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OrcaSlicer/src/libslic3r/libslic3r.h
T
HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00

440 lines
15 KiB
C++

#ifndef _libslic3r_h_
#define _libslic3r_h_
#include "libslic3r_version.h"
#include <deque>
#include <iterator>
#include <functional>
#include <initializer_list>
#include <limits>
#include <utility>
#define SLIC3R_APP_FULL_NAME "Orca Slicer"
#define GCODEVIEWER_APP_NAME "OrcaSlicer G-code Viewer"
#define GCODEVIEWER_APP_KEY "OrcaSlicerGcodeViewer"
#define GCODEVIEWER_BUILD_ID std::string("OrcaSlicer G-code Viewer-") + std::string(SLIC3R_VERSION) + std::string("-RC")
// this needs to be included early for MSVC (listing it in Build.PL is not enough)
#include <memory>
#include <array>
#include <algorithm>
#include <ostream>
#include <iostream>
#include <math.h>
#include <queue>
#include <sstream>
#include <cstdio>
#include <stdint.h>
#include <stdarg.h>
#include <vector>
#include <cassert>
#include <cmath>
#include <type_traits>
#include <optional>
#ifdef _WIN32
// On MSVC, std::deque degenerates to a list of pointers, which defeats its purpose of reducing allocator load and memory fragmentation.
// https://github.com/microsoft/STL/issues/147#issuecomment-1090148740
// Thus it is recommended to use boost::container::deque instead.
#include <boost/container/deque.hpp>
#endif // _WIN32
#include "Semver.hpp"
#if 0
// Saves around 32% RAM after slicing step, 6.7% after G-code export (tested on PrusaSlicer 2.2.0 final).
using coord_t = int32_t;
#else
//FIXME At least FillRectilinear2 and std::boost Voronoi require coord_t to be 32bit.
using coord_t = int64_t;
#endif
using coordf_t = double;
//FIXME This epsilon value is used for many non-related purposes:
// For a threshold of a squared Euclidean distance,
// for a trheshold in a difference of radians,
// for a threshold of a cross product of two non-normalized vectors etc.
static constexpr double EPSILON = 1e-4;
// Scaling factor for a conversion from coord_t to coordf_t: 10e-6
// This scaling generates a following fixed point representation with for a 32bit integer:
// 0..4294mm with 1nm resolution
// int32_t fits an interval of (-2147.48mm, +2147.48mm)
// with int64_t we don't have to worry anymore about the size of the int.
// Orca todo: might be better to use 1e-5 for all, namometer resolution is not needed for 3D printing
static constexpr double SCALING_FACTOR_INTERNAL = 0.000001;
static constexpr double SCALING_FACTOR_INTERNAL_LARGE_PRINTER = 0.00001;
static constexpr double LARGE_BED_THRESHOLD = 2147;
// Orca: maximum number of extruders is 64. For SEMM printers, it defines maximum filament number.
static constexpr size_t MAXIMUM_EXTRUDER_NUMBER = 64;
// Orca: how many filament slots syncing an AMS setup may create. This was derived from
// EnforcerBlockerType::ExtruderMax, but that cap now covers 32 paintable filaments, so the AMS
// limit is pinned here to keep sync behaving as it does for projects without mixed-color filaments.
static constexpr size_t MAXIMUM_AMS_SYNC_FILAMENT_NUMBER = 16;
// Orca: maximum line width is 5 times the nozzle diameter
static constexpr float MAX_LINE_WIDTH_MULTIPLIER = 5;
extern double SCALING_FACTOR;
static constexpr double PI = 3.141592653589793238;
#define POLY_SIDE_COUNT 24 // for brim ear circle
// When extruding a closed loop, the loop is interrupted and shortened a bit to reduce the seam.
// SoftFever: replaced by seam_gap now
// static constexpr double LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER = 0.15;
static constexpr double RESOLUTION = 0.0125;
#define SCALED_RESOLUTION (RESOLUTION / SCALING_FACTOR)
static constexpr double SPARSE_INFILL_RESOLUTION = 0.04;
#define SCALED_SPARSE_INFILL_RESOLUTION (SPARSE_INFILL_RESOLUTION / SCALING_FACTOR)
static constexpr double SUPPORT_RESOLUTION = 0.0375;
#define SCALED_SUPPORT_RESOLUTION (SUPPORT_RESOLUTION / SCALING_FACTOR)
// Maximum perimeter length for the loop to apply the small perimeter speed.
#define SMALL_PERIMETER_LENGTH(LENGTH) (((LENGTH) / SCALING_FACTOR) * 2 * PI)
static constexpr double INSET_OVERLAP_TOLERANCE = 0.4;
// 3mm ring around the top / bottom / bridging areas.
//FIXME This is quite a lot.
static constexpr double EXTERNAL_INFILL_MARGIN = 3;
static constexpr double BRIDGE_INFILL_MARGIN = 1;
static constexpr double WIPE_TOWER_MARGIN = 1.;
// Margin for system placement of the wipe tower (defaults, re-placement, CLI). Positions
// within WIPE_TOWER_MARGIN stay valid: a user drag down to that limit is respected.
static constexpr double WIPE_TOWER_AUTO_MARGIN = 15.;
//FIXME Better to use an inline function with an explicit return type.
//inline coord_t scale_(coordf_t v) { return coord_t(floor(v / SCALING_FACTOR + 0.5f)); }
#define scale_(val) ((val) / SCALING_FACTOR)
#define unscale_(val) ((val) * SCALING_FACTOR)
#define SCALED_EPSILON scale_(EPSILON)
#ifndef UNUSED
#define UNUSED(x) (void)(x)
#endif /* UNUSED */
//BBS: some global const config which user can not change, but developer can
static constexpr bool g_config_support_sharp_tails = true;
static constexpr bool g_config_remove_small_overhangs = true;
static constexpr float g_config_tree_support_collision_resolution = 0.2;
// Write slices as SVG images into out directory during the 2D processing of the slices.
//#define SLIC3R_DEBUG_SLICE_PROCESSING
namespace Slic3r {
extern Semver SEMVER;
// On MSVC, std::deque degenerates to a list of pointers, which defeats its purpose of reducing allocator load and memory fragmentation.
template<class T, class Allocator = std::allocator<T>>
using deque =
#ifdef _WIN32
// Use boost implementation, which allocates blocks of 512 bytes instead of blocks of 8 bytes.
boost::container::deque<T, Allocator>;
#else // _WIN32
std::deque<T, Allocator>;
#endif // _WIN32
template<typename T, typename Q>
inline T unscale(Q v) { return T(v) * T(SCALING_FACTOR); }
enum Axis {
X=0,
Y,
Z,
E,
F,
//BBS: add I, J, P axis
I,
J,
P,
NUM_AXES,
// For the GCodeReader to mark a parsed axis, which is not in "XYZEF", it was parsed correctly.
UNKNOWN_AXIS = NUM_AXES,
NUM_AXES_WITH_UNKNOWN,
};
template <typename T, typename Alloc, typename Alloc2>
inline void append(std::vector<T, Alloc> &dest, const std::vector<T, Alloc2> &src)
{
if (dest.empty())
dest = src;
else
dest.insert(dest.end(), src.begin(), src.end());
}
template <typename T, typename Alloc>
inline void append(std::vector<T, Alloc> &dest, std::vector<T, Alloc> &&src)
{
if (dest.empty())
dest = std::move(src);
else {
dest.reserve(dest.size() + src.size());
std::move(std::begin(src), std::end(src), std::back_inserter(dest));
}
src.clear();
src.shrink_to_fit();
}
template<class T, class... Args> // Arbitrary allocator can be used
void clear_and_shrink(std::vector<T, Args...>& vec)
{
// shrink_to_fit does not garantee the release of memory nor does it clear()
std::vector<T, Args...> tmp;
vec.swap(tmp);
assert(vec.capacity() == 0);
}
// Append the source in reverse.
template <typename T>
inline void append_reversed(std::vector<T>& dest, const std::vector<T>& src)
{
if (dest.empty())
dest = src;
else
dest.insert(dest.end(), src.rbegin(), src.rend());
}
// Append the source in reverse.
template <typename T>
inline void append_reversed(std::vector<T>& dest, std::vector<T>&& src)
{
if (dest.empty())
dest = std::move(src);
else {
dest.reserve(dest.size() + src.size());
std::move(std::rbegin(src), std::rend(src), std::back_inserter(dest));
}
src.clear();
src.shrink_to_fit();
}
// Casting an std::vector<> from one type to another type without warnings about a loss of accuracy.
template<typename T_TO, typename T_FROM>
std::vector<T_TO> cast(const std::vector<T_FROM> &src)
{
std::vector<T_TO> dst;
dst.reserve(src.size());
for (const T_FROM &a : src)
dst.emplace_back((T_TO)a);
return dst;
}
template <typename T>
inline void remove_nulls(std::vector<T*> &vec)
{
vec.erase(
std::remove_if(vec.begin(), vec.end(), [](const T *ptr) { return ptr == nullptr; }),
vec.end());
}
template <typename T>
inline void sort_remove_duplicates(std::vector<T> &vec)
{
std::sort(vec.begin(), vec.end());
vec.erase(std::unique(vec.begin(), vec.end()), vec.end());
}
// Older compilers do not provide a std::make_unique template. Provide a simple one.
template<typename T, typename... Args>
inline std::unique_ptr<T> make_unique(Args&&... args) {
return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
}
// Variant of std::lower_bound() with compare predicate, but without the key.
// This variant is very useful in case that the T type is large or it does not even have a public constructor.
template<class ForwardIt, class LowerThanKeyPredicate>
ForwardIt lower_bound_by_predicate(ForwardIt first, ForwardIt last, LowerThanKeyPredicate lower_than_key)
{
ForwardIt it;
typename std::iterator_traits<ForwardIt>::difference_type count, step;
count = std::distance(first, last);
while (count > 0) {
it = first;
step = count / 2;
std::advance(it, step);
if (lower_than_key(*it)) {
first = ++it;
count -= step + 1;
}
else
count = step;
}
return first;
}
// from https://en.cppreference.com/w/cpp/algorithm/lower_bound
template<class ForwardIt, class T, class Compare=std::less<>>
ForwardIt binary_find(ForwardIt first, ForwardIt last, const T& value, Compare comp={})
{
// Note: BOTH type T and the type after ForwardIt is dereferenced
// must be implicitly convertible to BOTH Type1 and Type2, used in Compare.
// This is stricter than lower_bound requirement (see above)
first = std::lower_bound(first, last, value, comp);
return first != last && !comp(value, *first) ? first : last;
}
// from https://en.cppreference.com/w/cpp/algorithm/lower_bound
template<class ForwardIt, class LowerThanKeyPredicate, class EqualToKeyPredicate>
ForwardIt binary_find_by_predicate(ForwardIt first, ForwardIt last, LowerThanKeyPredicate lower_thank_key, EqualToKeyPredicate equal_to_key)
{
// Note: BOTH type T and the type after ForwardIt is dereferenced
// must be implicitly convertible to BOTH Type1 and Type2, used in Compare.
// This is stricter than lower_bound requirement (see above)
first = lower_bound_by_predicate(first, last, lower_thank_key);
return first != last && equal_to_key(*first) ? first : last;
}
template<typename ContainerType, typename ValueType> inline bool contains(const ContainerType &c, const ValueType &v)
{ return std::find(c.begin(), c.end(), v) != c.end(); }
template<typename T> inline bool contains(const std::initializer_list<T> &il, const T &v)
{ return std::find(il.begin(), il.end(), v) != il.end(); }
template<typename ContainerType, typename ValueType> inline bool one_of(const ValueType &v, const ContainerType &c)
{ return contains(c, v); }
template<typename T> inline bool one_of(const T& v, const std::initializer_list<T>& il)
{ return contains(il, v); }
template<typename T>
constexpr inline T sqr(T x)
{
return x * x;
}
template<typename Number> constexpr
inline bool is_zero(Number value)
{
return std::fabs(double(value)) < 1e-6;
}
template <typename T, typename Number>
constexpr inline T lerp(const T& a, const T& b, Number t)
{
assert((t >= Number(-EPSILON)) && (t <= Number(1) + Number(EPSILON)));
return (Number(1) - t) * a + t * b;
}
template <typename Number>
constexpr inline bool is_approx(Number value, Number test_value, Number precision = EPSILON)
{
return std::fabs(double(value) - double(test_value)) < double(precision);
}
template<typename Number>
constexpr inline bool is_approx(const std::optional<Number> &value,
const std::optional<Number> &test_value)
{
return (!value.has_value() && !test_value.has_value()) ||
(value.has_value() && test_value.has_value() && is_approx<Number>(*value, *test_value));
}
// A meta-predicate which is true for integers wider than or equal to coord_t
template<class I> struct is_scaled_coord
{
static const constexpr bool value =
std::is_integral<I>::value &&
std::numeric_limits<I>::digits >=
std::numeric_limits<coord_t>::digits;
};
// Meta predicates for floating, 'scaled coord' and generic arithmetic types
// Can be used to restrict templates to work for only the specified set of types.
// parameter T is the type we want to restrict
// parameter O (Optional defaults to T) is the type that the whole expression
// will be evaluated to.
// e.g. template<class T> FloatingOnly<T, bool> is_nan(T val);
// The whole template will be defined only for floating point types and the
// return type will be bool.
// For more info how to use, see docs for std::enable_if
//
template<class T, class O = T>
using FloatingOnly = std::enable_if_t<std::is_floating_point<T>::value, O>;
template<class T, class O = T>
using ScaledCoordOnly = std::enable_if_t<is_scaled_coord<T>::value, O>;
template<class T, class O = T>
using IntegerOnly = std::enable_if_t<std::is_integral<T>::value, O>;
template<class T, class O = T>
using ArithmeticOnly = std::enable_if_t<std::is_arithmetic<T>::value, O>;
template<class T, class O = T>
using IteratorOnly = std::enable_if_t<
!std::is_same_v<typename std::iterator_traits<T>::value_type, void>, O
>;
template<class T, class I, class... Args> // Arbitrary allocator can be used
IntegerOnly<I, std::vector<T, Args...>> reserve_vector(I capacity)
{
std::vector<T, Args...> ret;
if (capacity > I(0)) ret.reserve(size_t(capacity));
return ret;
}
// Borrowed from C++20
template<class T>
using remove_cvref_t = std::remove_cv_t<std::remove_reference_t<T>>;
// A very simple range concept implementation with iterator-like objects.
// This should be replaced by std::ranges::subrange (C++20)
template<class It> class Range
{
It from, to;
public:
// The class is ready for range based for loops.
It begin() const { return from; }
It end() const { return to; }
// The iterator type can be obtained this way.
using iterator = It;
using value_type = typename std::iterator_traits<It>::value_type;
Range() = default;
Range(It b, It e) : from(std::move(b)), to(std::move(e)) {}
// Some useful container-like methods...
inline size_t size() const { return std::distance(from, to); }
inline bool empty() const { return from == to; }
};
template<class Cont> auto range(Cont &&cont)
{
return Range{std::begin(cont), std::end(cont)};
}
template<class T, class = FloatingOnly<T>>
constexpr T NaN = std::numeric_limits<T>::quiet_NaN();
constexpr float NaNf = NaN<float>;
constexpr double NaNd = NaN<double>;
// Rounding up.
// 1.5 is rounded to 2
// 1.49 is rounded to 1
// 0.5 is rounded to 1,
// 0.49 is rounded to 0
// -0.5 is rounded to 0,
// -0.51 is rounded to -1,
// -1.5 is rounded to -1.
// -1.51 is rounded to -2.
// If input is not a valid float (it is infinity NaN or if it does not fit)
// the float to int conversion produces a max int on Intel and +-max int on ARM.
template<typename I>
inline IntegerOnly<I, I> fast_round_up(double a)
{
// Why does Java Math.round(0.49999999999999994) return 1?
// https://stackoverflow.com/questions/9902968/why-does-math-round0-49999999999999994-return-1
return a == 0.49999999999999994 ? I(0) : I(floor(a + 0.5));
}
template<class T> using SamePair = std::pair<T, T>;
} // namespace Slic3r
#endif