Files
OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoMove.hpp
T
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

90 lines
2.8 KiB
C++

#ifndef slic3r_GLGizmoMove_hpp_
#define slic3r_GLGizmoMove_hpp_
#include "GLGizmoBase.hpp"
//BBS: add size adjust related
#include "GizmoObjectManipulation.hpp"
#include "libslic3r/Point.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include <array>
#include <string>
#include <wx/event.h>
namespace Slic3r {
namespace GUI {
//BBS: GUI refactor: add object manipulation
class GizmoObjectManipulation;
class GLGizmoMove3D : public GLGizmoBase
{
static const double Offset;
Vec3d m_displacement{ Vec3d::Zero() };
Vec3d m_center{ Vec3d::Zero() };
BoundingBoxf3 m_bounding_box;
double m_snap_step{ 1.0 };
Vec3d m_starting_drag_position{ Vec3d::Zero() };
Vec3d m_starting_box_center{ Vec3d::Zero() };
Vec3d m_starting_box_bottom_center{ Vec3d::Zero() };
struct GrabberConnection
{
GLModel model;
Vec3d old_center{ Vec3d::Zero() };
};
std::array<GrabberConnection, 3> m_grabber_connections;
//BBS: add size adjust related
GizmoObjectManipulation* m_object_manipulation;
public:
//BBS: add obj manipulation logic
//GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation);
virtual ~GLGizmoMove3D() = default;
double get_snap_step(double step) const { return m_snap_step; }
void set_snap_step(double step) { m_snap_step = step; }
std::string get_tooltip() const override;
/// <summary>
/// Postpone to Grabber for move
/// </summary>
/// <param name="mouse_event">Keep information about mouse click</param>
/// <returns>Return True when use the information otherwise False.</returns>
bool on_mouse(const wxMouseEvent &mouse_event) override;
/// <summary>
/// Detect reduction of move for wipetover on selection change
/// </summary>
void data_changed(bool is_serializing) override;
protected:
bool on_init() override;
std::string on_get_name() const override;
bool on_is_activable() const override;
virtual void on_set_state() override;
void on_start_dragging() override;
void on_stop_dragging() override;
void on_dragging(const UpdateData& data) override;
void on_render() override;
void on_register_raycasters_for_picking() override;
void on_unregister_raycasters_for_picking() override;
//BBS: GUI refactor: add object manipulation
virtual void on_render_input_window(float x, float y, float bottom_limit) override;
private:
double calc_projection(const UpdateData& data) const;
void change_cs_by_selection(); //cs mean Coordinate System
private:
int m_last_selected_obejct_idx, m_last_selected_volume_idx;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoMove_hpp_