Files
OrcaSlicer/src/slic3r/GUI/DeviceCore/DevChamber.h
T
HanifKoh 73d32d4791 Stop Leaking json Through Headers and Drop Includes Kept Only for the Name (#16221)
* Stop Leaking json Through Headers and Drop Includes Kept Only for the Name

AppConfig.hpp, DeviceManager.hpp and UserManager.hpp carried a global
"using namespace nlohmann;", json_diff.hpp a global "using json =
nlohmann::json;" and PrinterFileSystem.h a global "using nlohmann::json;".
Every file that included one of them, directly or not, could write a
bare json, and 63 did without declaring it.

The last two also made the include checker treat json_diff.hpp and
PrinterFileSystem.h as the headers that provide json, so they were
included from files that use nothing else from them: 57 of the 59
includers of json_diff.hpp never name json_diff.

The five statements are removed. Headers that use the type now spell
nlohmann::json, source files declare their own "using json =
nlohmann::json;", and the includes that only supplied the name are
dropped or replaced by <nlohmann/json.hpp>.

Eight files reached json_diff.hpp only through an include that is now
gone and with it lost that header's "using namespace std;". The std
names they used unqualified are qualified.

* Declare json in OrcaSlicer.cpp on Every Platform

OrcaSlicer.cpp had its "using namespace nlohmann;" and the json include
inside the Linux-only include block, so on Windows and macOS it took
json from AppConfig.hpp's global directive, which is gone. The include
and a "using json = nlohmann::json;" now sit outside the block.
2026-10-07 14:22:16 +08:00

44 lines
1.1 KiB
C++

#pragma once
#include <memory>
#include <nlohmann/json.hpp>
namespace Slic3r {
class MachineObject;
class DevChamber
{
public:
static std::shared_ptr<DevChamber> Create(MachineObject *obj) { return std::shared_ptr<DevChamber>( new DevChamber(obj)); }
public: // getter
bool HasChamber() const;
bool SupportChamberTempDisplay() const;
bool SupportChamberEdit() const;
int GetChamberTempEditMin() const;
int GetChamberTempEditMax() const;
int GetChamberTempSwitchHeat() const;
float GetChamberTemp() const { return m_temp; };
float GetChamberTempTarget() const { return m_temp_target; };
public:
// setter
void ParseChamber(const nlohmann::json &print_json);
void ParseChamberV1_0(const nlohmann::json& print_json);
void ParseChamberV2_0(const nlohmann::json& print_json);
// control
int CtrlSetChamberTemp(int temp);
protected:
DevChamber(MachineObject *obj) : m_owner(obj) {}
private:
float m_temp = 0.0f;
float m_temp_target = 0.0f;
MachineObject* m_owner = nullptr;
};
} // namespace Slic3r