#ifndef slic3r_Polygon_hpp_ #define slic3r_Polygon_hpp_ extern "C" { #include "EXTERN.h" #include "perl.h" #include "XSUB.h" #include "ppport.h" } #include "Polyline.hpp" namespace Slic3r { class Polygon : public Polyline {}; typedef std::vector Polygons; void perl2polygon(SV* poly_sv, Polygon& poly) { AV* poly_av = (AV*)SvRV(poly_sv); const unsigned int num_points = av_len(poly_av)+1; poly.points.resize(num_points); for (unsigned int i = 0; i < num_points; i++) { SV** point_sv = av_fetch(poly_av, i, 0); perl2point(*point_sv, poly.points[i]); } } SV* polygon2perl(Polygon& poly) { const unsigned int num_points = poly.points.size(); AV* av = newAV(); av_extend(av, num_points-1); for (unsigned int i = 0; i < num_points; i++) { av_store(av, i, point2perl(poly.points[i])); } return sv_bless(newRV_noinc((SV*)av), gv_stashpv("Slic3r::Polygon", GV_ADD)); } } #endif