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* Carry existing colour across a bake instead of reindexing it Baking, painting colour, then baking again left colour debris on surfaces nothing had painted and destroyed what the earlier bake had laid down. TextureDisplacementBakeJob::finalize() deserialized the volume's pre-bake mmu_segmentation_facets into a TriangleSelector built on the post-bake mesh, on the assumption that the bake is topology-preserving. That holds for the classic path, which moves vertices and leaves the topology alone, but not for the one-run pipeline, which rebuilds the mesh. TriangleSelector::deserialize() only checks that the stored triangle ids are in range, and a bake almost always grows the triangle count, so every stale id passed that check and landed on an unrelated face. Measured on a 26 mm slab baked twice at 0.19 mm with a 750 k budget: 7580 triangles ended up carrying paint neither bake produced, as far as 31 mm from any colour that was actually laid down, while the first pass's colour was lost where the second bake left the surface alone. TriangleSelector::remap_painting() already transfers paint between meshes by position, and ModelVolume::restore_painting() uses it for the same reason, so the bake job now uses it too. It runs in process(), on the worker thread: it builds an AABB tree over both meshes and took around a second on the case above, which would have frozen the UI in finalize(). The bake's own colour is still applied last, so it wins where it painted and the rest is kept, which is what makes successive bakes accumulate rather than overwrite. If the volume is painted while the bake is running, a timestamp check falls back to the live mask so that stroke is not dropped. The out_triangle comment in TextureColorRequest claimed the bake is topology-preserving, which is what justified the original indexing; it now says which mesh the colours belong to. The regression test bakes twice, checks both results are closed, and checks the first bake's colour survives the second at the positions where it was laid down and nowhere else. * Carry the paint across with transfer_facet_paint The branch used TriangleSelector::remap_painting(), which pairs a source paint triangle with a target triangle overlapping it to within TriangleCursor::tolerance. That is right after a remesh, which leaves the surface where it was, and wrong after a bake, which has moved it by the relief depth - most of the paint finds no partner. transfer_facet_paint() asks the other question: every triangle of the new mesh takes the state painted at its foot point on the old one, which is exactly where it came from however deep the relief. It also does all four paint channels rather than colour alone, and it runs where the volume is read, so the snapshot and the timestamp that guarded against the user painting while the bake ran are no longer needed: the annotation is read at commit time and is by definition current. The function and its call site are byte for byte what the model-UV branch carries, so the two merge in any order and in either order produce one mechanism rather than two fighting over mmu_segmentation_facets. The regression test is unchanged except for the call it makes. --------- Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
OrcaSlicer tests
Building, running and writing tests is documented on the wiki, under How to Test.
Two files here rather than there, because coding agents only read what is in the repository: