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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#ifndef GL_GIZMO_UTIL_HPP
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#define GL_GIZMO_UTIL_HPP
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#include <map>
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#include <utility>
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#include <vector>
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#include <string>
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#include <wx/string.h>
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#include "imgui.h"
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namespace Slic3r::GUI {
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// Forward declaration
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class ImGuiWrapper;
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class GLCanvas3D;
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namespace GLGizmoUtils {
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// Renders a tooltip button using the provided shortcuts
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void render_tooltip_button(
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ImGuiWrapper* imgui_wrapper, const GLCanvas3D& canvas, const std::vector<std::pair<wxString, wxString>>& shortcuts, float x, float y);
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void render_wiki_buttons(
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ImGuiWrapper* imgui_wrapper, const GLCanvas3D& canvas, const char* wiki_url, const char* video_url = "");
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bool render_wiki_guide_button(const GLCanvas3D& canvas, float scale, const char* url = "");
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bool render_video_guide_button(const GLCanvas3D& canvas, float scale, const char* url = "");
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// Sets up ImGui to render buttons that are right-aligned within the current window, using the provided labels to calculate spacing.
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void begin_right_aligned_buttons(const std::vector<wxString>& labels);
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void push_orca_button_style();
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void pop_orca_button_style();
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bool toolbar_circular_button(ImTextureID textureID, const char* id, float scale);
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} // namespace GLGizmoUtils
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} // namespace Slic3r::GUI
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#endif // GL_GIZMO_UTIL_HPP
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