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OrcaSlicer/src/libslic3r/GCode/AvoidCrossingPerimeters.hpp
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HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00

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2.8 KiB
C++

#ifndef slic3r_AvoidCrossingPerimeters_hpp_
#define slic3r_AvoidCrossingPerimeters_hpp_
#include "../ExPolygon.hpp"
#include "../EdgeGrid.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/BoundingBox.hpp"
#include <vector>
#include "libslic3r/MultiMaterialSegmentation.hpp"
namespace Slic3r {
// Forward declarations.
class GCode;
class Layer;
class Point;
class AvoidCrossingPerimeters
{
public:
// Routing around the objects vs. inside a single object.
void use_external_mp(bool use = true) { m_use_external_mp = use; };
bool used_external_mp() { return m_use_external_mp; }
void use_external_mp_once() { m_use_external_mp_once = true; }
bool used_external_mp_once() { return m_use_external_mp_once; }
void disable_once() { m_disabled_once = true; }
bool disabled_once() const { return m_disabled_once; }
void reset_once_modifiers() { m_use_external_mp_once = false; m_disabled_once = false; }
void init_layer(const Layer &layer);
Polyline travel_to(const GCode& gcodegen, const Point& point)
{
bool could_be_wipe_disabled;
return this->travel_to(gcodegen, point, &could_be_wipe_disabled);
}
Polyline travel_to(const GCode& gcodegen, const Point& point, bool* could_be_wipe_disabled);
struct Boundary {
// Collection of boundaries used for detection of crossing perimeters for travels
Polygons boundaries;
// Bounding box of boundaries
BoundingBoxf bbox;
// Precomputed distances of all points in boundaries
std::vector<std::vector<float>> boundaries_params;
// Used for detection of intersection between line and any polygon from boundaries
EdgeGrid::Grid grid;
void clear()
{
boundaries.clear();
boundaries_params.clear();
}
};
private:
bool m_use_external_mp { false };
// just for the next travel move
bool m_use_external_mp_once { false };
// this flag disables reduce_crossing_wall just for the next travel move
// we enable it by default for the first travel move in print
bool m_disabled_once { true };
// Lslices offseted by half an external perimeter width. Used for detection if line or polyline is inside of any polygon.
ExPolygons m_lslices_offset;
std::vector<BoundingBox> m_lslices_offset_bboxes;
// Used for detection of line or polyline is inside of any polygon.
EdgeGrid::Grid m_grid_lslice;
// Store all needed data for travels inside object
Boundary m_internal;
// Store all needed data for travels outside object
Boundary m_external;
};
} // namespace Slic3r
#endif // slic3r_AvoidCrossingPerimeters_hpp_