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juli/OrcaSlicer
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mirror of https://github.com/OrcaSlicer/OrcaSlicer.git synced 2026-06-30 07:31:10 +00:00
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368cfedbc72ac2da35ef0cc60ae176f676784e47
OrcaSlicer/resources/shaders
History
enricoturri1966 b140709fa8 ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object
2021-07-20 11:02:04 +02:00
..
gouraud_light.fs
Grabbers and support points appearence tweaking, some refactoring
2021-05-28 16:44:13 +02:00
gouraud_light.vs
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gouraud.fs
Removed striped shading for sinking objects
2021-07-19 11:37:18 +02:00
gouraud.vs
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
2021-07-13 11:23:36 +02:00
options_110.fs
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options_110.vs
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options_120.fs
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options_120.vs
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picking.fs
ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object
2021-07-20 11:02:04 +02:00
picking.vs
ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object
2021-07-20 11:02:04 +02:00
printbed.fs
…
printbed.vs
…
toolpaths_lines.fs
…
toolpaths_lines.vs
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variable_layer_height.fs
Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes
2021-05-03 14:28:55 +02:00
variable_layer_height.vs
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