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* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
#ifndef ORIENTJOB_HPP
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#define ORIENTJOB_HPP
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#include "Job.hpp"
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#include "libslic3r/Orient.hpp"
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namespace Slic3r {
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class ModelObject;
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namespace GUI {
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class Plater;
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class OrientJob : public Job
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{
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using OrientMesh = orientation::OrientMesh;
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using OrientMeshs = orientation::OrientMeshs;
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OrientMeshs m_selected, m_unselected, m_unprintable;
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Plater *m_plater;
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// clear m_selected and m_unselected, reserve space for next usage
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void clear_input();
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//BBS: add only one plate mode
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void prepare_selection(std::vector<bool> obj_sel, bool only_one_plate);
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// Prepare the selected and unselected items separately. If nothing is
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// selected, behaves as if everything would be selected.
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void prepare_selected();
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//BBS:prepare the items from current selected partplate
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void prepare_partplate();
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public:
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void prepare();
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void process(Ctl &ctl) override;
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OrientJob();
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void finalize(bool canceled, std::exception_ptr &e) override;
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#if 0
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static
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orientation::OrientMesh get_orient_mesh(ModelObject* obj, const Plater* plater)
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{
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using OrientMesh = orientation::OrientMesh;
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OrientMesh om;
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om.name = obj->name;
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om.mesh = obj->mesh(); // don't know the difference to obj->raw_mesh(). Both seem OK
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om.setter = [obj, plater](const OrientMesh& p) {
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obj->rotate(p.angle, p.axis);
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obj->ensure_on_bed();
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};
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return om;
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}
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#endif
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static orientation::OrientMesh get_orient_mesh(ModelInstance* instance);
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};
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}} // namespace Slic3r::GUI
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#endif // ORIENTJOB_HPP
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