#pragma once #include #include #include #include #include #include namespace Slic3r { namespace GUI { // Lists the plugin capabilities the edited preset of `m_type` uses (see capabilities_in_use) and edits // each one's config, falling back to the global config where the preset has no override. // // A pure editor over a JSON document: it never writes to the preset and never writes to the base config // file. The caller seeds it with the preset's raw override text and reads the edited text back from // overrides_json(); PluginConfigField owns the value and feeds it through the normal field/dirty pipeline. class PluginsConfigDialog : public WebViewHostDialog { public: PluginsConfigDialog(wxWindow* parent, Preset::Type type, const std::string& overrides_json); ~PluginsConfigDialog() override; // The edited overrides as compact JSON text; "" once no override remains. std::string overrides_json() const { return serialize_plugin_overrides(m_overrides); } private: void on_script_message(const nlohmann::json& payload) override; // Runs one web command on a clean main-loop stack; see on_script_message. void handle_web_command(const nlohmann::json& payload); const Preset* current_preset() const; void send_capabilities(); void send_capability_config(const PluginCapabilityId& id); void send_save_error(const PluginCapabilityId& id, const std::string& error); void show_status(const wxString& message, const char* level); PluginCapabilityId identifier_from(const nlohmann::json& payload) const; Preset::Type m_type = Preset::TYPE_INVALID; PresetPluginConfigService m_service; // The working copy the dialog edits. Seeded from the preset's raw text, read back by the caller. CapabilityConfigDocument m_overrides; // Set when the preset's stored text could not be parsed: the rows are shown read-only rather // than silently replacing data we did not understand. std::string m_parse_error; // Guards the deferred command handlers against the dialog being destroyed while one is queued. std::shared_ptr> m_alive = std::make_shared>(true); }; }} // namespace Slic3r::GUI