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OrcaSlicer/src/slic3r/GUI/IdleScheduler.hpp
T

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C++

#pragma once
#include <functional>
#include <string>
#include <wx/event.h>
#include <wx/timer.h>
#include "PrebuildQueue.hpp"
namespace Slic3r { namespace GUI {
// Runs the queue's units while the user is idle. Once the user has been idle long enough,
// slices run one per timer message until the work is done or input arrives, so the event
// loop handles what it has between slices. Main thread only.
class IdleScheduler
{
public:
// input_idle_ms reports how long ago the user last touched the mouse or keyboard.
explicit IdleScheduler(std::function<int()> input_idle_ms);
void add(LazyBase& task) { m_queue.add(task); }
void clear() { m_queue.clear(); }
// The task names in queue order, for a log line.
std::string names() const { return m_queue.names(); }
// Arms the timer; it stops itself once no task is pending, so call again when a task
// appears.
void start();
void stop();
private:
void tick();
PrebuildQueue m_queue;
wxTimer m_timer;
std::function<int()> m_input_idle_ms;
bool m_in_slice{ false };
};
}} // namespace Slic3r::GUI