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OrcaSlicer/src/slic3r/GUI/CapsuleButton.hpp
T
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

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#ifndef CAPSULE_BUTTON_HPP
#define CAPSULE_BUTTON_HPP
#include "wxExtensions.hpp"
#include "Widgets/Label.hpp"
#include <wx/panel.h>
#include <wx/checklst.h>
#include <wx/string.h>
#include <wx/event.h>
namespace Slic3r { namespace GUI {
class CapsuleButton : public wxPanel
{
public:
CapsuleButton(wxWindow *parent, wxWindowID id, const wxString &label, bool selected);
void Select(bool selected);
bool IsSelected() const { return m_selected; }
protected:
void OnPaint(wxPaintEvent &event);
private:
void OnEnterWindow(wxMouseEvent &event);
void OnLeaveWindow(wxMouseEvent &event);
void UpdateStatus();
wxBitmapButton *m_btn;
Label *m_label;
wxBitmap tag_on_bmp;
wxBitmap tag_off_bmp;
bool m_hovered;
bool m_selected;
};
}} // namespace Slic3r::GUI
#endif