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* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp. * Ignore minilzo's Config Headers in clang-tidy lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes. * Add Missing Includes Across the Remaining Sources and Tests Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo. * Make the GUI and Test Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone. * Keep Windows and nanosvg Setup Ahead of the Added Includes OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build. * Add the GUI Includes the First Pass Missed Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass. * Keep the Added Test Includes Below the NOMINMAX Guard test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
#include <catch2/catch_all.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include "libslic3r/Format/DRC.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include <boost/nowide/fstream.hpp>
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#include <draco/attributes/geometry_attribute.h>
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#include <cstdint>
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#include <draco/attributes/geometry_indices.h>
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#include <draco/compression/config/compression_shared.h>
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#include <draco/compression/encode.h>
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#include <draco/core/draco_types.h>
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#include <draco/core/encoder_buffer.h>
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#include <draco/mesh/mesh.h>
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#include <string>
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#include <ios>
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#include "test_utils.hpp"
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using namespace Slic3r;
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namespace {
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// Encodes one triangle whose vertices carry a single attribute of the given type.
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// The decoder accepts both a mesh without POSITION and a face index past the point count.
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void write_drc_triangle(const std::string &path, draco::GeometryAttribute::Type attribute_type, uint32_t second_point)
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{
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draco::Mesh mesh;
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mesh.set_num_points(3);
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draco::GeometryAttribute attribute;
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attribute.Init(attribute_type, nullptr, 3, draco::DT_FLOAT32, false, sizeof(float) * 3, 0);
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const int attribute_id = mesh.AddAttribute(attribute, true, 3);
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const float points[3][3] = {{0, 0, 0}, {1, 0, 0}, {0, 1, 0}};
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for (int i = 0; i < 3; ++i)
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mesh.attribute(attribute_id)->SetAttributeValue(draco::AttributeValueIndex(i), points[i]);
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draco::Mesh::Face face;
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face[0] = draco::PointIndex(0);
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face[1] = draco::PointIndex(second_point);
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face[2] = draco::PointIndex(2);
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mesh.AddFace(face);
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draco::Encoder encoder;
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encoder.SetEncodingMethod(draco::MESH_SEQUENTIAL_ENCODING);
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draco::EncoderBuffer buffer;
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REQUIRE(encoder.EncodeMeshToBuffer(mesh, &buffer).ok());
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boost::nowide::ofstream out(path, std::ios::binary);
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out.write(buffer.data(), static_cast<std::streamsize>(buffer.size()));
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}
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} // namespace
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TEST_CASE("A Draco triangle with positions loads", "[DRC]")
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{
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ScopedTemporaryFile drc(".drc");
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write_drc_triangle(drc.string(), draco::GeometryAttribute::POSITION, 1);
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TriangleMesh mesh;
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REQUIRE(load_drc(drc.string().c_str(), &mesh));
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CHECK(mesh.facets_count() == 1);
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}
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TEST_CASE("A Draco mesh without a POSITION attribute fails to load", "[DRC][Regression]")
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{
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ScopedTemporaryFile drc(".drc");
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write_drc_triangle(drc.string(), draco::GeometryAttribute::GENERIC, 1);
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TriangleMesh mesh;
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CHECK_FALSE(load_drc(drc.string().c_str(), &mesh));
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}
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TEST_CASE("A Draco face referencing a missing point fails to load", "[DRC][Regression]")
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{
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ScopedTemporaryFile drc(".drc");
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write_drc_triangle(drc.string(), draco::GeometryAttribute::POSITION, 200);
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TriangleMesh mesh;
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CHECK_FALSE(load_drc(drc.string().c_str(), &mesh));
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}
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