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Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
43 lines
918 B
C++
43 lines
918 B
C++
#pragma once
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#include <string>
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#include <wx/string.h>
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#include <wx/event.h>
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#include <wx/timer.h>
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#include <wx/wx.h>
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#include <wx/dialog.h>
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#include <wx/stattext.h>
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#include <wx/button.h>
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#include <wx/sizer.h>
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#include <wx/statbmp.h>
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namespace Slic3r {
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class MachineObject;
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namespace GUI {
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class ThermalPreconditioningDialog : public wxDialog
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{
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public:
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ThermalPreconditioningDialog(wxWindow *parent, std::string dev_id, const wxString &remaining_time);
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~ThermalPreconditioningDialog();
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void update_thermal_remaining_time();
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private:
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void create_ui();
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void on_ok_clicked(wxCommandEvent &event);
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void on_timer(wxTimerEvent &event);
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std::string m_dev_id;
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wxTimer *m_refresh_timer;
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wxStaticText *m_remaining_time_label;
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wxStaticText *m_explanation_label;
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wxButton *m_ok_button;
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DECLARE_EVENT_TABLE()
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};
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} // namespace GUI
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} // namespace Slic3r
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