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OrcaSlicer/src/libslic3r/MeshBoolean.hpp
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#ifndef libslic3r_MeshBoolean_hpp_
#define libslic3r_MeshBoolean_hpp_
#include <memory>
#include <exception>
#include <optional>
#include <vector>
#include <libslic3r/TriangleMesh.hpp>
#include <Eigen/Geometry>
namespace Slic3r {
namespace MeshBoolean {
using EigenMesh = std::pair<Eigen::MatrixXd, Eigen::MatrixXi>;
TriangleMesh eigen_to_triangle_mesh(const EigenMesh &emesh);
EigenMesh triangle_mesh_to_eigen(const TriangleMesh &mesh);
void minus(EigenMesh &A, const EigenMesh &B);
void self_union(EigenMesh &A);
void minus(TriangleMesh& A, const TriangleMesh& B);
void self_union(TriangleMesh& mesh);
namespace cgal {
struct CGALMesh;
struct CGALMeshDeleter { void operator()(CGALMesh *ptr); };
using CGALMeshPtr = std::unique_ptr<CGALMesh, CGALMeshDeleter>;
CGALMeshPtr clone(const CGALMesh &m);
void save_CGALMesh(const std::string& fname, const CGALMesh& cgal_mesh);
CGALMeshPtr triangle_mesh_to_cgal(
const std::vector<stl_vertex> &V,
const std::vector<stl_triangle_vertex_indices> &F);
inline CGALMeshPtr triangle_mesh_to_cgal(const indexed_triangle_set &M)
{
return triangle_mesh_to_cgal(M.vertices, M.indices);
}
inline CGALMeshPtr triangle_mesh_to_cgal(const TriangleMesh &M)
{
return triangle_mesh_to_cgal(M.its);
}
TriangleMesh cgal_to_triangle_mesh(const CGALMesh &cgalmesh);
indexed_triangle_set cgal_to_indexed_triangle_set(const CGALMesh &cgalmesh);
// Do boolean mesh difference with CGAL bypassing igl.
void minus(TriangleMesh &A, const TriangleMesh &B);
void plus(TriangleMesh &A, const TriangleMesh &B);
void intersect(TriangleMesh &A, const TriangleMesh &B);
void minus(indexed_triangle_set &A, const indexed_triangle_set &B);
void plus(indexed_triangle_set &A, const indexed_triangle_set &B);
void intersect(indexed_triangle_set &A, const indexed_triangle_set &B);
void minus(CGALMesh &A, CGALMesh &B);
void plus(CGALMesh &A, CGALMesh &B);
void intersect(CGALMesh &A, CGALMesh &B);
bool does_self_intersect(const TriangleMesh &mesh);
bool does_self_intersect(const CGALMesh &mesh);
//BBS
std::vector<TriangleMesh> segment(const TriangleMesh& src, double smoothing_alpha = 0.5, int segment_number = 5);
TriangleMesh merge(std::vector<TriangleMesh> meshes);
bool does_bound_a_volume(const CGALMesh &mesh);
bool empty(const CGALMesh &mesh);
// Repair a mesh using CGAL. Returns true on success. Optionally returns a summary of repairs and an error string.
bool repair(TriangleMesh &mesh, RepairedMeshErrors *repaired_errors = nullptr, std::string *error = nullptr);
// Real UV unwrap of an open mesh patch via CGAL's LSCM (Least Squares Conformal Maps) surface
// parameterization. Returns one UV coordinate per input vertex (same indexing as `mesh.vertices`),
// or nullopt if `mesh` isn't a single topological disk -- LSCM needs exactly one connected
// component with exactly one boundary loop, true for a typical single brush stroke/patch but not
// guaranteed for multiple disconnected painted islands merged into one mesh.
std::optional<std::vector<Vec2f>> parameterize_lscm(const indexed_triangle_set &mesh);
// Isotropic remeshing (CGAL): rebuilds the mesh so its triangles are close to a uniform target edge
// length, splitting oversized triangles and collapsing undersized ones. Used to even out a model with
// wildly varying triangle sizes so texture displacement has a consistent vertex density to work with.
// Edges whose dihedral angle exceeds `sharp_angle_deg`, and any open border, are held fixed so hard
// features survive instead of being eroded by the relaxation pass; pass 0 to remesh everything.
// Returns the input unchanged if remeshing fails (e.g. a non-manifold or self-intersecting input).
// `n_relaxation_steps` is the number of tangential relaxation passes run inside each iteration. That
// relaxation is what actually evens out the triangle distribution - splitting and collapsing alone
// only bring edge *lengths* near the target, leaving the vertices wherever they happened to land. CGAL
// defaults it to 1, which on a few iterations is not enough to look uniform.
indexed_triangle_set remesh_isotropic(const indexed_triangle_set &mesh, double target_edge_length,
unsigned n_iterations = 3, double sharp_angle_deg = 40.0,
unsigned n_relaxation_steps = 1);
}
namespace mcut {
struct McutMesh;
struct McutMeshDeleter
{
void operator()(McutMesh *ptr);
};
using McutMeshPtr = std::unique_ptr<McutMesh, McutMeshDeleter>;
bool empty(const McutMesh &mesh);
McutMeshPtr triangle_mesh_to_mcut(const indexed_triangle_set &M);
TriangleMesh mcut_to_triangle_mesh(const McutMesh &mcutmesh);
// do boolean and save result to srcMesh
// return true if sucessful
bool do_boolean_single(McutMesh& srcMesh, const McutMesh& cutMesh, const std::string& boolean_opts);
// do boolean of mesh with multiple volumes and save result to srcMesh
// Both srcMesh and cutMesh may have multiple volumes.
void do_boolean(McutMesh &srcMesh, const McutMesh &cutMesh, const std::string &boolean_opts);
// do boolean and convert result to TriangleMesh
void make_boolean(const TriangleMesh &src_mesh, const TriangleMesh &cut_mesh, std::vector<TriangleMesh> &dst_mesh, const std::string &boolean_opts);
} // namespace mcut
} // namespace MeshBoolean
} // namespace Slic3r
#endif // libslic3r_MeshBoolean_hpp_