#pragma once #include #include #include #include #include #include namespace Slic3r { class MachineObject; namespace GUI { class ThermalPreconditioningDialog : public wxDialog { public: ThermalPreconditioningDialog(wxWindow *parent, std::string dev_id, const wxString &remaining_time); ~ThermalPreconditioningDialog(); void update_thermal_remaining_time(); private: void create_ui(); void on_ok_clicked(wxCommandEvent &event); void on_timer(wxTimerEvent &event); std::string m_dev_id; wxTimer *m_refresh_timer; wxStaticText *m_remaining_time_label; wxStaticText *m_explanation_label; wxButton *m_ok_button; wxStaticBitmap *m_title_bitmap; DECLARE_EVENT_TABLE() }; } // namespace GUI } // namespace Slic3r