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juli
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OrcaSlicer
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07186dac992c5bc024e4fcb0bbb406cde0d4d465
OrcaSlicer
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resources
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shaders
History
enricoturri1966
316d38807d
Simplified shader printbed.vs
2021-08-19 11:54:41 +02:00
..
gouraud_light.fs
Grabbers and support points appearence tweaking, some refactoring
2021-05-28 16:44:13 +02:00
gouraud_light.vs
…
gouraud.fs
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
2021-08-02 14:59:03 +02:00
gouraud.vs
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
2021-07-13 11:23:36 +02:00
mm_contour.fs
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
mm_contour.vs
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
options_110.fs
…
options_110.vs
…
options_120.fs
…
options_120.vs
…
printbed.fs
…
printbed.vs
Simplified shader printbed.vs
2021-08-19 11:54:41 +02:00
toolpaths_lines.fs
…
toolpaths_lines.vs
…
variable_layer_height.fs
Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes
2021-05-03 14:28:55 +02:00
variable_layer_height.vs
…