#include // mainline OrcaSlicer ships Catch2 v3 (v2 was catch2/catch.hpp) #include "libslic3r/CAD/SketchEngine.hpp" #include #include #include #include using namespace Slic3r; using Catch::Matchers::WithinAbs; // CONTRACT: mirror_entities hands the reflected half back REVERSED — the order of the entities // and the direction of each — because a reflection reverses orientation and the result has to // CONTINUE the chain it was made from. So a mirrored line's p0 is the reflection of the source's // p1, not its p0. See [SketchProfile] "a mirrored half continues the original chain". TEST_CASE("Mirror Line across Y axis (reversed: p0 is the reflection of the source p1)", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(3, 2); e.p1 = Vec2d(5, 4); Vec2d a(0, -1); Vec2d b(0, 1); auto result = SketchEngine::mirror_entities({e}, a, b); REQUIRE(result.size() == 1); const auto& m = result[0]; REQUIRE(m.type == SketchEntity::Type::Line); REQUIRE_THAT(m.p0.x(), WithinAbs(-5.0, 1e-9)); // reflection of the SOURCE p1 REQUIRE_THAT(m.p0.y(), WithinAbs(4.0, 1e-9)); REQUIRE_THAT(m.p1.x(), WithinAbs(-3.0, 1e-9)); // reflection of the SOURCE p0 REQUIRE_THAT(m.p1.y(), WithinAbs(2.0, 1e-9)); } TEST_CASE("Mirror Circle across Y axis", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Circle; e.center = Vec2d(5, 0); e.p0 = Vec2d(5, 0); e.radius = 3; Vec2d a(0, -1); Vec2d b(0, 1); auto result = SketchEngine::mirror_entities({e}, a, b); REQUIRE(result.size() == 1); const auto& m = result[0]; REQUIRE(m.type == SketchEntity::Type::Circle); REQUIRE_THAT(m.center.x(), WithinAbs(-5.0, 1e-9)); REQUIRE_THAT(m.center.y(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(m.radius, WithinAbs(3.0, 1e-9)); REQUIRE_THAT(m.p0.x(), WithinAbs(-5.0, 1e-9)); REQUIRE_THAT(m.p0.y(), WithinAbs(0.0, 1e-9)); } TEST_CASE("Mirror Arc across X axis", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Arc; e.center = Vec2d(0, 0); e.radius = 1.0; e.start_angle = 0.0; e.end_angle = M_PI / 2.0; e.p0 = Vec2d(1, 0); e.p1 = Vec2d(0, 1); Vec2d a(-1, 0); Vec2d b(1, 0); auto result = SketchEngine::mirror_entities({e}, a, b); REQUIRE(result.size() == 1); const auto& m = result[0]; REQUIRE(m.type == SketchEntity::Type::Arc); // Reversed with the rest of the half: the mirrored arc STARTS where the reflection of the // source's end is, and finishes at the reflection of its start. REQUIRE_THAT(m.p0.x(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(m.p0.y(), WithinAbs(-1.0, 1e-9)); REQUIRE_THAT(m.p1.x(), WithinAbs(1.0, 1e-9)); REQUIRE_THAT(m.p1.y(), WithinAbs(0.0, 1e-9)); // The reflection alone would negate the sweep; walking the arc the other way negates it // again, so a mirrored CCW arc is CCW once more and a mirrored CCW loop stays CCW. double sweep = m.end_angle - m.start_angle; double orig_sweep = e.end_angle - e.start_angle; REQUIRE(orig_sweep > 0.0); REQUIRE(sweep > 0.0); } TEST_CASE("Offset Line by positive d", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(0, 0); e.p1 = Vec2d(10, 0); auto result = SketchEngine::offset_entities({e}, 2.0); REQUIRE(result.size() == 1); const auto& o = result[0]; REQUIRE(o.type == SketchEntity::Type::Line); REQUIRE_THAT(o.p0.x(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(o.p0.y(), WithinAbs(2.0, 1e-9)); REQUIRE_THAT(o.p1.x(), WithinAbs(10.0, 1e-9)); REQUIRE_THAT(o.p1.y(), WithinAbs(2.0, 1e-9)); } TEST_CASE("Offset Circle: expand and collapse", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Circle; e.center = Vec2d(0, 0); e.p0 = Vec2d(0, 0); e.radius = 5; auto expanded = SketchEngine::offset_entities({e}, 2.0); REQUIRE(expanded.size() == 1); REQUIRE_THAT(expanded[0].radius, WithinAbs(7.0, 1e-9)); auto collapsed = SketchEngine::offset_entities({e}, -5.0); REQUIRE(collapsed.empty()); } // CONTRACT CHANGED: +d used to mean "radius + d" for every arc regardless of its sweep, while // for a line it meant "left of the direction of travel". The two disagreed, so a profile made // of lines AND arcs (any slot outline) offset with its straights going one way and its caps the // other, and could never come back closed. The arc now follows the line's rule: +d is left of // travel, which for this CCW quarter-arc is inward -> r = 3. See [SketchProfile]. TEST_CASE("Offset Arc by positive d (left of travel: a CCW arc shrinks)", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Arc; e.center = Vec2d(0, 0); e.radius = 4.0; e.start_angle = 0.0; e.end_angle = M_PI / 2.0; e.p0 = Vec2d(4, 0); e.p1 = Vec2d(0, 4); auto result = SketchEngine::offset_entities({e}, 1.0); REQUIRE(result.size() == 1); const auto& o = result[0]; REQUIRE(o.type == SketchEntity::Type::Arc); REQUIRE_THAT(o.radius, WithinAbs(3.0, 1e-9)); REQUIRE_THAT(o.p0.x(), WithinAbs(3.0, 1e-9)); REQUIRE_THAT(o.p0.y(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(o.p1.x(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(o.p1.y(), WithinAbs(3.0, 1e-9)); } TEST_CASE("Fillet right-angle corner", "[SketchEdit]") { SketchEntity a; a.type = SketchEntity::Type::Line; a.p0 = Vec2d(0, 0); a.p1 = Vec2d(10, 0); SketchEntity b; b.type = SketchEntity::Type::Line; b.p0 = Vec2d(10, 0); b.p1 = Vec2d(10, 10); SketchEntity a_out, b_out, arc_out; bool ok = SketchEngine::fillet_lines(a, b, 2.0, a_out, b_out, arc_out); REQUIRE(ok); REQUIRE_THAT(a_out.p0.x(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(a_out.p0.y(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(a_out.p1.x(), WithinAbs(8.0, 1e-9)); REQUIRE_THAT(a_out.p1.y(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(b_out.p0.x(), WithinAbs(10.0, 1e-9)); REQUIRE_THAT(b_out.p0.y(), WithinAbs(2.0, 1e-9)); REQUIRE_THAT(b_out.p1.x(), WithinAbs(10.0, 1e-9)); REQUIRE_THAT(b_out.p1.y(), WithinAbs(10.0, 1e-9)); REQUIRE(arc_out.type == SketchEntity::Type::Arc); REQUIRE_THAT(arc_out.radius, WithinAbs(2.0, 1e-9)); REQUIRE_THAT(arc_out.center.x(), WithinAbs(8.0, 1e-9)); REQUIRE_THAT(arc_out.center.y(), WithinAbs(2.0, 1e-9)); REQUIRE_THAT((arc_out.p0 - arc_out.center).norm(), WithinAbs(2.0, 1e-9)); REQUIRE_THAT((arc_out.p1 - arc_out.center).norm(), WithinAbs(2.0, 1e-9)); } TEST_CASE("Fillet parallel lines returns false", "[SketchEdit]") { SketchEntity a; a.type = SketchEntity::Type::Line; a.p0 = Vec2d(0, 0); a.p1 = Vec2d(10, 0); SketchEntity b; b.type = SketchEntity::Type::Line; b.p0 = Vec2d(0, 5); b.p1 = Vec2d(10, 5); SketchEntity a_out, b_out, arc_out; REQUIRE_FALSE(SketchEngine::fillet_lines(a, b, 1.0, a_out, b_out, arc_out)); } TEST_CASE("Fillet arc too big returns false", "[SketchEdit]") { SketchEntity a; a.type = SketchEntity::Type::Line; a.p0 = Vec2d(0, 0); a.p1 = Vec2d(1, 0); SketchEntity b; b.type = SketchEntity::Type::Line; b.p0 = Vec2d(1, 0); b.p1 = Vec2d(1, 1); SketchEntity a_out, b_out, arc_out; REQUIRE_FALSE(SketchEngine::fillet_lines(a, b, 5.0, a_out, b_out, arc_out)); } TEST_CASE("Trim right arm", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(-5, 0); e.p1 = Vec2d(5, 0); SketchEntity vc; vc.type = SketchEntity::Type::Line; vc.p0 = Vec2d(0, -5); vc.p1 = Vec2d(0, 5); bool ok = SketchEngine::trim_entity(e, {vc}, Vec2d(3, 0)); REQUIRE(ok); REQUIRE_THAT(e.p0.x(), WithinAbs(-5.0, 1e-9)); REQUIRE_THAT(e.p0.y(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.p1.x(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.p1.y(), WithinAbs(0.0, 1e-9)); } TEST_CASE("Trim left arm", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(-5, 0); e.p1 = Vec2d(5, 0); SketchEntity vc; vc.type = SketchEntity::Type::Line; vc.p0 = Vec2d(0, -5); vc.p1 = Vec2d(0, 5); bool ok = SketchEngine::trim_entity(e, {vc}, Vec2d(-3, 0)); REQUIRE(ok); REQUIRE_THAT(e.p0.x(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.p0.y(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.p1.x(), WithinAbs(5.0, 1e-9)); REQUIRE_THAT(e.p1.y(), WithinAbs(0.0, 1e-9)); } TEST_CASE("Trim no cut (u out of range)", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(-5, 0); e.p1 = Vec2d(5, 0); SketchEntity other; other.type = SketchEntity::Type::Line; other.p0 = Vec2d(0, 3); other.p1 = Vec2d(0, 8); REQUIRE_FALSE(SketchEngine::trim_entity(e, {other}, Vec2d(3, 0))); } TEST_CASE("Extend forward to line", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(0, 0); e.p1 = Vec2d(2, 0); SketchEntity other; other.type = SketchEntity::Type::Line; other.p0 = Vec2d(5, -5); other.p1 = Vec2d(5, 5); bool ok = SketchEngine::extend_entity(e, {other}, Vec2d(2, 0)); REQUIRE(ok); REQUIRE_THAT(e.p0.x(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.p0.y(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.p1.x(), WithinAbs(5.0, 1e-9)); REQUIRE_THAT(e.p1.y(), WithinAbs(0.0, 1e-9)); } TEST_CASE("Extend forward to circle", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(0, 0); e.p1 = Vec2d(2, 0); SketchEntity other; other.type = SketchEntity::Type::Circle; other.center = Vec2d(10, 0); other.p0 = Vec2d(10, 0); other.radius = 3; bool ok = SketchEngine::extend_entity(e, {other}, Vec2d(2, 0)); REQUIRE(ok); REQUIRE_THAT(e.p0.x(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.p0.y(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.p1.x(), WithinAbs(7.0, 1e-9)); REQUIRE_THAT(e.p1.y(), WithinAbs(0.0, 1e-9)); } TEST_CASE("Extend backward", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(0, 0); e.p1 = Vec2d(2, 0); SketchEntity other; other.type = SketchEntity::Type::Line; other.p0 = Vec2d(-3, -5); other.p1 = Vec2d(-3, 5); bool ok = SketchEngine::extend_entity(e, {other}, Vec2d(0, 0)); REQUIRE(ok); REQUIRE_THAT(e.p0.x(), WithinAbs(-3.0, 1e-9)); REQUIRE_THAT(e.p0.y(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.p1.x(), WithinAbs(2.0, 1e-9)); REQUIRE_THAT(e.p1.y(), WithinAbs(0.0, 1e-9)); } TEST_CASE("Extend no target", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(0, 0); e.p1 = Vec2d(2, 0); SketchEntity other; other.type = SketchEntity::Type::Line; other.p0 = Vec2d(5, -5); other.p1 = Vec2d(5, -1); REQUIRE_FALSE(SketchEngine::extend_entity(e, {other}, Vec2d(2, 0))); } // --- Arc/Circle subject trim & extend (Fase 4.5 kernel) ------------------- TEST_CASE("Trim arc drops the picked (start) side", "[SketchEdit]") { // Upper semicircle r=5, ccw from (5,0) to (-5,0); cutter = vertical axis. SketchEntity e; e.type = SketchEntity::Type::Arc; e.center = Vec2d(0, 0); e.radius = 5; e.start_angle = 0.0; e.end_angle = M_PI; SketchEntity cut; cut.type = SketchEntity::Type::Line; cut.p0 = Vec2d(0, -10); cut.p1 = Vec2d(0, 10); // Pick the right quarter (phi=pi/4) -> it is removed, left quarter kept. bool ok = SketchEngine::trim_entity(e, {cut}, Vec2d(5 * std::cos(M_PI/4), 5 * std::sin(M_PI/4))); REQUIRE(ok); REQUIRE(e.type == SketchEntity::Type::Arc); REQUIRE_THAT(e.radius, WithinAbs(5.0, 1e-9)); REQUIRE_THAT(e.start_angle, WithinAbs(M_PI / 2.0, 1e-9)); REQUIRE_THAT(e.end_angle, WithinAbs(M_PI, 1e-9)); } TEST_CASE("Trim arc drops the picked (end) side", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Arc; e.center = Vec2d(0, 0); e.radius = 5; e.start_angle = 0.0; e.end_angle = M_PI; SketchEntity cut; cut.type = SketchEntity::Type::Line; cut.p0 = Vec2d(0, -10); cut.p1 = Vec2d(0, 10); // Pick the left quarter (phi=3pi/4) -> removed, right quarter kept. bool ok = SketchEngine::trim_entity(e, {cut}, Vec2d(5 * std::cos(3*M_PI/4), 5 * std::sin(3*M_PI/4))); REQUIRE(ok); REQUIRE(e.type == SketchEntity::Type::Arc); REQUIRE_THAT(e.start_angle, WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.end_angle, WithinAbs(M_PI / 2.0, 1e-9)); } TEST_CASE("Trim circle opens into an arc excluding the pick", "[SketchEdit]") { // Full circle r=5; vertical axis cuts it at (0,+-5). Pick the right side // (5,0): the kept arc is the left half, sweeping pi and centred on (-5,0). SketchEntity e; e.type = SketchEntity::Type::Circle; e.center = Vec2d(0, 0); e.p0 = Vec2d(5, 0); e.radius = 5; SketchEntity cut; cut.type = SketchEntity::Type::Line; cut.p0 = Vec2d(0, -10); cut.p1 = Vec2d(0, 10); bool ok = SketchEngine::trim_entity(e, {cut}, Vec2d(5, 0)); REQUIRE(ok); REQUIRE(e.type == SketchEntity::Type::Arc); REQUIRE_THAT(e.radius, WithinAbs(5.0, 1e-9)); REQUIRE_THAT(e.end_angle - e.start_angle, WithinAbs(M_PI, 1e-9)); // Midpoint of the kept arc must point left (away from the pick). double mid = 0.5 * (e.start_angle + e.end_angle); REQUIRE_THAT(5 * std::cos(mid), WithinAbs(-5.0, 1e-9)); REQUIRE_THAT(5 * std::sin(mid), WithinAbs(0.0, 1e-9)); } TEST_CASE("Extend arc forward (end) to a crossing", "[SketchEdit]") { // Quarter arc (5,0)->(0,5); cutter crosses the circle at (-5,0). Picking // near the end grows the sweep ccw to pi. SketchEntity e; e.type = SketchEntity::Type::Arc; e.center = Vec2d(0, 0); e.radius = 5; e.start_angle = 0.0; e.end_angle = M_PI / 2.0; SketchEntity cut; cut.type = SketchEntity::Type::Line; cut.p0 = Vec2d(-10, 0); cut.p1 = Vec2d(0, 0); bool ok = SketchEngine::extend_entity(e, {cut}, Vec2d(0, 5)); REQUIRE(ok); REQUIRE(e.type == SketchEntity::Type::Arc); REQUIRE_THAT(e.start_angle, WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.end_angle, WithinAbs(M_PI, 1e-9)); } TEST_CASE("Extend arc backward (start) to a crossing", "[SketchEdit]") { // Quarter arc (0,5)->(-5,0); cutter crosses at (5,0). Picking near the // start grows the sweep cw to start_angle 0. SketchEntity e; e.type = SketchEntity::Type::Arc; e.center = Vec2d(0, 0); e.radius = 5; e.start_angle = M_PI / 2.0; e.end_angle = M_PI; SketchEntity cut; cut.type = SketchEntity::Type::Line; cut.p0 = Vec2d(10, 0); cut.p1 = Vec2d(0, 0); bool ok = SketchEngine::extend_entity(e, {cut}, Vec2d(0, 5)); REQUIRE(ok); REQUIRE_THAT(e.start_angle, WithinAbs(0.0, 1e-9)); REQUIRE_THAT(e.end_angle, WithinAbs(M_PI, 1e-9)); } TEST_CASE("Extend circle returns false (closed)", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Circle; e.center = Vec2d(0, 0); e.p0 = Vec2d(5, 0); e.radius = 5; SketchEntity cut; cut.type = SketchEntity::Type::Line; cut.p0 = Vec2d(0, -10); cut.p1 = Vec2d(0, 10); REQUIRE_FALSE(SketchEngine::extend_entity(e, {cut}, Vec2d(5, 0))); } TEST_CASE("Trim arc with no crossing returns false", "[SketchEdit]") { SketchEntity e; e.type = SketchEntity::Type::Arc; e.center = Vec2d(0, 0); e.radius = 5; e.start_angle = 0.0; e.end_angle = M_PI / 2.0; SketchEntity cut; // far away, never reaches the r=5 circle cut.type = SketchEntity::Type::Line; cut.p0 = Vec2d(20, -5); cut.p1 = Vec2d(20, 5); REQUIRE_FALSE(SketchEngine::trim_entity(e, {cut}, Vec2d(5 * std::cos(M_PI/4), 5 * std::sin(M_PI/4)))); } // Regression guard: BEFORE the weld fix this test failed with 4 edges instead of 6. // BRepLib_MakeWire::Add silently DROPS a disconnected edge (BRepLib_DisconnectedWire + NotDone) // yet every successful Add ends with BRepLib_WireDone + Done(), so IsDone() reported only whether // the LAST edge connected. This sketch is a real user loop (2 arcs + 4 lines) given in // creation order, which is NOT traversal order, and its joint between the 3rd and 4th entity // below is open by 2.28e-5 mm — larger than OCCT's default vertex tolerance. TEST_CASE("entities_to_wires keeps every edge of a loop drawn out of order", "[SketchEngine]") { std::vector ents(6); ents[0].type = SketchEntity::Type::Line; ents[0].p0 = Vec2d(-0.537697713190522, -0.0009077462579133498); ents[0].p1 = Vec2d(99.46230228680926, -0.0009141694814321626); ents[1].type = SketchEntity::Type::Arc; ents[1].p0 = Vec2d(-0.537697713190522, -0.0009077462579133498); ents[1].p1 = Vec2d(-100.14602636660666, -0.27673132181233495); ents[1].center = Vec2d(-50.313868583115394, -10.248112903179617); ents[1].radius = 50.81999999999999; ents[1].start_angle = 0.20302922018398933; ents[1].end_angle = 2.944101582158999; ents[2].type = SketchEntity::Type::Line; ents[2].p0 = Vec2d(99.46228668626469, -39.22091416947833); ents[2].p1 = Vec2d(-0.537864366432629, -39.22420589376945); ents[3].type = SketchEntity::Type::Arc; ents[3].p0 = Vec2d(-100.14602636694521, -38.94673132181234); ents[3].p1 = Vec2d(-0.5378420354900413, -39.22421049164698); ents[3].center = Vec2d(-50.31377078666179, -28.975499083790503); ents[3].radius = 50.82006659345552; ents[3].start_angle = -2.944104841286737; ents[3].end_angle = -0.20305921095748136; ents[4].type = SketchEntity::Type::Line; ents[4].p0 = Vec2d(99.46228668626469, -39.22091416947833); ents[4].p1 = Vec2d(99.46230228680926, -0.0009141694814321626); ents[5].type = SketchEntity::Type::Line; ents[5].p0 = Vec2d(-100.14602636694521, -38.94673132181234); ents[5].p1 = Vec2d(-100.14602636660666, -0.27673132181233495); auto wires = SketchEngine::entities_to_wires(ents, SketchPlane::XY()); REQUIRE(wires.size() == 1); int edge_count = 0; for (TopExp_Explorer ex(wires[0], TopAbs_EDGE); ex.More(); ex.Next()) ++edge_count; REQUIRE(edge_count == 6); REQUIRE(wires[0].Closed()); } // Regression guard: this fails at 1e-4 (the wire builder refuses a joint the viewport had // already shaded closed) and passes at kSketchJoinTol. A 20x10 quad with one joint left open // by 9e-4 mm — just inside kSketchJoinTol, exactly the case the viewport shades closed — given // in an order that is NOT traversal order, so the ordering path is covered too. TEST_CASE("a loop the viewport shades closed is buildable by the kernel", "[SketchEngine]") { std::vector ents(4); // (0,0) -> (20,0) -> (20,10) -> (0,10) -> (0.0009, 0): last endpoint misses (0,0) by 9e-4. ents[0].type = SketchEntity::Type::Line; ents[0].p0 = Vec2d(0, 0); ents[0].p1 = Vec2d(20, 0); // Index 1 is the FAR side, not the neighbour of index 0: creation order here is // deliberately not traversal order, so a partial wire would reject it without the // traversal walk. ents[1].type = SketchEntity::Type::Line; ents[1].p0 = Vec2d(20, 10); ents[1].p1 = Vec2d(0, 10); ents[2].type = SketchEntity::Type::Line; ents[2].p0 = Vec2d(20, 0); ents[2].p1 = Vec2d(20, 10); ents[3].type = SketchEntity::Type::Line; ents[3].p0 = Vec2d(0, 10); ents[3].p1 = Vec2d(0.0009, 0); auto wires = SketchEngine::entities_to_wires(ents, SketchPlane::XY()); REQUIRE(wires.size() == 1); int edge_count = 0; for (TopExp_Explorer ex(wires[0], TopAbs_EDGE); ex.More(); ex.Next()) ++edge_count; REQUIRE(edge_count == 4); REQUIRE(wires[0].Closed()); } // Regression guard for the auto-close preference. Same 20x10 quad, one joint open by 9e-4 mm // and given out of traversal order, as "a loop the viewport shades closed is buildable by the // kernel". With auto-close ON the gap welds (one closed wire); with auto-close OFF it must not. TEST_CASE("auto-close off makes the kernel demand an exact joint", "[SketchEngine]") { std::vector ents(4); ents[0].type = SketchEntity::Type::Line; ents[0].p0 = Vec2d(0, 0); ents[0].p1 = Vec2d(20, 0); ents[1].type = SketchEntity::Type::Line; ents[1].p0 = Vec2d(20, 10); ents[1].p1 = Vec2d(0, 10); ents[2].type = SketchEntity::Type::Line; ents[2].p0 = Vec2d(20, 0); ents[2].p1 = Vec2d(20, 10); ents[3].type = SketchEntity::Type::Line; ents[3].p0 = Vec2d(0, 10); ents[3].p1 = Vec2d(0.0009, 0); auto edge_count = [](const TopoDS_Wire& w) { int n = 0; for (TopExp_Explorer ex(w, TopAbs_EDGE); ex.More(); ex.Next()) ++n; return n; }; // ON: the 9e-4 mm gap is inside kSketchJoinTol, so the loop welds into one closed wire. Slic3r::set_sketch_auto_close(true); auto wires_on = SketchEngine::entities_to_wires(ents, SketchPlane::XY()); REQUIRE(wires_on.size() == 1); REQUIRE(edge_count(wires_on[0]) == 4); REQUIRE(wires_on[0].Closed()); // OFF: the joint is not exact, so the gap is NOT welded. entities_to_wires legitimately // returns open chains (a sweep path is open), so the observable is an OPEN wire — the // kernel no longer hands back the closed loop the viewport would have shaded. Slic3r::set_sketch_auto_close(false); auto wires_off = SketchEngine::entities_to_wires(ents, SketchPlane::XY()); REQUIRE(wires_off.size() == 1); REQUIRE(edge_count(wires_off[0]) == 4); REQUIRE_FALSE(wires_off[0].Closed()); // OFF + an EXACT joint (last endpoint exactly (0,0)): the quad still builds closed, // proving "off" means exact rather than broken. ents[3].p1 = Vec2d(0, 0); auto wires_exact = SketchEngine::entities_to_wires(ents, SketchPlane::XY()); REQUIRE(wires_exact.size() == 1); REQUIRE(edge_count(wires_exact[0]) == 4); REQUIRE(wires_exact[0].Closed()); // Restore the default so test order cannot leak OFF into the other cases. Slic3r::set_sketch_auto_close(true); } // A stray open segment touching nothing must not break a closed profile: the viewport // discards open chains when it shades a region extrudable, so with closed_only the kernel // must discard them too — otherwise Revolve/Extrude fail on a sketch that looks perfect. TEST_CASE("a stray open segment does not break a closed profile", "[SketchEngine]") { auto line = [](double x0, double y0, double x1, double y1) { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(x0, y0); e.p1 = Vec2d(x1, y1); return e; }; std::vector ents; ents.push_back(line(0, 0, 20, 0)); // 20x10 quad ents.push_back(line(20, 0, 20, 10)); ents.push_back(line(20, 10, 0, 10)); ents.push_back(line(0, 10, 0, 0)); ents.push_back(line(5, 5, 6, 5.2)); // stray, touches nothing auto edge_count = [](const TopoDS_Wire& w) { int n = 0; for (TopExp_Explorer ex(w, TopAbs_EDGE); ex.More(); ex.Next()) ++n; return n; }; // Unchanged behaviour: the stray line is its own open wire. auto wires_all = SketchEngine::entities_to_wires(ents, SketchPlane::XY(), /*closed_only=*/false); REQUIRE(wires_all.size() == 2); // closed_only drops the open chain: one closed quad survives. auto wires_closed = SketchEngine::entities_to_wires(ents, SketchPlane::XY(), /*closed_only=*/true); REQUIRE(wires_closed.size() == 1); REQUIRE(edge_count(wires_closed[0]) == 4); REQUIRE(wires_closed[0].Closed()); // The Revolve path (entities_to_wire) finds the single closed loop. TopoDS_Wire w = SketchEngine::entities_to_wire(ents, SketchPlane::XY(), /*closed_only=*/true); REQUIRE_FALSE(w.IsNull()); REQUIRE(edge_count(w) == 4); } // sketch_open_ends names the two free endpoints of an open chain, so the "does not form a // single closed wire" failure can say WHERE the sketch is open. TEST_CASE("sketch_open_ends names where a chain fails to close", "[SketchEngine]") { auto line = [](double x0, double y0, double x1, double y1) { SketchEntity e; e.type = SketchEntity::Type::Line; e.p0 = Vec2d(x0, y0); e.p1 = Vec2d(x1, y1); return e; }; // Open C shape: three lines, free endpoints at (0,0) and (0,10). std::vector ents; ents.push_back(line(0, 0, 10, 0)); ents.push_back(line(10, 0, 10, 10)); ents.push_back(line(10, 10, 0, 10)); auto got = sketch_open_ends(ents, SketchPlane::XY()); REQUIRE(got.size() == 2); std::sort(got.begin(), got.end(), [](const Vec2d& a, const Vec2d& b) { if (a.x() < b.x()) return true; if (a.x() > b.x()) return false; return a.y() < b.y(); }); REQUIRE_THAT(got[0].x(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(got[0].y(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(got[1].x(), WithinAbs(0.0, 1e-9)); REQUIRE_THAT(got[1].y(), WithinAbs(10.0, 1e-9)); }