// How ImGuiWrapper turns wx mouse events into ImGui input. ImGuiWrapper lives in libslic3r_gui; this is // the suite that links it. Same Windows include prologue as test_texture_color_palette.cpp (wx pulls in // ; keep WIN32_LEAN_AND_MEAN / NOMINMAX ahead of it). #ifdef WIN32 #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #ifndef NOMINMAX #define NOMINMAX #endif #include #endif #include #include #include #include #include #include #include "slic3r/GUI/ImGuiWrapper.hpp" using Catch::Matchers::WithinAbs; using Slic3r::GUI::ImGuiWrapper; namespace { // ImGui's wheel after one wheel event, as wx on macOS builds it: a delta of 10 and the rotation in whole // points of trackpad travel. float wheel_after(int rotation, wxMouseWheelAxis axis) { ImGuiWrapper imgui; imgui.set_display_size(800.f, 600.f); // update_mouse_data() ignores input until the display has a size wxMouseEvent evt(wxEVT_MOUSEWHEEL); evt.m_wheelRotation = rotation; evt.m_wheelDelta = 10; evt.m_wheelAxis = axis; imgui.update_mouse_data(evt); return ImGui::GetIO().MouseWheel; } } // namespace TEST_CASE("a vertical wheel event steps ImGui's wheel in its own direction", "[ImGuiWrapper]") { const int rotation = GENERATE(1, 7, 120, -1, -7, -120); CHECK_THAT(wheel_after(rotation, wxMOUSE_WHEEL_VERTICAL), WithinAbs(rotation > 0 ? 1.0 : -1.0, 0.0)); } // Both kinds arrive from a macOS trackpad while scrolling; see ImGuiWrapper::update_mouse_data(). TEST_CASE("a wheel event with no rotation or on the horizontal axis does not step ImGui's wheel", "[ImGuiWrapper][Regression]") { const auto [rotation, axis] = GENERATE(table({ { 0, wxMOUSE_WHEEL_VERTICAL }, { 5, wxMOUSE_WHEEL_HORIZONTAL }, { -5, wxMOUSE_WHEEL_HORIZONTAL }, })); CHECK_THAT(wheel_after(rotation, axis), WithinAbs(0.0, 0.0)); }