Files
OrcaSlicer/src/libslic3r/BeltGCodeWriter.cpp
T
Joseph Robertson 0bda684dd7 delete mesh transforms (#37)
* delete mesh shear, scale and refactor logger

* clean up config options

* reorder UI elements
2026-05-31 05:08:42 -05:00

285 lines
11 KiB
C++

#include "BeltGCodeWriter.hpp"
#include "FirstLayerPlane.hpp"
#include "Geometry.hpp"
#include <boost/log/trivial.hpp>
namespace Slic3r {
namespace {
// Decide whether a particular destination point gets first-layer treatment.
// When the plane evaluator is active, distance from the plane wins; otherwise
// fall back to the layer-coarse m_is_first_layer flag set by the caller.
inline bool belt_point_on_first_layer(
const FirstLayerPlane *plane,
double first_layer_thickness_mm,
bool layer_first_flag,
const Vec3d &point_slicing_mm)
{
if (plane && plane->is_active())
return plane->is_first_layer(point_slicing_mm, first_layer_thickness_mm);
return layer_first_flag;
}
} // namespace
// ---- Belt configuration ---------------------------------------------------
void BeltGCodeWriter::set_belt_back_transform(const PrintConfig &config)
{
m_belt_back_transform.init_from_config(config);
}
void BeltGCodeWriter::set_machine_frame_transform(const PrintConfig &config)
{
m_machine_frame_transform.init_from_config(config);
}
void BeltGCodeWriter::set_origin_snap(int axis, bool enable, double offset, double bbox_min)
{
if (axis >= 0 && axis < 3) {
m_origin_snap[axis] = enable;
m_origin_offset[axis] = offset;
m_origin_bbox_min[axis] = bbox_min;
}
}
Vec3d BeltGCodeWriter::to_cartesian(const Vec3d &pos) const
{
// back_transform → axis_remap, no origin_snap, no machine_frame_transform.
return apply_axis_remap(m_belt_back_transform.apply(pos));
}
Vec3d BeltGCodeWriter::to_machine_coords(const Vec3d &pos) const
{
// Step 1+2: To Cartesian (back_transform + axis_remap).
Vec3d after_back = m_belt_back_transform.apply(pos);
Vec3d result = apply_axis_remap(after_back);
Vec3d after_remap = result;
// Step 3: Per-axis origin snap (computed in the Cartesian frame).
for (int i = 0; i < 3; ++i)
if (m_origin_snap[i])
result[i] -= (m_origin_bbox_min[i] - m_origin_offset[i]);
Vec3d after_snap = result;
// Step 4: Machine-frame transform (gcode_shear / gcode_scale)
// applied LAST so it acts as a global linear transform on the placed coords.
// Order matters: putting it before origin_snap would feed sheared bbox corners
// into the snap's per-object min calculation, mis-normalizing non-cubic geometries
// (the corners of the original bbox aren't extreme points of the sheared shape).
Vec3d final = m_machine_frame_transform.apply(result);
// [BELT-DEBUG] One-shot log per layer transition (i.e. when the input Z
// crosses an integer mm boundary) to keep the log volume manageable while
// still capturing one sample per ~5 layers. Shows the full pipeline so
// Case A vs Case B can be compared step-by-step.
static thread_local int s_last_logged_z = std::numeric_limits<int>::min();
int z_bucket = static_cast<int>(std::floor(pos.z() * 5.0)); // every 0.2mm
if (z_bucket != s_last_logged_z) {
s_last_logged_z = z_bucket;
BOOST_LOG_TRIVIAL(warning) << "[BELT-DEBUG] to_machine_coords"
<< " slicer_in=(" << pos.x() << "," << pos.y() << "," << pos.z() << ")"
<< " after_back=(" << after_back.x() << "," << after_back.y() << "," << after_back.z() << ")"
<< " after_remap=(" << after_remap.x() << "," << after_remap.y() << "," << after_remap.z() << ")"
<< " after_snap=(" << after_snap.x() << "," << after_snap.y() << "," << after_snap.z() << ")"
<< " final=(" << final.x() << "," << final.y() << "," << final.z() << ")"
<< " mft_active=" << m_machine_frame_transform.is_active()
<< " back_active=" << m_belt_back_transform.is_active();
}
return final;
}
// ---- Overridden movement methods ------------------------------------------
std::string BeltGCodeWriter::travel_to_xy(const Vec2d &point, const std::string &comment)
{
m_pos(0) = point(0);
m_pos(1) = point(1);
this->set_current_position_clear(true);
Vec2d point_on_plate = { point(0) - m_x_offset, point(1) - m_y_offset };
// Belt printer: transform to machine coordinates (XY travel also needs Z due to YZ rotation)
Vec3d machine = to_machine_coords(Vec3d(point_on_plate.x(), point_on_plate.y(), m_pos.z()));
GCodeG1Formatter w;
w.emit_xyz(machine);
const bool first_layer_for_point = belt_point_on_first_layer(
m_first_layer_plane, m_first_layer_thickness_mm, m_is_first_layer,
Vec3d(point.x(), point.y(), m_pos.z()));
auto speed = first_layer_for_point
? this->config.get_abs_value("initial_layer_travel_speed") : this->config.travel_speed.value;
w.emit_f(speed * 60.0);
w.emit_comment(GCodeWriter::full_gcode_comment, comment);
return w.string();
}
std::string BeltGCodeWriter::lazy_lift(LiftType lift_type, bool spiral_vase)
{
// Belt printer: force NormalLift since SpiralLift and SlopeLift compute
// slope angles that don't account for the YZ coordinate rotation.
return GCodeWriter::lazy_lift(LiftType::NormalLift, spiral_vase);
}
std::string BeltGCodeWriter::eager_lift(const LiftType type)
{
// Belt printer: force NormalLift (SpiralLift/SlopeLift don't account for YZ rotation).
return GCodeWriter::eager_lift(LiftType::NormalLift);
}
std::string BeltGCodeWriter::_travel_to_z(double z, const std::string &comment)
{
m_pos(2) = z;
double speed = this->config.travel_speed_z.value;
if (speed == 0.) {
const bool first_layer_for_point = belt_point_on_first_layer(
m_first_layer_plane, m_first_layer_thickness_mm, m_is_first_layer,
Vec3d(m_pos.x(), m_pos.y(), z));
speed = first_layer_for_point ? this->config.get_abs_value("initial_layer_travel_speed")
: this->config.travel_speed.value;
}
// Belt printer: a Z-only move in slicing frame needs to emit both Y and Z in machine coords.
Vec3d machine = to_machine_coords(Vec3d(m_pos.x() - m_x_offset, m_pos.y() - m_y_offset, z));
GCodeG1Formatter w;
w.emit_xyz(machine);
w.emit_f(speed * 60.0);
w.emit_comment(GCodeWriter::full_gcode_comment, comment);
return w.string();
}
std::string BeltGCodeWriter::extrude_to_xy(const Vec2d &point, double dE, const std::string &comment, bool force_no_extrusion)
{
m_pos(0) = point(0);
m_pos(1) = point(1);
if (std::abs(dE) <= std::numeric_limits<double>::epsilon())
force_no_extrusion = true;
if (!force_no_extrusion)
filament()->extrude(dE);
Vec2d point_on_plate = { point(0) - m_x_offset, point(1) - m_y_offset };
// Belt printer: transform and emit XYZ (Y and Z are coupled)
Vec3d machine = to_machine_coords(Vec3d(point_on_plate.x(), point_on_plate.y(), m_pos.z()));
GCodeG1Formatter w;
w.emit_xyz(machine);
if (!force_no_extrusion)
w.emit_e(filament()->E());
w.emit_comment(GCodeWriter::full_gcode_comment, comment);
return w.string();
}
std::string BeltGCodeWriter::extrude_to_xyz(const Vec3d &point, double dE, const std::string &comment, bool force_no_extrusion)
{
m_pos = point;
m_lifted = 0;
if (!force_no_extrusion)
filament()->extrude(dE);
Vec3d point_on_plate = { point(0) - m_x_offset, point(1) - m_y_offset, point(2) };
point_on_plate = to_machine_coords(point_on_plate);
GCodeG1Formatter w;
w.emit_xyz(point_on_plate);
if (!force_no_extrusion)
w.emit_e(filament()->E());
w.emit_comment(GCodeWriter::full_gcode_comment, comment);
return w.string();
}
std::string BeltGCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &comment, bool force_z)
{
// Belt-specific override of travel_to_xyz.
// Key differences from base:
// 1. All coordinates go through to_machine_coords()
// 2. Always emit full XYZ (can't split XY and Z due to coupling)
// 3. Lift type forced to NormalLift (handled by lazy_lift/eager_lift overrides)
Vec3d dest_point = point;
const bool first_layer_for_point = belt_point_on_first_layer(
m_first_layer_plane, m_first_layer_thickness_mm, m_is_first_layer, point);
auto travel_speed =
first_layer_for_point ? this->config.get_abs_value("initial_layer_travel_speed")
: this->config.travel_speed.value;
// Handle pending z_hop
if (std::abs(m_to_lift) > EPSILON) {
assert(std::abs(m_lifted) < EPSILON);
if ((!this->is_current_position_clear() || m_pos != dest_point) &&
m_to_lift + m_pos(2) > point(2)) {
m_lifted = m_to_lift + m_pos(2) - point(2);
dest_point(2) = m_to_lift + m_pos(2);
}
m_to_lift = 0.;
std::string slop_move;
Vec3d source = { m_pos(0) - m_x_offset, m_pos(1) - m_y_offset, m_pos(2) };
Vec3d target = { dest_point(0) - m_x_offset, dest_point(1) - m_y_offset, dest_point(2) };
Vec3d delta = target - source;
Vec2d delta_no_z = { delta(0), delta(1) };
if (delta(2) > 0 && delta_no_z.norm() != 0.0f) {
// Belt: SpiralLift and SlopeLift are disabled (lazy_lift forces NormalLift),
// but handle NormalLift and fallthrough.
if (m_to_lift_type == LiftType::SlopeLift &&
this->is_current_position_clear() &&
atan2(delta(2), delta_no_z.norm()) < this->filament()->travel_slope()) {
Vec2d temp = delta_no_z.normalized() * delta(2) / tan(this->filament()->travel_slope());
Vec3d slope_top_point = Vec3d(temp(0), temp(1), delta(2)) + source;
slope_top_point = to_machine_coords(slope_top_point);
GCodeG1Formatter w0;
w0.emit_xyz(slope_top_point);
w0.emit_f(travel_speed * 60.0);
w0.emit_comment(GCodeWriter::full_gcode_comment, comment);
slop_move = w0.string();
}
else if (m_to_lift_type == LiftType::NormalLift) {
slop_move = _travel_to_z(target.z(), "normal lift Z");
}
}
std::string xy_z_move;
{
Vec3d emit_target = to_machine_coords(target);
GCodeG1Formatter w0;
// Belt mode: always emit full XYZ since Y and Z are coupled
w0.emit_xyz(emit_target);
w0.emit_f(travel_speed * 60.0);
w0.emit_comment(GCodeWriter::full_gcode_comment, comment);
xy_z_move = w0.string();
}
m_pos = dest_point;
this->set_current_position_clear(true);
return slop_move + xy_z_move;
}
else if (!force_z && !this->will_move_z(point(2))) {
double nominal_z = m_pos(2) - m_lifted;
m_lifted -= (point(2) - nominal_z);
if (std::abs(m_lifted) < EPSILON)
m_lifted = 0.;
this->set_current_position_clear(true);
return this->travel_to_xy(to_2d(point));
}
else {
m_lifted = 0;
}
Vec3d point_on_plate = { dest_point(0) - m_x_offset, dest_point(1) - m_y_offset, dest_point(2) };
point_on_plate = to_machine_coords(point_on_plate);
// Belt mode: always emit full XYZ
GCodeG1Formatter w;
w.emit_xyz(point_on_plate);
w.emit_f(this->config.travel_speed.value * 60.0);
w.emit_comment(GCodeWriter::full_gcode_comment, comment);
m_pos = dest_point;
this->set_current_position_clear(true);
return w.string();
}
} // namespace Slic3r