A solid edge could only be picked one at a time, and Fillet/Chamfer took either that one edge or a whole face group. Rounding three chosen edges meant three features, whose edge ids each resolve against a body the previous one had already changed. - Shift+click (or Ctrl+click) on an edge of the body already picked adds it to the selection, or removes it; the same modifiers that extend a sketch selection. The whole set is highlighted. A plain click replaces it, as before. - Fillet/Chamfer dresses every picked edge in ONE feature at one size, all ids resolved against the same body. The card says "3 edges", the status line and the offer header name the count. - CadFeature gains dressup_edges, appended at the end of the framed recipe, so existing projects load and rebuild unchanged. dressup_edge keeps the first edge, so an older build opening a newer project still dresses that edge instead of falling back to the face group. - The MCP fillet/chamfer verbs take `edge` as one id or an array. Tests: a fillet on the four picked top edges equals the Top face group exactly; the list survives save/load; two opposite chamfers remove exactly twice one; a missing id fails with a reason. The truncated- recipe test accounts for the new tail field. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
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The Design tab
Object-driven parametric CAD inside the slicer. Point at geometry; the geometry offers the verbs that apply to it. Selection comes first and the tool consumes it. Draw a sketch, constrain it, turn it into a solid, refine it, and send it straight to Prepare — without leaving for another application and coming back through an STL.
The model is a recipe, not a mesh. Every action becomes a feature in a tree that is replayed from the start whenever anything changes, so editing a dimension you set twenty steps ago rebuilds everything downstream. The geometry kernel is OCCT, which the slicer already ships for STEP import.
Getting started
The Design tab is experimental. It exists only in builds with SLIC3R_CAD on, and appears
after Preferences → CAD feature (experimental) is ticked and the app restarted. Switched off,
Prepare and every project behave exactly as without it; a project that carries a design keeps
its recipe untouched.
- Open the Design tab.
- Click a face or a reference plane in the viewport, then press
Shift+S(Sketch). The offer opens with the sketch tools on it. - Draw a closed profile, then press ✓ Confirm in the floating action bar (or
Enter). - With the sketch selected, press
Shift+E(Extrude). - Press Commit to Plate to hand the solid to Prepare.
The status line under the toolbar is the thing to watch: it says what the current tool is waiting for. When no plane is picked it reads "Click a face or a reference plane in the viewport, then a sketch tool"; once one is picked it reads "Sketching on — pick a tool". It is also where a refusal explains itself.
Selecting
- One left-click selects what is under the cursor. There is no click-cycling through face → edge → body.
- A click near a corner takes the corner, not the face behind it.
- Left-drag sweeps a rubber band, and a rubber band takes the whole body.
- Shift+click (or Ctrl+click) on an edge of the body already picked adds that edge, or removes it if it is already picked. The set belongs to one body. Fillet / Chamfer then dresses every picked edge in one feature, at one size. The edge ids are resolved together against the same body. A chain of single-edge features would resolve each against a body the previous one had already changed.
- An open sketch line can be clicked, even where it bounds a region.
- Double-click a sketch stroke to edit it — the gesture belongs on the geometry.
- Editing a dimension's value updates that dimension instead of adding a second one next to it.
- The floating chrome that belongs to a sketch leaves with the sketch when it ends.
- Sketching happens on the face you clicked, first click.
- A sketch whose entities form no wire fails instead of extruding a default box. A subtraction that removes nothing is reported as an error instead of a silent success.
The offer
Right-click on the geometry, released without moving the mouse (a 3 px budget — a right-drag that orbits the camera does not open it). How long the button is held does not matter. Left-click still only selects, so pointing at things stays quiet.
The offer also opens by itself the moment you press Sketch on a face or plane, showing the sketch tools — the app hands you the tools directly.
The first line names what the rows act on — "Flat face 4 of Body 2", "Sketch line", "Nothing selected" — so the menu is readable even when the selection is not under the cursor.
Eight families, always in this fixed order: Create, Add material, Remove, Dress-up, Repeat, Transform, Reference, Modify.
- A family with at least one applicable verb shows it. Several applicable verbs collapse into a submenu under the family name. A verb that is about the selection but blocked by the document (no body yet, no second sketch) stays in that submenu, greyed, with its reason.
- A family with nothing applicable is shown greyed in place, with the reason — e.g. "Create — Click a face or a reference plane in the viewport, then a sketch tool". It is not hidden. A control that cannot be used still says what it is and what you would have to do first.
- Inside a sketch the offer shows the sketch verbs; outside it shows the feature verbs.
Document-level actions never enter the offer, because they act on the document and not on a selection: Import STEP, Import mesh, Text, SVG, Export STEP, Commit to Plate, Undo, Redo, Variables, Section view, Origin planes, World axes. They live in the toolbar.
Confirm and cancel
One rule everywhere, in the feature cards and in the sketch alike:
Enterdoes what ✓ does;Escdoes what ✗ does. Neither is ever the only way.Escsteps back exactly one level — a value field, then the gesture in progress, then the armed tool, then the selection. It never deletes, discards a sketch or rolls back a feature.- A click on empty space clears the selection. It never applies anything: a pending fillet,
offset, move or array waits for
Enteror ✓. - Right-click on a tool with something pending drops that gesture; with nothing pending it opens the offer, like anywhere else.
- Switching to another tool applies a pending operation that is complete and valid, then arms the new tool.
- A value typed into a field that the geometry cannot take (a zero-length side, an arc of more than 360°) is refused in place: the field stays open and says why.
Keyboard
Single letters drive sketch tools while a sketch is open; Shift+letter drives feature tools and single letters drive view toggles when no sketch is open. The two maps are selected by the mode, not by whether a sketch session is running.
Sketch (while a sketch is open)
| Key | Tool |
|---|---|
L |
Line — click start, then end |
R |
Rectangle — click two opposite corners |
C |
Circle — click centre, then radius |
A |
Arc — click start, end, then a point |
S |
Slot — two centreline ends, then width |
E |
Ellipse — centre, major end, minor point |
B |
Spline — click control points |
P |
Point — click to place |
G |
Polygon — click centre, then a vertex |
D |
Dimension — click 2 points or an entity |
T |
Trim — click a segment to trim it |
X |
Extend — click a line/arc to extend it |
O |
Offset — pick an entity, drag the distance |
M |
Mirror — pick axis, then entities |
F |
Fillet — pick two lines, set the radius |
H |
Chamfer — pick two lines, set the distance |
K |
Constrain — finish the live sketch and enter constrain |
Q |
Construction toggle — draw the next entity as construction geometry |
Del |
Delete the selected sketch entities (nothing selected: nothing happens) |
Enter |
Apply what is pending; otherwise end the chain; otherwise drop the tool |
Esc |
Undo one level: close the field, drop the gesture, drop the tool, clear the selection |
Ctrl+Z / Ctrl+Y |
Undo / redo the last sketch edit |
Feature (when no sketch is open)
| Key | Tool |
|---|---|
Shift+S |
Sketch |
Shift+E |
Extrude — extrude a profile, or push/pull a picked face |
Shift+R |
Revolve |
Shift+W |
Sweep |
Shift+L |
Loft |
Shift+N |
Pattern |
Shift+G |
Surface Extrude |
Shift+J |
Surface Revolve |
Shift+O |
Surface Loft |
Shift+Q |
Surface Fill |
Shift+U |
Surface Offset |
Shift+V |
Thicken Surface |
Shift+P |
Plane |
Shift+A |
Axis |
Shift+C |
Coord Sys |
Shift+Y |
Transform |
Shift+Z |
Mirror |
Shift+B |
Boolean |
Shift+X |
Cut |
Shift+F |
Fillet / Chamfer |
Shift+D |
Draft |
Shift+K |
Shell |
Shift+H |
Hole |
Shift+T |
Thread |
Shift+I |
Import STEP |
Shift+M |
Import mesh |
View toggles (single letters, when no sketch is open)
| Key | Action |
|---|---|
Home |
Axonometric view, fitted to the model |
P |
Origin planes on/off |
A |
World axes on/off |
X |
Section view on/off |
While the section is on: PageUp / PageDown move the cut plane, F flips which half is
kept. With no section on, F is Place on Face — lay the picked face flat on the bed.
Sketching
A sketch is a closed (or open) 2D profile on a plane or on a flat face of an existing body.
Pick the face or plane and press Shift+S — the offer opens with the sketch tools. Pressing
Shift+S with nothing picked also works: the status line asks for the face or plane, and the
first tool you arm sketches on it. The toolbar and
the offer both carry the sketch tools.
Entities: line, polyline, rectangle (corner / centre / oblique / rounded), circle (centre-radius / 2-point / 3-point), arc (centre-point / 3-point / tangent), ellipse and elliptical arc, polygon (inscribed / circumscribed), slot (straight / arc), spline, point, and text.
Editing: move, rotate, scale, trim, extend, offset, mirror, and linear or polar arrays.
Constraints: coincident, horizontal, vertical, parallel, perpendicular, tangent, equal, concentric, midpoint, symmetric, fix, plus dimensional radius, diameter, distance and angle. The solver reports the remaining degrees of freedom and tells you when a sketch is fully constrained — or when a constraint conflicts with one already there.
Sketches stay editable. Selecting one in the feature tree reopens it with its dimensions live.
Building solids
Grouped in the toolbar by what they do, one concept per drawer.
Add material
| Tool | Shortcut | What it does |
|---|---|---|
| Extrude | Shift+E |
Extrude a profile, or push/pull a face already on a body |
| Revolve | Shift+R |
Revolve a profile about an axis |
| Sweep | Shift+W |
Sweep a profile along a path — including a helix, for springs and augers |
| Loft | Shift+L |
Skin between two or more profiles |
| Thicken | — | Offset a solid face into a thin plate as a new body |
| Rib | — | Grow a stiffening wall from an open sketch line, fused to a body |
Extrude offers blind, symmetric, two-sided, through-all and up-to-face end conditions, plus a draft angle on the side wall, and can add, subtract, intersect or start a new body.
Surface
Sheet bodies — surfaces with no thickness — for shapes that are easier to build as skins and solidify afterwards.
| Tool | Shortcut |
|---|---|
| Surface Extrude | Shift+G |
| Surface Revolve | Shift+J |
| Surface Loft | Shift+O |
| Surface Fill | Shift+Q |
| Surface Offset | Shift+U |
| Thicken Surface | Shift+V |
Thicken Surface is how a sheet becomes a printable solid.
Dress-up
| Tool | Shortcut |
|---|---|
| Fillet / Chamfer | Shift+F |
| Draft (taper a face) | Shift+D |
| Shell | Shift+K |
| Delete Face | — |
Delete Face removes faces and heals the solid — useful for stripping a feature off an imported part.
Holes
Hole (Shift+H) drills simple, counterbored or countersunk holes, with an ISO/ANSI
standards table so you can ask for an M6 clearance hole instead of computing a diameter.
Thread (Shift+T) cuts a real helical thread into a bore or onto a shaft.
Placement
Operations that move a body without changing its shape: Transform (Shift+Y),
Mirror (Shift+Z), and Mate for assemblies.
Combining
Boolean (Shift+B) unions, subtracts or intersects two bodies. Cut (Shift+X)
splits a body with a plane. Pattern (Shift+N) repeats a body linearly, in a circle, or
along a curve.
Reference geometry
Datum features carry no material; they exist to give later features something to attach to.
- Plane (
Shift+P) — offset, tilted, midplane, tangent, through two edges, or coincident - Axis (
Shift+A) — two points, a face normal, a cylinder centreline, the intersection of two planes, or along an edge - Coord Sys (
Shift+C) — a full frame, from a world point or from a face plus a direction edge - Helix — a helical curve to sweep along
- Project — project a body's edges onto a plane as sketch geometry
On the Coord Sys tool, picking a direction edge is worth the extra click: without one the frame takes its X from the face's first edge, which is deterministic but not necessarily the direction you meant.
Assemblies
Mate aligns two coordinate systems and moves one body onto the other. Five kinds:
| Kind | Leaves free |
|---|---|
| Fastened | nothing — 6 DOF locked |
| Planar | sliding in the plane |
| Revolute | rotation about the axis |
| Slider | sliding along the axis |
| Cylindrical | rotation and sliding |
Check interference reports every overlapping pair of solids with the overlapping volume, so a clash is a number rather than an impression. Bodies that merely touch enclose no volume and are not reported.
Variables and expressions
Define named variables and drive dimensions from them. Any numeric field accepts an
expression — width/2, wall*3 — and everything re-evaluates on recompute. Change one
variable and the whole model follows.
Import and export
Text asks for the words, the font (any installed font, bold, italic) and the height, and shows the outline that will be inserted with its size in millimetres before anything is added. The last font and height are remembered.
Import STEP brings in a real B-rep solid, not a mesh: its faces and edges can be filleted, shelled and cut like anything modelled here.
Import mesh (STL/OBJ) converts triangles to a B-rep body and tells you honestly what it got — whether the result is a closed solid or an open shell, with the boundary and non-manifold edge counts. A large mesh becomes a large number of faces, which is slow to edit; the importer warns before you commit to it.
Export STEP writes the model out for another CAD tool.
Commit to Plate sends the solid to Prepare for slicing. The whole feature recipe is saved inside the 3MF, so reopening the project restores the editable model rather than a frozen mesh.
MCP control lets an external agent drive the tab through the same kernel the GUI uses.
Start the app with ORCA_CAD_MCP=1 (socket /tmp/orca-cad-mcp.sock) or
ORCA_CAD_MCP=/path/to.sock; the CAD feature must be enabled too. Linux and macOS only. A
command that would change the document is refused while the Design tab is busy with it — a
rebuild, an open feature card or a sketch session — so the agent and the user never edit the
same thing at once.
View controls
Section view (X) hides half the model so you can see inside — PageUp/PageDown move
the plane, F flips which half is kept. Place on Face (F, when section is off) lays a
picked face flat on the bed. Origin planes (P) and world axes (A) can be toggled on while
you orient yourself.
Known limitations
Being straight about the edges, so nobody discovers them the hard way:
- Rib needs a sketch containing an explicit open line. A parametric rectangle sketch carries no individual entities, so Rib cannot use one.
- Surface Loft and Surface Fill have kernel tests but have not been exercised by hand.
- Card wiring for 9 of the 16 late-wired tools has never been click-tested.
- Mate resolves by composing transforms directly. There is no 3D assembly solver, so mates are applied in order rather than solved simultaneously, and mate limits are not implemented.
- Move-face and replace-face are not implemented — OCCT offers no clean primitive for them.
- There is no automated GUI test in CI. Every behaviour above is traced to code and to a hand pass, not to a synthetic click.
Where the code lives
| Path | Role |
|---|---|
src/libslic3r/CAD/CadDocument.* |
the feature recipe and its replay |
src/libslic3r/CAD/GeometryEngine.* |
OCCT wrapper — faces, edges, booleans, healing |
src/libslic3r/CAD/SketchEngine.* |
profile → wire → solid |
src/libslic3r/CAD/SketchSolver.* |
constraint solving, over the vendored solver |
src/libslic3r/slvs/ |
vendored 2D constraint solver (GPLv3) |
src/slic3r/GUI/CAD/DesignPanel.* |
the tab: toolbar, cards, feature tree |
src/slic3r/GUI/CAD/DesignCanvas.* |
viewport integration |
src/slic3r/GUI/CAD/DesignSketchTool.* |
in-canvas sketching |
Build with -DSLIC3R_CAD=ON (the default). With it OFF the tab is not compiled and the deps
prefix matches upstream exactly — see cad_dependency_weight.md.