mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-16 04:11:13 +00:00
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include <functional>
|
|
#include <string>
|
|
|
|
#include <wx/event.h>
|
|
#include <wx/timer.h>
|
|
|
|
#include "PrebuildQueue.hpp"
|
|
|
|
namespace Slic3r { namespace GUI {
|
|
|
|
// Runs the queue's units while the user is idle. Once the user has been idle long enough,
|
|
// slices run one per timer message until the work is done or input arrives, so the event
|
|
// loop handles what it has between slices. Main thread only.
|
|
class IdleScheduler
|
|
{
|
|
public:
|
|
// input_idle_ms reports how long ago the user last touched the mouse or keyboard.
|
|
explicit IdleScheduler(std::function<int()> input_idle_ms);
|
|
|
|
void add(LazyBase& task) { m_queue.add(task); }
|
|
void clear() { m_queue.clear(); }
|
|
// The task names in queue order, for a log line.
|
|
std::string names() const { return m_queue.names(); }
|
|
|
|
// Arms the timer; it stops itself once no task is pending, so call again when a task
|
|
// appears.
|
|
void start();
|
|
void stop();
|
|
|
|
private:
|
|
void tick();
|
|
|
|
PrebuildQueue m_queue;
|
|
wxTimer m_timer;
|
|
std::function<int()> m_input_idle_ms;
|
|
bool m_in_slice{ false };
|
|
};
|
|
|
|
}} // namespace Slic3r::GUI
|