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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#ifndef ORIENTJOB_HPP
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#define ORIENTJOB_HPP
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#include "Job.hpp"
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#include "libslic3r/Orient.hpp"
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#include <vector>
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#include <exception>
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#include "libslic3r/Model.hpp"
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namespace Slic3r {
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class ModelObject;
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namespace GUI {
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class Plater;
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class OrientJob : public Job
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{
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using OrientMesh = orientation::OrientMesh;
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using OrientMeshs = orientation::OrientMeshs;
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OrientMeshs m_selected, m_unselected, m_unprintable;
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Plater *m_plater;
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// clear m_selected and m_unselected, reserve space for next usage
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void clear_input();
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//BBS: add only one plate mode
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void prepare_selection(std::vector<bool> obj_sel, bool only_one_plate);
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// Prepare the selected and unselected items separately. If nothing is
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// selected, behaves as if everything would be selected.
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void prepare_selected();
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//BBS:prepare the items from current selected partplate
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void prepare_partplate();
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public:
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void prepare();
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void process(Ctl &ctl) override;
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OrientJob();
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void finalize(bool canceled, std::exception_ptr &e) override;
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#if 0
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static
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orientation::OrientMesh get_orient_mesh(ModelObject* obj, const Plater* plater)
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{
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using OrientMesh = orientation::OrientMesh;
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OrientMesh om;
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om.name = obj->name;
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om.mesh = obj->mesh(); // don't know the difference to obj->raw_mesh(). Both seem OK
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om.setter = [obj, plater](const OrientMesh& p) {
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obj->rotate(p.angle, p.axis);
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obj->ensure_on_bed();
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};
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return om;
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}
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#endif
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static orientation::OrientMesh get_orient_mesh(ModelInstance* instance);
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};
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}} // namespace Slic3r::GUI
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#endif // ORIENTJOB_HPP
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