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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
46 lines
931 B
C++
46 lines
931 B
C++
#ifndef SLAIMPORTJOB_HPP
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#define SLAIMPORTJOB_HPP
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#include "Job.hpp"
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#include "libslic3r/Point.hpp"
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#include <string>
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#include <memory>
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#include <exception>
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namespace Slic3r { namespace GUI {
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class SLAImportJobView
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{
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public:
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enum Sel { modelAndProfile, profileOnly, modelOnly };
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virtual ~SLAImportJobView() = default;
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virtual Sel get_selection() const = 0;
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virtual Vec2i32 get_marchsq_windowsize() const = 0;
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virtual std::string get_path() const = 0;
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};
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class Plater;
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class SLAImportJob : public Job {
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class priv;
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std::unique_ptr<priv> p;
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using Sel = SLAImportJobView::Sel;
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public:
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void prepare();
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void process(Ctl &ctl) override;
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void finalize(bool canceled, std::exception_ptr &) override;
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SLAImportJob(const SLAImportJobView *);
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~SLAImportJob();
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void reset();
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};
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}} // namespace Slic3r::GUI
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#endif // SLAIMPORTJOB_HPP
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