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OrcaSlicer/deps_src/libigl/igl/opengl/create_index_vbo.h
SoftFever 883607e1d4 Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL_CREATE_INDEX_VBO_H
#define IGL_OPENGL_CREATE_INDEX_VBO_H
#include "../igl_inline.h"
#include "gl.h"
#include <Eigen/Core>
// Create a VBO (Vertex Buffer Object) for a list of indices:
// GL_ELEMENT_ARRAY_BUFFER_ARB for the triangle indices (F)
namespace igl
{
namespace opengl
{
// Inputs:
// F #F by 3 eigen Matrix of face (triangle) indices
// Outputs:
// F_vbo_id buffer id for face indices
//
IGL_INLINE void create_index_vbo(
const Eigen::MatrixXi & F,
GLuint & F_vbo_id);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "create_index_vbo.cpp"
#endif
#endif