check-gui-sketching.py located the value field by hunting for a small top-level
window and clicked into it before typing. Both halves are now wrong, and the second
was always a problem:
- field_win() cannot find a field that is not a window any more, so every check
built on it silently became one that cannot fail. Replaced by field_open(),
which asks the app: sketch_describe's `editing` is value_field_open().
- focus_field() clicked into the field first, and its own docstring said why —
"WITHOUT THIS THE TYPED VALUE IS SILENTLY DISCARDED". That workaround is exactly
what made this suite blind to the defect the user reported: a ladder that clicks
the field first can never notice that typing WITHOUT clicking is broken. Now a
documented no-op; the field is in the canvas and the canvas has the keyboard.
Measured on behemoth against e5659e0f0f: 64 checks pass, 2 fail. The two are
polygon regularity and area (sides {29.999986, 29.975164, 30.0}, area 2336.98 vs
2338.27) — geometry tolerances, nothing to do with typed values; before this change
the same run failed 5, all of them dimensions and constraints that never received
their value because focus_field() was clicking at a window that no longer exists.
No baseline exists for the remaining two, so they are reported, not claimed as
pre-existing. The suite also still stops at D3 with the app gone; tracked separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
Design-tab scripts
Everything here supports the parametric Design tab (src/libslic3r/CAD/,
src/slic3r/GUI/CAD/). Nothing here is needed to build or run OrcaSlicer — these
are the development and verification tools for that one feature.
The verb in the name is the role:
build-… |
produce a binary |
start-… |
bring something up and leave it running |
run-… |
run a suite and report pass/fail |
check-… |
one specific assertion, usually driving a live app |
Verification
| Script | What it proves | Needs |
|---|---|---|
run-kernel-tests.sh |
The CAD kernel builds and the Catch2 [CadDocument] tags pass — every case builds a document, recomputes it and asserts on real geometry. Exit 0 is the verification contract. |
Docker only. No display. |
run-all-checks.sh |
Every check below, in one command. The gate before pushing a Design-tab change. | Docker + the GUI container |
check-sketch-engine.py |
A ladder of 2D sketches of increasing complexity, judged on loop count, closure and void attribution rather than on area. | Kernel only |
check-sketch-engine-corpus.py |
The same ladder graded against a systematic sample of real drawings instead of shapes we chose. | Kernel + corpus |
check-gui-sketching.py |
The same profiles drawn the way a person draws them — synthetic mouse gestures and typed values. | Headless GUI |
check-gui-context-menu.py |
That right-click is the pivot of the design gesture, and adapts to what was clicked. | Headless GUI |
check-mcp-sketch.py |
The sketch layer driven over the MCP socket, asserting what decides whether a profile is buildable. | Headless GUI + SNAPORCA_MCP |
run-kernel-tests.sh is the only one CI can run. The rest need a live
application with an OpenGL canvas and synthetic input, which hosted runners do not
have. The kernel suite itself is already in CI by an ordinary route: the cases are
registered in tests/libslic3r/CMakeLists.txt under if (SLIC3R_CAD), so they are
part of libslic3r_tests and run under ctest on every platform like any other
unit test. This script exists for the local loop, where it is a two-minute round
trip instead of a full application build.
Build and run
| Script | Purpose |
|---|---|
build-gui.sh |
Build the GUI binary in a throwaway container, writing into the build-cache volume the long-lived GUI container reads. |
build-gui-incremental.sh |
Incremental build against the deps-baked image, for a fast edit/compile loop. |
start-headless-gui.sh |
Bring the app up on a headless X display (Xvfb + a window manager), ready to drive or attach to over VNC. |
Two constraints that are not obvious and have each cost a session:
- Never build inside the GUI container. Its baked source tree silently reconfigures the shared build directory and this fork's targets vanish.
- A window manager is required. Without one, windows are never focused, and an unfocused GTK app ignores synthetic keys — which looks exactly like a code bug.
docs/rig_build_traps.md documents these and three more, with symptoms and exact
recovery commands. Read it before debugging a configure or link failure one of
these scripts reports.