#ifndef slic3r_Format_DRC_hpp_ #define slic3r_Format_DRC_hpp_ namespace Slic3r { #define DRC_BITS_MIN 8 #define DRC_BITS_MAX 30 #define DRC_BITS_DEFAULT 0 #define DRC_BITS_DEFAULT_STR "0" #define DRC_SPEED_DEFAULT 0 class TriangleMesh; class ModelObject; class Model; // Load a Draco file into a provided model. extern bool load_drc(const char *path, TriangleMesh *meshptr); extern bool load_drc(const char *path, Model *model, const char *object_name = nullptr); extern bool store_drc(const char* path, TriangleMesh* mesh, int bits, int speed = DRC_SPEED_DEFAULT); extern bool store_drc(const char* path, ModelObject* model_object, int bits, int speed = DRC_SPEED_DEFAULT); extern bool store_drc(const char* path, Model* model, int bits, int speed = DRC_SPEED_DEFAULT); }; // namespace Slic3r #endif /* slic3r_Format_DRC_hpp_ */