Files
OrcaSlicer/src/libslic3r/Fill/FillHoneycomb.cpp
Rodrigo a8141ef360 Infill Line Multiplier (#9432)
* Infill Line Multiplier

* Modular Offset Function

* Lightning multiline

* Crosshatch Multiline

ipCrosshatch

* cleaning

Cleaning

clean2

* 3d Honeycomb

cut poliline ends

* Fill Tpmsd Multiline

Fill Tpmsd Multiline

* Update Multiline function

multiline funcion simplify

* Update FillTpmsD

* FillHoneycomb

* Update src/libslic3r/PrintConfig.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fix Honeycomb Multiline

Simplify polylines in honeycomb infill generation

* Improve multiline infill support and pattern simplification

Moved multiline infill application after pattern translation and simplification in Fill3DHoneycomb, and added multiline support to FillAdaptive. Updated honeycomb and 3D honeycomb infill to simplify polylines to 5x line width. Extended GUI and config to support multiline for Adaptive Cubic infill pattern and clarified max value comment.

minimum changes

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Increase multiline fill spacing in honeycomb infill

Adjusts the spacing parameter in the multiline_fill function to 1.1 times the original spacing, potentially improving infill distribution or print quality.

* Refine fill_multiline tooltip and pattern support logic

Updated the tooltip for the 'fill_multiline' parameter to improve clarity and punctuation. Refactored the logic in ConfigManipulation.cpp to clarify which infill patterns support multiline infill.

* better management of non supported infill patterns

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
2025-06-30 23:07:33 +08:00

84 lines
3.9 KiB
C++

#include "../ClipperUtils.hpp"
#include "../ShortestPath.hpp"
#include "../Surface.hpp"
#include "FillHoneycomb.hpp"
namespace Slic3r {
void FillHoneycomb::_fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon expolygon,
Polylines &polylines_out)
{
// cache hexagons math
CacheID cache_id(params.density, this->spacing);
Cache::iterator it_m = this->cache.find(cache_id);
if (it_m == this->cache.end()) {
it_m = this->cache.insert(it_m, std::pair<CacheID, CacheData>(cache_id, CacheData()));
CacheData &m = it_m->second;
coord_t min_spacing = coord_t(scale_(this->spacing)) * params.multiline;
m.distance = coord_t(min_spacing / params.density);
m.hex_side = coord_t(m.distance / (sqrt(3)/2));
m.hex_width = m.distance * 2; // $m->{hex_width} == $m->{hex_side} * sqrt(3);
coord_t hex_height = m.hex_side * 2;
m.pattern_height = hex_height + m.hex_side;
m.y_short = coord_t(m.distance * sqrt(3)/3);
m.x_offset = min_spacing / 2;
m.y_offset = coord_t(m.x_offset * sqrt(3)/3);
m.hex_center = Point(m.hex_width/2, m.hex_side);
}
CacheData &m = it_m->second;
Polylines all_polylines;
{
// adjust actual bounding box to the nearest multiple of our hex pattern
// and align it so that it matches across layers
BoundingBox bounding_box = expolygon.contour.bounding_box();
{
// rotate bounding box according to infill direction
Polygon bb_polygon = bounding_box.polygon();
bb_polygon.rotate(direction.first, m.hex_center);
bounding_box = bb_polygon.bounding_box();
// extend bounding box so that our pattern will be aligned with other layers
// $bounding_box->[X1] and [Y1] represent the displacement between new bounding box offset and old one
// The infill is not aligned to the object bounding box, but to a world coordinate system. Supposedly good enough.
bounding_box.merge(align_to_grid(bounding_box.min, Point(m.hex_width, m.pattern_height)));
}
coord_t x = bounding_box.min(0);
while (x <= bounding_box.max(0)) {
Polyline p;
coord_t ax[2] = { x + m.x_offset, x + m.distance - m.x_offset };
for (size_t i = 0; i < 2; ++ i) {
std::reverse(p.points.begin(), p.points.end()); // turn first half upside down
for (coord_t y = bounding_box.min(1); y <= bounding_box.max(1); y += m.y_short + m.hex_side + m.y_short + m.hex_side) {
p.points.push_back(Point(ax[1], y + m.y_offset));
p.points.push_back(Point(ax[0], y + m.y_short - m.y_offset));
p.points.push_back(Point(ax[0], y + m.y_short + m.hex_side + m.y_offset));
p.points.push_back(Point(ax[1], y + m.y_short + m.hex_side + m.y_short - m.y_offset));
p.points.push_back(Point(ax[1], y + m.y_short + m.hex_side + m.y_short + m.hex_side + m.y_offset));
}
ax[0] = ax[0] + m.distance;
ax[1] = ax[1] + m.distance;
std::swap(ax[0], ax[1]); // draw symmetrical pattern
x += m.distance;
}
p.rotate(-direction.first, m.hex_center);
p.simplify(5 * spacing); // simplify to 5x line width
all_polylines.push_back(p);
}
}
// Apply multiline offset if needed
multiline_fill(all_polylines, params, 1.1 * spacing);
all_polylines = intersection_pl(std::move(all_polylines), expolygon);
chain_or_connect_infill(std::move(all_polylines), expolygon, polylines_out, this->spacing, params);
}
} // namespace Slic3r