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* Stop Leaking json Through Headers and Drop Includes Kept Only for the Name AppConfig.hpp, DeviceManager.hpp and UserManager.hpp carried a global "using namespace nlohmann;", json_diff.hpp a global "using json = nlohmann::json;" and PrinterFileSystem.h a global "using nlohmann::json;". Every file that included one of them, directly or not, could write a bare json, and 63 did without declaring it. The last two also made the include checker treat json_diff.hpp and PrinterFileSystem.h as the headers that provide json, so they were included from files that use nothing else from them: 57 of the 59 includers of json_diff.hpp never name json_diff. The five statements are removed. Headers that use the type now spell nlohmann::json, source files declare their own "using json = nlohmann::json;", and the includes that only supplied the name are dropped or replaced by <nlohmann/json.hpp>. Eight files reached json_diff.hpp only through an include that is now gone and with it lost that header's "using namespace std;". The std names they used unqualified are qualified. * Declare json in OrcaSlicer.cpp on Every Platform OrcaSlicer.cpp had its "using namespace nlohmann;" and the json include inside the Linux-only include block, so on Windows and macOS it took json from AppConfig.hpp's global directive, which is gone. The include and a "using json = nlohmann::json;" now sit outside the block.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#pragma once
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#include <memory>
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#include <nlohmann/json.hpp>
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namespace Slic3r {
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class MachineObject;
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class DevChamber
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{
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public:
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static std::shared_ptr<DevChamber> Create(MachineObject *obj) { return std::shared_ptr<DevChamber>( new DevChamber(obj)); }
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public: // getter
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bool HasChamber() const;
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bool SupportChamberTempDisplay() const;
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bool SupportChamberEdit() const;
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int GetChamberTempEditMin() const;
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int GetChamberTempEditMax() const;
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int GetChamberTempSwitchHeat() const;
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float GetChamberTemp() const { return m_temp; };
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float GetChamberTempTarget() const { return m_temp_target; };
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public:
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// setter
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void ParseChamber(const nlohmann::json &print_json);
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void ParseChamberV1_0(const nlohmann::json& print_json);
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void ParseChamberV2_0(const nlohmann::json& print_json);
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// control
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int CtrlSetChamberTemp(int temp);
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protected:
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DevChamber(MachineObject *obj) : m_owner(obj) {}
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private:
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float m_temp = 0.0f;
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float m_temp_target = 0.0f;
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MachineObject* m_owner = nullptr;
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};
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} // namespace Slic3r
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