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OrcaSlicer/src/libslic3r/GCode/MachineFrameTransform.cpp

87 lines
3.1 KiB
C++

#include "MachineFrameTransform.hpp"
#include "../Geometry.hpp"
#include <cmath>
namespace Slic3r {
bool MachineFrameTransform::init_from_config(const PrintConfig &config)
{
m_active = false;
m_transform = Transform3d::Identity();
m_transform_inverse = Transform3d::Identity();
if (!config.belt_printer.value)
return false;
// The machine-frame transform is derived from the single belt tilt (axis +
// angle) that also drives the pre-slice mesh rotation. Expert decouple lets
// the machine-frame angle differ from the slicing rotation; otherwise both
// use belt_slice_rotation_angle.
const BeltRotationAxis axis = config.belt_slice_rotation.value;
if (axis == BeltRotationAxis::None || axis == BeltRotationAxis::Z)
return false; // Z is an in-plane spin: no machine-frame tilt.
const double angle_deg = config.belt_frame_tilt_decouple.value
? config.belt_frame_tilt_angle.value
: config.belt_slice_rotation_angle.value;
if (std::abs(angle_deg) <= EPSILON)
return false;
const double angle_rad = Geometry::deg2rad(angle_deg);
const double sin_a = std::sin(angle_rad);
if (std::abs(sin_a) <= EPSILON)
return false;
const double cot_a = std::cos(angle_rad) / sin_a;
const double inv_sin = 1.0 / std::abs(sin_a);
// This stage runs after the conventional belt axis swap. For an X-axis
// slicing rotation, remapped Y is model height and remapped Z is travel
// along the belt. Convert those Cartesian coordinates to machine axes with
// the established belt-printer convention:
// machine gantry = model height / sin(a)
// machine belt = model belt + model height * cot(a)
// The Y-rotation case is the same mapping on X/Z, with the rotation sign.
// At 45 degrees tan/cot and sin/cos are equal, which previously hid the
// incorrect complementary-angle formulas used by this unified transform.
Matrix3d shear = Matrix3d::Identity();
Matrix3d scale = Matrix3d::Identity();
if (axis == BeltRotationAxis::X) {
shear(2, 1) = cot_a; // Z from Y
scale(1, 1) = inv_sin; // Y
} else { // BeltRotationAxis::Y
shear(2, 0) = -cot_a; // Z from X
scale(0, 0) = inv_sin; // X
}
// Apply shear first, then scale (the historical default ShearThenScale order:
// result = scale * shear * p). For the canonical 45°/X belt this maps
// (x,y,z) -> (x, y/sin, y + z), matching the previous per-axis config.
Transform3d combined = Transform3d::Identity();
combined.linear() = scale * shear;
if (combined.isApprox(Transform3d::Identity()))
return false;
m_transform = combined;
m_transform_inverse = combined.inverse();
m_active = true;
return true;
}
Vec3d MachineFrameTransform::apply(const Vec3d &pos) const
{
if (!m_active)
return pos;
return m_transform * pos;
}
Vec3d MachineFrameTransform::apply_inverse(const Vec3d &pos) const
{
if (!m_active)
return pos;
return m_transform_inverse * pos;
}
} // namespace Slic3r