#pragma once #include namespace Slic3r { namespace GUI { // The part a wxAuiManager layout string (wxAuiManager::SavePerspective) holds for `pane_name`, in the // form wxAuiManager::LoadPaneInfo() takes, or empty when the layout has no such pane. std::string aui_pane_layout_entry(const std::string& layout, const std::string& pane_name); }} // namespace Slic3r::GUI