mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-19 21:51:06 +00:00
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes. clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer. * Remove Unused Project Includes From Files With Platform-Specific Code A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block. * Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass The platform-file pass treated pchheader.hpp as an ordinary header and emptied it, and left GUI_Preview.hpp and 14 other files relying on headers they no longer reached directly. * Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call * Include Headers That Files Reached Through Ones the Cleanup Removed * Drop Includes Duplicated by the Cleanup or by Main's Own Additions * Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
75 lines
3.4 KiB
C++
75 lines
3.4 KiB
C++
#ifndef slic3r_TextureDisplacementBakeJob_hpp_
|
|
#define slic3r_TextureDisplacementBakeJob_hpp_
|
|
|
|
#include <exception>
|
|
#include <cstdint>
|
|
#include <functional>
|
|
#include "libslic3r/Point.hpp"
|
|
#include <vector>
|
|
|
|
#include "libslic3r/ObjectID.hpp"
|
|
#include "libslic3r/TextureDisplacement.hpp"
|
|
#include "libslic3r/TriangleMesh.hpp"
|
|
|
|
#include "Job.hpp"
|
|
|
|
namespace Slic3r { class ModelVolume; }
|
|
|
|
namespace Slic3r::GUI {
|
|
|
|
// Everything process() needs, captured by value on the main thread when the job is queued so the
|
|
// worker thread never touches the live Model concurrently with the UI (mirrors how EmbossJob's
|
|
// DataBase is captured before process() runs).
|
|
struct TextureDisplacementBakeInput
|
|
{
|
|
ObjectID volume_id;
|
|
indexed_triangle_set base_mesh;
|
|
std::vector<TextureDisplacementLayer> layers;
|
|
TextureDisplacementFacetsData facets_data;
|
|
TextureDisplacementOptions options;
|
|
// Mesh coordinates -> world millimetres. Captured here with everything else so the worker never
|
|
// reaches back into the live Model for it. See build_texture_displacement().
|
|
Transform3d volume_to_world = Transform3d::Identity();
|
|
// Captured on the main thread. Empty unless some layer is colouring, in which case the bake also
|
|
// writes the volume's mmu_segmentation_facets - the same per-triangle filament assignment the MMU
|
|
// paint gizmo writes - alongside the displaced geometry.
|
|
TextureColorSettings color;
|
|
// Whether this job pushes its own undo step when it commits. False when the caller has already
|
|
// taken one that is meant to cover the displacement as well - Standard mode's Bake, which remeshes
|
|
// and subdivides first and has to undo as a single action.
|
|
bool take_snapshot = true;
|
|
};
|
|
|
|
// Bakes a volume's painted texture-displacement layers into real mesh geometry in the background,
|
|
// then commits the result on the main thread - mirrors EmbossJob's UpdateJob/update_volume()
|
|
// bake-and-commit pattern (see EmbossJob.cpp).
|
|
class TextureDisplacementBakeJob : public Job
|
|
{
|
|
public:
|
|
TextureDisplacementBakeJob(TextureDisplacementBakeInput &&input, std::function<void()> on_finished);
|
|
|
|
void process(Ctl &ctl) override;
|
|
void finalize(bool canceled, std::exception_ptr &eptr) override;
|
|
|
|
private:
|
|
TextureDisplacementBakeInput m_input;
|
|
TriangleMesh m_result;
|
|
// What the bake spent, for the message it leaves behind when the budget capped the detail.
|
|
TextureBakeStats m_stats;
|
|
// Per triangle of m_result: the filament to print it in, as an EnforcerBlockerType value
|
|
// (0 = leave alone). Empty unless a layer asked for colour. See TextureColorRequest.
|
|
std::vector<uint8_t> m_triangle_color;
|
|
std::function<void()> m_on_finished;
|
|
};
|
|
|
|
// Captures `volume`'s current mesh/layers/paint data and queues a TextureDisplacementBakeJob on
|
|
// the app's UI job worker. `on_finished` is always called once the job settles (success, failure,
|
|
// or cancellation), so the caller can clear its own "bake in progress" UI state. Must be called
|
|
// from the main thread.
|
|
void queue_texture_displacement_bake(const ModelVolume &volume, const TextureColorSettings &color,
|
|
std::function<void()> on_finished, bool take_snapshot = true);
|
|
|
|
} // namespace Slic3r::GUI
|
|
|
|
#endif // slic3r_TextureDisplacementBakeJob_hpp_
|