Files
OrcaSlicer/src/libslic3r/InstanceLock.cpp
T
HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00

170 lines
6.0 KiB
C++

#include "InstanceLock.hpp"
#include <chrono>
#include <exception>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <system_error>
#include <thread>
#include <boost/filesystem.hpp>
#include <boost/log/trivial.hpp>
#include <boost/nowide/fstream.hpp>
#ifdef _WIN32
#include <boost/interprocess/sync/file_lock.hpp>
#include <boost/nowide/convert.hpp>
#else
#include <cerrno>
#include <fcntl.h>
#include <sys/file.h>
#include <unistd.h>
#endif
namespace Slic3r {
#ifdef _WIN32
// LockFileEx, held by this handle alone.
using NativeFileLock = boost::interprocess::file_lock;
#else
// flock(2) rather than an fcntl lock: it belongs to this open file description,
// so any other code in the process that opens and closes the lock file, as a
// backup or an export walking the data dir might, cannot drop it. An fcntl
// lock would go with the first such close.
class NativeFileLock
{
public:
explicit NativeFileLock(const char *path) : m_fd(::open(path, O_RDWR | O_CREAT | O_CLOEXEC, 0644))
{
if (m_fd < 0)
throw std::system_error(errno, std::generic_category(), path);
}
~NativeFileLock() { ::close(m_fd); }
bool try_lock()
{
if (::flock(m_fd, LOCK_EX | LOCK_NB) == 0)
return true;
// A signal (a child exiting, for one) interrupts the call like any other; the caller polls again.
if (errno == EWOULDBLOCK || errno == EINTR)
return false;
throw std::system_error(errno, std::generic_category(), "flock");
}
void unlock() { ::flock(m_fd, LOCK_UN); }
private:
int m_fd;
};
#endif
// One slot per lock file, shared by every guard in the process: one lock
// object per path behind a mutex is what makes the guard re-entrant and safe
// to use from the preset sync thread and the GUI thread at once. The lock
// file is opened by the outermost guard and closed when it goes, so the file
// is never held open between guards: whatever is at the path is what gets
// locked, and a data dir can be removed once nothing is saving into it. The
// file is kept rather than deleted on release because the lock state lives in
// the kernel on the open file, and deleting it would let a third instance
// lock a fresh file while the second still holds the old one.
struct InstanceLock::Slot
{
std::recursive_mutex mutex;
// Non-null exactly while this process holds the file lock.
std::unique_ptr<NativeFileLock> file_lock;
int depth{0};
// Until this point, after a guard could not open, lock or wait out the
// file, guards do not touch it.
std::chrono::steady_clock::time_point cooldown_until{};
};
InstanceLock::Slot &InstanceLock::slot_for(const std::string &lock_file_path)
{
// Never freed: a save during static destruction still needs its slot.
static auto *registry_mutex = new std::mutex();
static auto *registry = new std::map<std::string, std::unique_ptr<Slot>>();
std::lock_guard<std::mutex> guard(*registry_mutex);
std::unique_ptr<Slot> &slot = (*registry)[lock_file_path];
if (! slot)
slot = std::make_unique<Slot>();
return *slot;
}
// Starts the cool-down. Called with the slot mutex held.
void InstanceLock::defer(Slot &slot, const std::string &reason)
{
slot.cooldown_until = std::chrono::steady_clock::now() + cooldown;
BOOST_LOG_TRIVIAL(warning) << reason << "; proceeding without the lock for the next " << cooldown.count() << " ms";
}
// Creates the lock file if needed and opens it, or starts the cool-down.
// Called with the slot mutex held.
bool InstanceLock::open_lock_file(Slot &slot, const std::string &lock_file_path)
{
try {
#ifdef _WIN32
// The lock opens an existing file; created once, on the first miss.
const std::wstring wide_path = boost::nowide::widen(lock_file_path);
try {
slot.file_lock = std::make_unique<NativeFileLock>(wide_path.c_str());
} catch (const std::exception &) {
boost::nowide::ofstream(lock_file_path, std::ios::app).close();
slot.file_lock = std::make_unique<NativeFileLock>(wide_path.c_str());
}
#else
slot.file_lock = std::make_unique<NativeFileLock>(lock_file_path.c_str());
#endif
return true;
} catch (const std::exception &e) {
defer(slot, "Cannot open lock file " + lock_file_path + ": " + e.what() + " (check its owner and permissions)");
return false;
}
}
InstanceLock::InstanceLock(const std::string &lock_file_path, std::chrono::milliseconds timeout)
{
if (lock_file_path.empty())
return;
m_slot = &slot_for(lock_file_path);
m_slot_guard = std::unique_lock<std::recursive_mutex>(m_slot->mutex);
const auto now = std::chrono::steady_clock::now();
if (m_slot->depth == 0 && now >= m_slot->cooldown_until && open_lock_file(*m_slot, lock_file_path)) {
const auto deadline = now + timeout;
bool taken = false;
for (;;) {
try {
if ((taken = m_slot->file_lock->try_lock()))
break;
} catch (const std::exception &e) {
defer(*m_slot, "Cannot lock " + lock_file_path + ": " + e.what());
break;
}
if (std::chrono::steady_clock::now() >= deadline) {
defer(*m_slot, "Another instance has held " + lock_file_path + " for over " + std::to_string(timeout.count()) + " ms");
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
if (! taken)
m_slot->file_lock.reset();
}
// Counted last, so a throw above leaves the slot exactly as it was found.
++ m_slot->depth;
m_locked = m_slot->file_lock != nullptr;
}
InstanceLock::~InstanceLock()
{
if (m_slot == nullptr)
return;
if (-- m_slot->depth == 0 && m_slot->file_lock) {
try {
m_slot->file_lock->unlock();
} catch (const std::exception &e) {
BOOST_LOG_TRIVIAL(warning) << "Cannot unlock instance lock: " << e.what();
}
m_slot->file_lock.reset();
}
}
} // namespace Slic3r