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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
36 lines
823 B
C++
36 lines
823 B
C++
#ifndef CAPSULE_BUTTON_HPP
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#define CAPSULE_BUTTON_HPP
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#include "wxExtensions.hpp"
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#include "Widgets/Label.hpp"
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#include <wx/panel.h>
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#include <wx/checklst.h>
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#include <wx/string.h>
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#include <wx/event.h>
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namespace Slic3r { namespace GUI {
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class CapsuleButton : public wxPanel
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{
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public:
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CapsuleButton(wxWindow *parent, wxWindowID id, const wxString &label, bool selected);
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void Select(bool selected);
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bool IsSelected() const { return m_selected; }
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protected:
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void OnPaint(wxPaintEvent &event);
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private:
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void OnEnterWindow(wxMouseEvent &event);
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void OnLeaveWindow(wxMouseEvent &event);
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void UpdateStatus();
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wxBitmapButton *m_btn;
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Label *m_label;
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wxBitmap tag_on_bmp;
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wxBitmap tag_off_bmp;
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bool m_hovered;
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bool m_selected;
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};
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}} // namespace Slic3r::GUI
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#endif |