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128 lines
5.2 KiB
C++
128 lines
5.2 KiB
C++
#ifndef libslic3r_MeshBoolean_hpp_
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#define libslic3r_MeshBoolean_hpp_
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#include <memory>
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#include <exception>
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#include <optional>
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#include <vector>
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#include <libslic3r/TriangleMesh.hpp>
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#include <Eigen/Geometry>
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namespace Slic3r {
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namespace MeshBoolean {
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using EigenMesh = std::pair<Eigen::MatrixXd, Eigen::MatrixXi>;
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TriangleMesh eigen_to_triangle_mesh(const EigenMesh &emesh);
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EigenMesh triangle_mesh_to_eigen(const TriangleMesh &mesh);
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void minus(EigenMesh &A, const EigenMesh &B);
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void self_union(EigenMesh &A);
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void minus(TriangleMesh& A, const TriangleMesh& B);
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void self_union(TriangleMesh& mesh);
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namespace cgal {
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struct CGALMesh;
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struct CGALMeshDeleter { void operator()(CGALMesh *ptr); };
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using CGALMeshPtr = std::unique_ptr<CGALMesh, CGALMeshDeleter>;
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CGALMeshPtr clone(const CGALMesh &m);
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void save_CGALMesh(const std::string& fname, const CGALMesh& cgal_mesh);
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CGALMeshPtr triangle_mesh_to_cgal(
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const std::vector<stl_vertex> &V,
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const std::vector<stl_triangle_vertex_indices> &F);
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inline CGALMeshPtr triangle_mesh_to_cgal(const indexed_triangle_set &M)
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{
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return triangle_mesh_to_cgal(M.vertices, M.indices);
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}
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inline CGALMeshPtr triangle_mesh_to_cgal(const TriangleMesh &M)
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{
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return triangle_mesh_to_cgal(M.its);
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}
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TriangleMesh cgal_to_triangle_mesh(const CGALMesh &cgalmesh);
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indexed_triangle_set cgal_to_indexed_triangle_set(const CGALMesh &cgalmesh);
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// Do boolean mesh difference with CGAL bypassing igl.
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void minus(TriangleMesh &A, const TriangleMesh &B);
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void plus(TriangleMesh &A, const TriangleMesh &B);
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void intersect(TriangleMesh &A, const TriangleMesh &B);
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void minus(indexed_triangle_set &A, const indexed_triangle_set &B);
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void plus(indexed_triangle_set &A, const indexed_triangle_set &B);
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void intersect(indexed_triangle_set &A, const indexed_triangle_set &B);
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void minus(CGALMesh &A, CGALMesh &B);
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void plus(CGALMesh &A, CGALMesh &B);
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void intersect(CGALMesh &A, CGALMesh &B);
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bool does_self_intersect(const TriangleMesh &mesh);
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bool does_self_intersect(const CGALMesh &mesh);
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//BBS
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std::vector<TriangleMesh> segment(const TriangleMesh& src, double smoothing_alpha = 0.5, int segment_number = 5);
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TriangleMesh merge(std::vector<TriangleMesh> meshes);
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bool does_bound_a_volume(const CGALMesh &mesh);
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bool empty(const CGALMesh &mesh);
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// Repair a mesh using CGAL. Returns true on success. Optionally returns a summary of repairs and an error string.
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bool repair(TriangleMesh &mesh, RepairedMeshErrors *repaired_errors = nullptr, std::string *error = nullptr);
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// Real UV unwrap of an open mesh patch via CGAL's LSCM (Least Squares Conformal Maps) surface
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// parameterization. Returns one UV coordinate per input vertex (same indexing as `mesh.vertices`),
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// or nullopt if `mesh` isn't a single topological disk -- LSCM needs exactly one connected
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// component with exactly one boundary loop, true for a typical single brush stroke/patch but not
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// guaranteed for multiple disconnected painted islands merged into one mesh.
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std::optional<std::vector<Vec2f>> parameterize_lscm(const indexed_triangle_set &mesh);
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// Isotropic remeshing (CGAL): rebuilds the mesh so its triangles are close to a uniform target edge
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// length, splitting oversized triangles and collapsing undersized ones. Used to even out a model with
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// wildly varying triangle sizes so texture displacement has a consistent vertex density to work with.
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// Edges whose dihedral angle exceeds `sharp_angle_deg`, and any open border, are held fixed so hard
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// features survive instead of being eroded by the relaxation pass; pass 0 to remesh everything.
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// Returns the input unchanged if remeshing fails (e.g. a non-manifold or self-intersecting input).
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// `n_relaxation_steps` is the number of tangential relaxation passes run inside each iteration. That
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// relaxation is what actually evens out the triangle distribution - splitting and collapsing alone
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// only bring edge *lengths* near the target, leaving the vertices wherever they happened to land. CGAL
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// defaults it to 1, which on a few iterations is not enough to look uniform.
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indexed_triangle_set remesh_isotropic(const indexed_triangle_set &mesh, double target_edge_length,
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unsigned n_iterations = 3, double sharp_angle_deg = 40.0,
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unsigned n_relaxation_steps = 1);
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}
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namespace mcut {
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struct McutMesh;
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struct McutMeshDeleter
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{
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void operator()(McutMesh *ptr);
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};
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using McutMeshPtr = std::unique_ptr<McutMesh, McutMeshDeleter>;
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bool empty(const McutMesh &mesh);
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McutMeshPtr triangle_mesh_to_mcut(const indexed_triangle_set &M);
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TriangleMesh mcut_to_triangle_mesh(const McutMesh &mcutmesh);
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// do boolean and save result to srcMesh
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// return true if sucessful
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bool do_boolean_single(McutMesh& srcMesh, const McutMesh& cutMesh, const std::string& boolean_opts);
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// do boolean of mesh with multiple volumes and save result to srcMesh
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// Both srcMesh and cutMesh may have multiple volumes.
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void do_boolean(McutMesh &srcMesh, const McutMesh &cutMesh, const std::string &boolean_opts);
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// do boolean and convert result to TriangleMesh
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void make_boolean(const TriangleMesh &src_mesh, const TriangleMesh &cut_mesh, std::vector<TriangleMesh> &dst_mesh, const std::string &boolean_opts);
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} // namespace mcut
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} // namespace MeshBoolean
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} // namespace Slic3r
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#endif // libslic3r_MeshBoolean_hpp_
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