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OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoMove.hpp

79 lines
2.4 KiB
C++

#ifndef slic3r_GLGizmoMove_hpp_
#define slic3r_GLGizmoMove_hpp_
#include "GLGizmoBase.hpp"
//BBS: add size adjust related
#include "GizmoObjectManipulation.hpp"
namespace Slic3r {
namespace GUI {
//BBS: GUI refactor: add object manipulation
class GizmoObjectManipulation;
class GLGizmoMove3D : public GLGizmoBase
{
static const double Offset;
Vec3d m_displacement{ Vec3d::Zero() };
double m_snap_step{ 1.0 };
Vec3d m_starting_drag_position{ Vec3d::Zero() };
Vec3d m_starting_box_center{ Vec3d::Zero() };
Vec3d m_starting_box_bottom_center{ Vec3d::Zero() };
struct GrabberConnection
{
GLModel model;
Vec3d old_center{ Vec3d::Zero() };
};
std::array<GrabberConnection, 3> m_grabber_connections;
//BBS: add size adjust related
GizmoObjectManipulation* m_object_manipulation;
public:
//BBS: add obj manipulation logic
//GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation);
virtual ~GLGizmoMove3D() = default;
double get_snap_step(double step) const { return m_snap_step; }
void set_snap_step(double step) { m_snap_step = step; }
std::string get_tooltip() const override;
/// <summary>
/// Postpone to Grabber for move
/// </summary>
/// <param name="mouse_event">Keep information about mouse click</param>
/// <returns>Return True when use the information otherwise False.</returns>
bool on_mouse(const wxMouseEvent &mouse_event) override;
/// <summary>
/// Detect reduction of move for wipetover on selection change
/// </summary>
void data_changed(bool is_serializing) override;
protected:
bool on_init() override;
std::string on_get_name() const override;
bool on_is_activable() const override;
void on_start_dragging() override;
void on_stop_dragging() override;
void on_dragging(const UpdateData& data) override;
void on_render() override;
void on_register_raycasters_for_picking() override;
void on_unregister_raycasters_for_picking() override;
//BBS: GUI refactor: add object manipulation
virtual void on_render_input_window(float x, float y, float bottom_limit);
private:
double calc_projection(const UpdateData& data) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoMove_hpp_