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juli/OrcaSlicer
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mirror of https://github.com/OrcaSlicer/OrcaSlicer.git synced 2026-06-29 23:21:36 +00:00
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0d74502aeb84c4f8a9eebfea6d22b8abc71b6036
OrcaSlicer/resources/shaders
History
enricoturri1966 1f3252dd78 Revert of b140709fa8 and new implementation of fixing picking for sinking objects
2021-07-21 11:56:39 +02:00
..
gouraud_light.fs
Grabbers and support points appearence tweaking, some refactoring
2021-05-28 16:44:13 +02:00
gouraud_light.vs
…
gouraud.fs
Removed striped shading for sinking objects
2021-07-19 11:37:18 +02:00
gouraud.vs
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
2021-07-13 11:23:36 +02:00
options_110.fs
GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid
2020-08-26 15:29:33 +02:00
options_110.vs
Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview
2020-11-16 10:29:54 +01:00
options_120.fs
Code cleanup
2020-08-27 09:13:30 +02:00
options_120.vs
Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview
2020-11-16 10:29:54 +01:00
printbed.fs
…
printbed.vs
…
toolpaths_lines.fs
Code cleanup
2020-08-27 09:13:30 +02:00
toolpaths_lines.vs
Code cleanup
2020-08-27 09:13:30 +02:00
variable_layer_height.fs
Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes
2021-05-03 14:28:55 +02:00
variable_layer_height.vs
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