#include "slic3r/GUI/CAD/DesignCanvas.hpp" #include "slic3r/GUI/CAD/SketchInlineEditor.hpp" #include "slic3r/GUI/CAD/DesignInteraction.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/OpenGLManager.hpp" #include "slic3r/GUI/3DBed.hpp" #include "slic3r/GUI/Camera.hpp" // N: look down the sketch plane normal #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/PartPlate.hpp" // the current plate's origin: the first view's offset #include "slic3r/GUI/ImGuiWrapper.hpp" #include "slic3r/GUI/GLToolbar.hpp" #include "slic3r/GUI/Event.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/TriangleMesh.hpp" #include "slic3r/GUI/3DScene.hpp" #include "slic3r/GUI/MeshUtils.hpp" // ClippingPlane (section view) #include "libslic3r/Config.hpp" #include #include #include #include #include #include #include #include #include #include "libslic3r/CAD/SketchEngine.hpp" #include #include #include #include #include "libslic3r/Color.hpp" #include "slic3r/GUI/CAD/DesignSketchTool.hpp" #include "libslic3r/Point.hpp" #include #include "libslic3r/CAD/CadDocument.hpp" #include "libslic3r/BoundingBox.hpp" #include #include #include #include // wxGetLocalTimeMillis: the right-click vs right-hold budget #include #include #include #include #include #include #include #include "libslic3r/PrintConfig.hpp" #if defined(__WXMSW__) && wxUSE_POPUPWIN #include extern wxPopupWindow* wxCurrentPopupWindow; #endif namespace Slic3r { namespace GUI { DesignCanvas::DesignCanvas(wxWindow* parent) : wxPanel() { if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0)) return; m_canvas_widget = OpenGLManager::create_wxglcanvas(*this); if (m_canvas_widget == nullptr) return; m_canvas = new GLCanvas3D(m_canvas_widget, m_bed); m_canvas->set_context(wxGetApp().init_glcontext(*m_canvas_widget)); m_canvas->allow_multisample(OpenGLManager::can_multisample()); m_canvas->set_config(wxGetApp().plater()->config()); m_canvas->set_model(&m_model); // Nothing to slice here, but GLCanvas3D derefs the process unguarded every frame, so it // cannot be null. Borrow the plater's, as the editor canvases do. m_canvas->set_process(&wxGetApp().plater()->background_process()); m_canvas->set_type(GLCanvas3D::ECanvasType::CanvasView3D); m_canvas->set_studio_lighting(true); // see GLCanvas3D::m_studio_lighting and phong.fs m_canvas->enable_picking(false); // viewport face/edge picking is custom (TODO) m_canvas->enable_moving(false); m_canvas->enable_gizmos(false); m_canvas->enable_selection(false); // stock volume selection unused; solid highlight is tree-driven m_canvas->enable_main_toolbar(false); m_canvas->enable_select_plate_toolbar(false); m_canvas->enable_assemble_view_toolbar(false); m_canvas->enable_separator_toolbar(false); m_canvas->enable_collapse_toolbar(false); m_canvas->enable_plate_chrome(false); m_canvas->enable_labels(false); m_canvas->enable_sinking_contours(false); // they would be sliced from the plater's meshes m_canvas->set_design_canvas(true); // home-position bed, triad and CAD grid at the modeling origin m_canvas->set_design_sketch_tool(&m_sketch_tool); m_sketch_tool.on_commit = [this](const SketchProfile& prof, const SketchPlane& pl) { if (m_on_sketch_commit) m_on_sketch_commit(prof, pl); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); }; m_sketch_tool.on_commit_entities = [this](const std::vector& ents, const std::vector& cons, const SketchPlane& pl) { if (m_on_sketch_entities_commit) m_on_sketch_entities_commit(ents, cons, pl); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); }; // Onshape-style in-canvas value editor, floating over the GL canvas. The tool hands // us a screen pixel (device px) + a commit/cancel pair; we convert to logical client // px and wrap the callbacks so each one re-solves and re-renders the viewport. m_inline_editor = std::make_unique(); // The tool draws it: it owns the frame's ImGui pass and the render scale. Handing it a raw // pointer rather than the unique_ptr keeps the ownership where it was. m_sketch_tool.inline_editor = m_inline_editor.get(); // SCHEDULE a paint, do not render one. request_repaint() renders SYNCHRONOUSLY on software // GL, and this callback runs from inside DesignSketchTool::render() — so using it here asks // for a render from within a render. The frames stopped after nine, which is what a // re-entrancy guard giving up looks like. Refresh() posts a paint event instead: the current // frame finishes, the event loop runs (which is where ImGui's queued characters are consumed), // and the next frame starts clean. // MEASUREMENT: does a typed character reach the GL canvas at all? Everything downstream of // this point is known good (ImGui reports want_text=1 and our InputText active), so if these // lines do not appear the character never got past the panel's CHAR_HOOK / the focus chain, // and no amount of work inside the field will help. Skips always: a pure observer. if (m_canvas_widget != nullptr && std::getenv("ORCA_CAD_UXTRACE")) { m_canvas_widget->Bind(wxEVT_CHAR, [](wxKeyEvent& e) { fprintf(stderr, "[UX] canvas_char key=%d\n", e.GetKeyCode()); fflush(stderr); e.Skip(); }); } m_inline_editor->request_frame = [this] { // BOTH halves, and the dirty flag first: GLCanvas3D's paint handler returns without // rendering when the canvas is not marked dirty, so a bare Refresh() posts an event that // draws nothing and the frames still stop. request_repaint() does exactly this pair on // the hardware path; what it must NOT do here is its software path, which renders // synchronously — and this callback runs from inside render(). if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(false); }; m_sketch_tool.on_inline_edit = [this](wxPoint screen_px, double current, const std::string& title, std::function commit, std::function cancel) { if (!m_inline_editor) { if (cancel) cancel(); return; } // The tool hands us canvas device px and the field is now drawn IN the canvas, so this // is already the coordinate space it wants — no conversion to screen coordinates, and no // window to place there. // Freeze the sketch tool while the field is open so a stray click/move on the GL // canvas can't draw under the field; released on commit or cancel. m_sketch_tool.set_inline_busy(true); // AND PUT THE KEYBOARD ON THE CANVAS. The field is drawn by ImGui, and ImGui is fed from // GLCanvas3D's own key handler, so a key only reaches it if the canvas is the focused // widget. That is a focus move WITHIN one window — the toolkit's business, not the window // manager's, which is the whole point of not being a window any more — but it still has // to be asked for: after a toolbar click or a tree selection the focus is elsewhere in // the panel, and the field would sit there taking nothing. if (m_canvas_widget) m_canvas_widget->SetFocus(); m_inline_editor->open(screen_px, current, title, [this, commit](double v) { m_sketch_tool.set_inline_busy(false); if (commit) commit(v); // A refused value re-opens the same field (SketchInlineEditor::refuse). if (m_inline_editor && m_inline_editor->is_open()) m_sketch_tool.set_inline_busy(true); request_repaint(); }, [this, cancel]() { m_sketch_tool.set_inline_busy(false); if (cancel) cancel(); request_repaint(); }); }; // Let the tool force-close the field (keep-as-drawn) — polyline right-click/double-click // ends the chain even while a per-segment value field is open. m_sketch_tool.on_inline_dismiss = [this]() { if (m_inline_editor) m_inline_editor->cancel(); }; m_sketch_tool.on_inline_commit = [this]() { if (m_inline_editor) m_inline_editor->commit(); }; // The two viewport chips — the active tool's values bottom-right, the status line bottom-left // — are drawn by the canvas itself, in the tool's ImGui pass: they go away with the canvas, // the tab and the window, and never take the keyboard. m_sketch_tool.on_readout = [this](const std::string& s) { set_readout(s); }; m_sketch_tool.render_overlays = [this] { render_hud(); }; refresh_bed(); // The view this canvas opens on. Built lazily, on the way into the Design tab, so this // is the view the user is looking at right now — moved off the current plate onto the // Design bed, which stays at the printer bed's home whichever plate is current. m_parked_camera = wxGetApp().plater()->get_camera(); if (PartPlate* plate = wxGetApp().plater()->get_partplate_list().get_curr_plate()) m_parked_camera.translate_world(-plate->get_origin()); // Before any of this class's own Binds below: wx calls dynamically bound handlers in // reverse order of binding, and GLCanvas3D swallows several events without skipping them — // wxEVT_RIGHT_UP and wxEVT_ENTER_WINDOW in on_mouse, and wxEVT_SIZE in on_size, which is // just `m_dirty = true;`. For those, whatever is bound LAST is the only handler that runs. // The context menu and the focus-follows-mouse depend on running first, which is only true // while this call stays ahead of them. m_canvas->bind_event_handlers(); // The Design GL canvas only receives key events (Esc to exit/enter Select, Ctrl+Z undo) // while it holds keyboard focus. Clicking a side-panel button steals focus, after which // Esc/Ctrl+Z silently do nothing until the viewport is clicked again. Restore focus // whenever the pointer enters the viewport (focus-follows-mouse, standard CAD behaviour). m_canvas_widget->Bind(wxEVT_ENTER_WINDOW, [this](wxMouseEvent& e) { // …but NOT while an inline value field is open: the field floats over the canvas, so // the smallest pointer jiggle re-enters the viewport and would yank focus off the // field (the "no cursor focus on the number, click to focus" bug). bool take_focus = m_canvas_widget && !m_sketch_tool.inline_busy(); #if defined(__WXMSW__) && wxUSE_POPUPWIN // …nor while a popup is open. A ribbon dropdown opens over the viewport, and the pointer // crosses the viewport on its way to it: taking focus then reactivates the frame, which // on MSW dismisses the popup under the pointer. GLCanvas3D::on_mouse has the same guard. take_focus = take_focus && !wxCurrentPopupWindow; #endif if (take_focus) m_canvas_widget->SetFocus(); e.Skip(); }); auto* sizer = new wxBoxSizer(wxVERTICAL); sizer->Add(m_canvas_widget, 1, wxEXPAND); SetSizer(sizer); SetMinSize(wxSize(300, 300)); } // Both are idempotent, and neither destroys anything: the destructor still owns that. void DesignCanvas::unbind_canvas_event_handlers() { if (m_canvas) m_canvas->unbind_event_handlers(); } void DesignCanvas::reset_canvas_volumes() { if (m_canvas) m_canvas->reset_volumes(); } DesignCanvas::~DesignCanvas() { delete m_canvas; delete m_canvas_widget; } // Distinct per-body colours (Onshape-style). Body 0 keeps the familiar gold; the rest // cycle through a small saturated palette so coexisting solids read as separate parts. No entry // may sit near the selection cyan (design_selection_color): a blue or teal body would look // selected, and its selected faces would barely stand out. static ColorRGBA body_palette(int body_idx) { static const ColorRGBA kPalette[] = { ColorRGBA(0.86f, 0.66f, 0.20f, 1.0f), // gold ColorRGBA(0.84f, 0.42f, 0.66f, 1.0f), // rose ColorRGBA(0.45f, 0.78f, 0.42f, 1.0f), // green ColorRGBA(0.86f, 0.45f, 0.40f, 1.0f), // coral ColorRGBA(0.70f, 0.52f, 0.86f, 1.0f), // violet ColorRGBA(0.90f, 0.70f, 0.35f, 1.0f), // amber }; const int n = int(sizeof(kPalette) / sizeof(kPalette[0])); return kPalette[((body_idx % n) + n) % n]; } void DesignCanvas::request_repaint() { if (!m_canvas) return; m_canvas->set_as_dirty(); // NOTHING may touch GL before the canvas has initialised it. The backend probe below calls // OpenGLManager::get_gl_info().get_renderer(), which runs GLInfo::detect() -> glGetString // with no context current and, before init_opengl(), no loaded function pointers — a // segfault at startup with no window and nothing in the log. Anything that asks for a // repaint while the panel is still being built lands here, so the guard belongs at the top // rather than around the render() call: the crash was in the PROBE, not in the paint. if (!m_canvas->is_initialized()) { if (m_canvas_widget) m_canvas_widget->Refresh(); // the first real paint draws the current state anyway return; } if (m_sw_gl < 0) { // Cache the backend once it's known; the renderer string is empty until // GL is initialised, so stay "unknown" and take the safe direct path till then. const std::string& r = OpenGLManager::get_gl_info().get_renderer(); if (!r.empty()) m_sw_gl = (boost::icontains(r, "llvmpipe") || boost::icontains(r, "softpipe") || boost::icontains(r, "swrast") || boost::icontains(r, "software")) ? 1 : 0; } if (m_sw_gl == 0) { if (m_canvas_widget) m_canvas_widget->Refresh(); // hardware GL: paint cycle drives render() } else { m_canvas->render(); // software GL or backend not yet known } } // ImGui's display size is shared by every canvas and only refreshed when a canvas sees its own // size change, so the canvas taking over must re-announce its size (Plater does the same between // Prepare and Preview). Otherwise the overlays anchored to it, the FPS counter first, are laid // out for the other canvas. void DesignCanvas::enter_viewport() { if (!m_camera_swapped) swap_camera(); if (m_canvas) { m_canvas->reset_old_size(); m_canvas->set_as_dirty(); } } void DesignCanvas::leave_viewport() { if (m_camera_swapped) swap_camera(); if (Plater* plater = wxGetApp().plater()) if (GLCanvas3D* editor = plater->get_current_canvas3D()) editor->reset_old_size(); } void DesignCanvas::swap_camera() { Plater* plater = wxGetApp().plater(); if (plater == nullptr) return; std::swap(plater->get_camera(), m_parked_camera); m_camera_swapped = !m_camera_swapped; } void DesignCanvas::force_repaint() { if (m_canvas == nullptr || m_canvas_widget == nullptr) return; CallAfter([this]() { if (m_canvas == nullptr || m_canvas_widget == nullptr) return; m_canvas->set_as_dirty(); m_canvas_widget->Refresh(); m_canvas_widget->Update(); // synchronous: an expose may never come after a page show }); } void DesignCanvas::repaint_now() { if (m_canvas == nullptr || m_canvas_widget == nullptr) return; request_repaint(); // mark dirty + Refresh (hardware GL) or render (software GL) m_canvas_widget->Update(); // service the pending paint immediately (a modal popup owns the loop) } void DesignCanvas::reload() { m_canvas->reset_volumes(); for (int i = 0; i < (int)m_model.objects.size(); ++i) m_canvas->load_object(m_model, i); const ColorRGBA ghost(0.26f, 0.66f, 1.0f, 0.45f); const auto& volumes = m_canvas->get_volumes().volumes; for (auto* v : volumes) { int obj_idx = v->object_idx(); if (obj_idx == 0) { // Object 0 holds the bodies (rebuild_bodies): each volume in its body's colour, so // coexisting solids read as distinct parts (Onshape per-part colour), or in the // selection colour when it holds the body's selected faces. const int vi = v->volume_idx(); const int b = vi < int(m_volumes.size()) ? m_volumes[vi].body : vi; const bool lit = vi < int(m_volumes.size()) && m_volumes[vi].lit; bool hidden = (b >= 0 && b < int(m_body_visible.size())) && !m_body_visible[b]; // Preview-only mode (fillet/chamfer/draft, once a valid target is picked): hide // every base body so only the result ghost is on screen until Confirm. if (m_body_hidden) hidden = true; v->is_active = !hidden; // per-body visibility toggle if (!hidden) { ColorRGBA c = lit ? design_selection_color() : body_color(b); if (b == m_hl_body_target) c = ColorRGBA(0.30f, 0.90f, 0.70f, 1.0f); // target = teal-green else if (b == m_hl_body_tool) c = ColorRGBA(1.00f, 0.55f, 0.15f, 1.0f); // tool = orange if (m_body_translucent) c.a(0.30f); else if (m_xray_focus >= 0 && b != m_xray_focus) c.a(0.25f); v->set_color(c); } } else if (obj_idx == 1) { // The ghost is the whole resulting model, normally drawn as a faint blue overlay on // the visible bodies. Every face the feature leaves alone is in both, at the same // depth, so the ghost is drawn with a depth bias: the bodies win on those faces instead // of the two copies z-fighting, and the ghost shows only where the result reaches past // the bodies. In preview-only mode it IS the result (base bodies hidden), so render it // opaque so it reads as a finished solid rather than a see-through hint. v->set_color(m_body_hidden ? ColorRGBA(0.40f, 0.82f, 1.0f, 1.0f) : ghost); v->depth_bias = true; } } // The camera stays where the user left it, even for the first body: Home and a double-click // fit on demand. m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } void DesignCanvas::set_bodies(const std::vector* body_meshes, const std::vector& visible) { // Object 0 is built by rebuild_bodies; picking uses the combined mesh from set_solid_pick. m_body_visible = visible; // empty => all visible; reload() reads this per volume if (body_meshes == nullptr || body_meshes->empty()) { clear_mesh(); return; } m_body_meshes = body_meshes; m_sketch_tool.refresh_body_edges(); // of the bodies set_solid_pick() pointed the tool at m_lit_faces = m_sketch_tool.selected_faces(); rebuild_bodies(); reload(); } void DesignCanvas::clear_mesh() { m_body_meshes = nullptr; m_volumes.clear(); // No solid, so no edge lines, pick or hover either, as after a rebuild that leaves no body. m_sketch_tool.set_solid_pick(nullptr, nullptr, nullptr, nullptr); if (!m_model.objects.empty()) { m_model.delete_object((size_t)0); reload(); } } void DesignCanvas::set_preview_mesh(const TriangleMesh& mesh) { // Remove existing ghost (object 1) if present if (m_model.objects.size() > 1) m_model.delete_object((size_t)1); auto* obj = m_model.add_object(); obj->add_volume(mesh); obj->add_instance(); reload(); } void DesignCanvas::clear_preview() { if (m_model.objects.size() > 1) { m_model.delete_object((size_t)1); reload(); } } void DesignCanvas::fit_view() { if (m_canvas && !m_model.objects.empty()) { m_canvas->zoom_to_volumes(); m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } } bool DesignCanvas::zoom_to_box(BoundingBoxf3 box) { if (m_canvas == nullptr || !box.defined) return false; DesignSketchTool::pad_box(box); m_canvas->zoom_to_box(box); request_repaint(); return true; } void DesignCanvas::set_view(const std::string& view_name) { if (m_canvas) { m_canvas->select_view(view_name); m_canvas->zoom_to_volumes(); m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } } void DesignCanvas::begin_sketch(const SketchPlane& plane, DesignSketchTool::Mode mode) { m_sketch_tool.begin(plane, mode); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } void DesignCanvas::edit_sketch(const std::vector& entities, const std::vector& constraints, const SketchPlane& plane) { m_sketch_tool.begin_edit(entities, constraints, plane); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } void DesignCanvas::set_sketch_tool(DesignSketchTool::Mode mode) { m_sketch_tool.set_tool(mode); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } void DesignCanvas::set_sketch_construction(bool c) { m_sketch_tool.set_construction(c); } bool DesignCanvas::edit_sketch_selection_value() { const bool ok = m_sketch_tool.open_selection_dimension_editor(); if (ok) request_repaint(); return ok; } int DesignCanvas::toggle_sketch_construction_selection() { const int n = m_sketch_tool.toggle_selection_construction(); if (n > 0) request_repaint(); return n; } bool DesignCanvas::add_sketch_regions( const std::vector>>& regions) { const bool ok = m_sketch_tool.add_imported_regions(regions); if (ok) request_repaint(); return ok; } void DesignCanvas::set_sketch_polygon_sides(int n) { m_sketch_tool.set_polygon_sides(n); } void DesignCanvas::set_sketch_polygon_circumscribed(bool c) { m_sketch_tool.set_polygon_circumscribed(c); } void DesignCanvas::finish_sketch() { m_sketch_tool.finish(); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } // Sync the Design bed to the CURRENT printer bed. Done on every tab activation, not just at // construction: the panel is built early (before the active printer profile is fully applied), // so a one-shot read picked up the 200x200 default while the real bed (e.g. 270x270) only // loaded later — leaving the PartPlate grid spilling past the smaller bed quad. void DesignCanvas::refresh_bed() { const DynamicPrintConfig* config = wxGetApp().plater()->config(); if (!config) return; const auto* bed_shape_opt = config->opt("printable_area"); if (!bed_shape_opt) return; double printable_height = 100.0; const auto* ph_opt = config->opt("printable_height"); if (ph_opt) printable_height = ph_opt->value; // No position: the Design bed stays at the printer bed's home, whichever plate is current. m_bed.set_shape(bed_shape_opt->values, printable_height, {}, {}, "", false); // mainline added extruder_areas/heights params } void DesignCanvas::set_show_bed(bool b) { if (!m_canvas) return; if (m_canvas->get_show_bed() == b) return; // no repaint for a no-op toggle m_canvas->set_show_bed(b); request_repaint(); } void DesignCanvas::set_sidebar_collapse(std::function side, std::function toggle) { if (!m_canvas || !m_canvas_widget || !setup_collapse_toolbar(m_collapse_toolbar, toggle)) return; m_canvas->set_collapse_toolbar(&m_collapse_toolbar, std::move(side)); m_canvas->enable_collapse_toolbar(true); // Shift+Tab: the canvas posts this for its sidebar, as Prepare's canvases do. m_canvas_widget->Bind(EVT_GLCANVAS_COLLAPSE_SIDEBAR, [toggle](SimpleEvent&) { toggle(); }); } void DesignCanvas::set_sidebar_collapse_tooltip(const std::string& tooltip) { m_collapse_toolbar.set_tooltip(m_collapse_toolbar.get_item_id("collapse_sidebar"), tooltip); } bool DesignCanvas::is_sketching() const { return m_sketch_tool.is_active(); } void DesignCanvas::cancel_sketch() { m_sketch_tool.cancel(); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } void DesignCanvas::set_on_sketch_commit(std::function cb) { m_on_sketch_commit = std::move(cb); } void DesignCanvas::set_on_sketch_entities_commit( std::function&, const std::vector&, const SketchPlane&)> cb) { m_on_sketch_entities_commit = std::move(cb); } void DesignCanvas::set_on_segment_drawn(std::function cb) { m_sketch_tool.on_segment_drawn = std::move(cb); } void DesignCanvas::set_on_cursor_metrics(std::function cb) { m_sketch_tool.on_cursor_metrics = std::move(cb); } void DesignCanvas::set_on_solve_state(std::function cb) { m_sketch_tool.on_solve_state = std::move(cb); } void DesignCanvas::set_on_sketch_step(std::function cb) { m_sketch_tool.on_step_changed = std::move(cb); } void DesignCanvas::apply_segment_length(double len) { m_sketch_tool.apply_segment_length(len); request_repaint(); } void DesignCanvas::keep_segment_as_drawn() { m_sketch_tool.keep_segment_as_drawn(); request_repaint(); } void DesignCanvas::set_on_sketch_selection_changed(std::function cb) { m_sketch_tool.on_selection_changed = std::move(cb); } void DesignCanvas::set_on_sketch_face_selected(std::function cb) { m_sketch_tool.on_face_selected = std::move(cb); } void DesignCanvas::set_on_display_sketch_selected(std::function cb) { m_sketch_tool.on_display_sketch_selected = std::move(cb); } void DesignCanvas::set_on_display_sketch_activated(std::function cb) { m_sketch_tool.on_display_sketch_activated = std::move(cb); } std::vector DesignCanvas::selected_loop_entities() const { return m_sketch_tool.selected_loop_entities(); } std::vector> DesignCanvas::region_entity_indices(const std::vector& ents) const { return m_sketch_tool.region_entity_indices(ents); } std::vector> DesignCanvas::region_entity_indices_with_holes(const std::vector& ents) const { return m_sketch_tool.region_entity_indices_with_holes(ents); } void DesignCanvas::clear_loop_pick() { m_sketch_tool.clear_display_pick(); } void DesignCanvas::clear_solid_pick() { m_sketch_tool.clear_solid_selection(); sync_selected_faces(); } void DesignCanvas::set_loop_pick(int feature, int region) { m_sketch_tool.set_display_pick(feature, region); request_repaint(); } int DesignCanvas::loop_pick_feature() const { return m_sketch_tool.display_pick(); } int DesignCanvas::loop_pick_region() const { return m_sketch_tool.display_pick_region(); } void DesignCanvas::set_escalate_on_repick(bool on) { m_sketch_tool.set_escalate_on_repick(on); } void DesignCanvas::set_solid_pick(const std::vector* bodies, const TriangleMesh* mesh, const std::vector* tri_face, const std::vector* tri_body, const std::vector* visible, const std::vector* xform) { m_color_bodies = bodies; // stable address (m_doc.bodies); reload() reads colour overrides m_tri_face = tri_face; m_sketch_tool.set_solid_pick(bodies, mesh, tri_face, tri_body, visible, xform); sync_selected_faces(); // the tool just reset its pick } // Effective display colour for a body: per-body override (Color tool) when set, else the // auto body-index palette. body_palette() is the file-static helper defined above reload(). ColorRGBA DesignCanvas::body_color(int body) const { if (m_color_bodies != nullptr && body >= 0 && body < int(m_color_bodies->size()) && (*m_color_bodies)[body].has_color) return (*m_color_bodies)[body].color; return body_palette(body); } void DesignCanvas::begin_move_body(int body, const Vec3d& pivot, const Transform3d& base_xform, double body_radius) { m_sketch_tool.set_move_gizmo(body, pivot, base_xform, body_radius); request_repaint(); } void DesignCanvas::clear_move_gizmo() { m_sketch_tool.clear_move_gizmo(); request_repaint(); } void DesignCanvas::set_on_body_move_changed(std::function cb) { m_sketch_tool.on_body_move_changed = std::move(cb); } bool DesignCanvas::begin_fillet_gizmo(const Vec3d& body_centroid, double radius) { const bool ok = m_sketch_tool.set_fillet_gizmo(body_centroid, radius); request_repaint(); return ok; } void DesignCanvas::clear_fillet_gizmo() { m_sketch_tool.clear_fillet_gizmo(); request_repaint(); } bool DesignCanvas::filleting() const { return m_sketch_tool.filleting(); } void DesignCanvas::set_on_fillet_radius_changed(std::function cb) { m_sketch_tool.on_fillet_radius_changed = std::move(cb); } void DesignCanvas::begin_hole_gizmo(const SketchPlane& plane, double x, double y, double diameter, double depth, bool through) { m_sketch_tool.set_hole_gizmo(plane, x, y, diameter, depth, through); request_repaint(); } void DesignCanvas::set_hole_face_bounds(bool has, double umin, double umax, double vmin, double vmax) { m_sketch_tool.set_hole_face_bounds(has, umin, umax, vmin, vmax); } void DesignCanvas::clear_hole_gizmo() { m_sketch_tool.clear_hole_gizmo(); request_repaint(); } bool DesignCanvas::holing() const { return m_sketch_tool.holing(); } void DesignCanvas::set_on_hole_changed(std::function cb) { m_sketch_tool.on_hole_changed = std::move(cb); } void DesignCanvas::begin_thread_gizmo(const SketchPlane& plane, double x, double y, double radius, double height) { m_sketch_tool.set_thread_gizmo(plane, x, y, radius, height); request_repaint(); } void DesignCanvas::clear_thread_gizmo() { m_sketch_tool.clear_thread_gizmo(); request_repaint(); } bool DesignCanvas::threading() const { return m_sketch_tool.threading(); } void DesignCanvas::set_on_thread_changed(std::function cb) { m_sketch_tool.on_thread_changed = std::move(cb); } void DesignCanvas::begin_shell_gizmo(const Vec3d& face_centroid, const Vec3d& inward_dir, double thickness) { m_sketch_tool.set_shell_gizmo(face_centroid, inward_dir, thickness); request_repaint(); } void DesignCanvas::clear_shell_gizmo() { m_sketch_tool.clear_shell_gizmo(); request_repaint(); } bool DesignCanvas::shelling() const { return m_sketch_tool.shelling(); } void DesignCanvas::set_on_shell_thickness_changed(std::function cb) { m_sketch_tool.on_shell_thickness_changed = std::move(cb); } void DesignCanvas::begin_revolve_gizmo(const SketchPlane& plane, const Vec2d& centroid, const Vec3d& axis_origin, const Vec3d& axis_dir, double angle, bool flip) { m_sketch_tool.set_revolve_gizmo(plane, centroid, axis_origin, axis_dir, angle, flip); request_repaint(); } void DesignCanvas::clear_revolve_gizmo() { m_sketch_tool.clear_revolve_gizmo(); request_repaint(); } bool DesignCanvas::revolving() const { return m_sketch_tool.revolving(); } void DesignCanvas::set_on_revolve_angle_changed(std::function cb) { m_sketch_tool.on_revolve_angle_changed = std::move(cb); } void DesignCanvas::set_draft_gizmo(const Vec3d& face_centroid, const Vec3d& face_normal, double angle) { m_sketch_tool.set_draft_gizmo(face_centroid, face_normal, angle); request_repaint(); } void DesignCanvas::clear_draft_gizmo() { m_sketch_tool.clear_draft_gizmo(); request_repaint(); } bool DesignCanvas::drafting() const { return m_sketch_tool.drafting(); } void DesignCanvas::set_on_draft_angle_changed(std::function cb) { m_sketch_tool.set_on_draft_angle_changed(std::move(cb)); } void DesignCanvas::set_cut_gizmo(const SketchPlane& plane, double offset, const Vec3d& body_center, double half_extent) { m_sketch_tool.set_cut_gizmo(plane, offset, body_center, half_extent); request_repaint(); } void DesignCanvas::clear_cut_gizmo() { m_sketch_tool.clear_cut_gizmo(); request_repaint(); } bool DesignCanvas::cutting() const { return m_sketch_tool.cutting(); } void DesignCanvas::set_on_cut_offset_changed(std::function cb) { m_sketch_tool.set_on_cut_offset_changed(std::move(cb)); } void DesignCanvas::begin_pattern_gizmo(const SketchPlane& plane, const Vec3d& body_centroid, bool circular, int count, int dir, double spacing, double angle) { m_sketch_tool.set_pattern_gizmo(plane, body_centroid, circular, count, dir, spacing, angle); request_repaint(); } void DesignCanvas::clear_pattern_gizmo() { m_sketch_tool.clear_pattern_gizmo(); request_repaint(); } bool DesignCanvas::patterning() const { return m_sketch_tool.patterning(); } void DesignCanvas::set_on_pattern_changed(std::function cb) { m_sketch_tool.on_pattern_changed = std::move(cb); } std::vector DesignCanvas::selected_solid_edges() const { return m_sketch_tool.selected_edges(); } void DesignCanvas::set_on_solid_selection_changed(std::function cb) { // Wrapped so every pick change in the tool also re-splits the filled faces. m_on_solid_selection_changed = std::move(cb); m_sketch_tool.on_solid_selection_changed = [this](int level, int body, int face, int edge) { sync_selected_faces(); if (m_on_solid_selection_changed) m_on_solid_selection_changed(level, body, face, edge); }; } void DesignCanvas::set_on_empty_pick(std::function cb) { m_sketch_tool.on_empty_pick = std::move(cb); } void DesignCanvas::select_body(int body) { m_sketch_tool.select_body(body); sync_selected_faces(); request_repaint(); } void DesignCanvas::set_extrude_gizmo(const SketchPlane& plane, const Vec2d& centroid, double depth, double depth2, bool two_sided, bool flip) { m_sketch_tool.set_extrude_gizmo(plane, centroid, depth, depth2, two_sided, flip); request_repaint(); } void DesignCanvas::clear_extrude_gizmo() { m_sketch_tool.clear_extrude_gizmo(); request_repaint(); } void DesignCanvas::set_on_extrude_depth_changed(std::function cb) { m_sketch_tool.on_extrude_depth_changed = std::move(cb); } void DesignCanvas::set_datum_gizmo(const SketchPlane& plane, double usize, double vsize, const Vec3d& base_origin, const Vec3d& base_normal, double offset, bool offset_on) { m_sketch_tool.set_datum_gizmo(plane, usize, vsize, base_origin, base_normal, offset, offset_on); request_repaint(); } void DesignCanvas::clear_datum_gizmo() { m_sketch_tool.clear_datum_gizmo(); request_repaint(); } void DesignCanvas::set_on_datum_size_changed(std::function cb) { m_sketch_tool.on_datum_size_changed = std::move(cb); } void DesignCanvas::set_on_datum_offset_changed(std::function cb) { m_sketch_tool.on_datum_offset_changed = std::move(cb); } void DesignCanvas::set_helix_gizmo(const SketchPlane& plane, double radius, double pitch, double height, double taper, bool left_handed) { m_sketch_tool.set_helix_gizmo(plane, radius, pitch, height, taper, left_handed); request_repaint(); } void DesignCanvas::clear_helix_gizmo() { m_sketch_tool.clear_helix_gizmo(); request_repaint(); } void DesignCanvas::set_on_helix_changed(std::function cb) { m_sketch_tool.on_helix_changed = std::move(cb); } void DesignCanvas::set_rib_gizmo(const SketchPlane& plane, const Vec2d& p0, const Vec2d& p1, double thickness) { m_sketch_tool.set_rib_gizmo(plane, p0, p1, thickness); request_repaint(); } void DesignCanvas::clear_rib_gizmo() { m_sketch_tool.clear_rib_gizmo(); request_repaint(); } void DesignCanvas::set_on_rib_thickness_changed(std::function cb) { m_sketch_tool.on_rib_thickness_changed = std::move(cb); } void DesignCanvas::set_base_pick(std::vector planes, std::vector bases, std::vector labels) { m_sketch_tool.set_base_pick(std::move(planes), std::move(bases), std::move(labels)); request_repaint(); } void DesignCanvas::clear_base_pick() { m_sketch_tool.clear_base_pick(); request_repaint(); } void DesignCanvas::set_on_datum_base_picked(std::function cb) { m_sketch_tool.on_datum_base_picked = std::move(cb); } void DesignCanvas::set_selected_base(std::function cb) { m_sketch_tool.selected_base = std::move(cb); } void DesignCanvas::set_on_sketch_exit(std::function cb) { m_sketch_tool.on_exit = std::move(cb); } void DesignCanvas::set_on_sketch_exit_refused(std::function cb) { m_sketch_tool.on_exit_refused = std::move(cb); } void DesignCanvas::set_on_sketch_notice(std::function cb) { m_sketch_tool.on_notice = std::move(cb); } void DesignCanvas::set_on_context_menu(std::function cb) { m_on_context_menu = std::move(cb); if (!m_canvas_widget || m_ctx_bound) return; m_ctx_bound = true; // Bound AFTER GLCanvas3D's own handlers, so this runs first and can consume the event. // It only consumes when it actually opens the offer. // Right-drag may pan or orbit (Preferences > Control). Without remembering where the press // landed, every such drag ended by popping the offer over wherever the camera stopped — the // menu appearing as the reward for moving the view. A right-click is the release of a // STATIONARY press (kCadRightClickDriftPx); only that reaches the sketch tool or the offer. m_canvas_widget->Bind(wxEVT_RIGHT_DOWN, [this](wxMouseEvent& e) { m_ctx_press = e.GetPosition(); m_ctx_travelled = false; // Drop any press the tool still keeps (only a click's release takes it, so a pan's stays) // before the canvas offers it this one, which ImGui may take instead. m_sketch_tool.drop_right_click(); e.Skip(); // the canvas still needs the press to seed a pan or an orbit }); m_canvas_widget->Bind(wxEVT_MOTION, [this](wxMouseEvent& e) { if (e.RightIsDown()) { const wxPoint d = e.GetPosition() - m_ctx_press; if (std::max(std::abs(d.x), std::abs(d.y)) > kCadRightClickDriftPx) m_ctx_travelled = true; } e.Skip(); }); m_canvas_widget->Bind(wxEVT_RIGHT_UP, [this](wxMouseEvent& e) { const wxPoint d = e.GetPosition() - m_ctx_press; // Click, or navigation? A press that travelled panned or orbited; one that did not, did not. const bool is_click = !m_ctx_travelled && std::max(std::abs(d.x), std::abs(d.y)) <= kCadRightClickDriftPx; // Ending a chain or abandoning an anchor uses the click up. const bool terminated = is_click && m_canvas && m_sketch_tool.take_right_click(*m_canvas); if (terminated) m_canvas->set_as_dirty(); // drawn by the canvas's own RightUp (e.Skip below) or at idle else if (m_on_context_menu && !inline_busy() && is_click) { // The menu belongs to what you POINTED AT — and pointing happened at the PRESS, not // at the release, so the raycast uses the press position. Within a 3 px budget the // two are the same pixel in practice; using the press is what makes that a // guarantee rather than a coincidence. Pick first, so a right-click on a line offers // that line's verbs instead of the empty-selection vocabulary. Selecting an entity // that is already selected is a no-op, so a multi-entity pick survives a // right-click on one of its members. if (m_canvas && m_sketch_tool.select_at_screen(*m_canvas, m_ctx_press.x, m_ctx_press.y)) request_repaint(); m_on_context_menu(m_canvas_widget->ClientToScreen(m_ctx_press)); return; // consumed } e.Skip(); }); } void DesignCanvas::set_display_sketches(std::vector ds) { m_sketch_tool.set_display_sketches(std::move(ds)); // Overlay changed programmatically (no mouse event) — force a repaint. request_repaint(); } void DesignCanvas::set_datum_planes(std::vector planes, std::vector sizes) { m_sketch_tool.set_datum_planes(std::move(planes), std::move(sizes)); request_repaint(); } void DesignCanvas::set_mate_connectors(std::vector g) { m_sketch_tool.set_mate_connectors(std::move(g)); request_repaint(); } void DesignCanvas::set_mate_links(std::vector> l) { m_sketch_tool.set_mate_links(std::move(l)); request_repaint(); } bool DesignCanvas::toggle_planes() { const bool on = m_sketch_tool.toggle_show_planes(); request_repaint(); return on; } bool DesignCanvas::toggle_axes() { const bool on = m_sketch_tool.toggle_show_axes(); request_repaint(); return on; } void DesignCanvas::set_section_plane(bool on, double z, bool keep_upper) { m_section_on = on; // The kept half must read as a SOLID part, never a see-through ghost: make sure no leftover // preview translucency is applied while the section is on. Guarded — a no-op if already opaque. if (on) { set_body_translucent(false); set_body_hidden(false); } if (m_canvas) { if (on) { // GLCanvas3D turns the two clipping planes into a Z-RANGE: set_z_range(-p0.offset, // p1.offset). keep_upper=false keeps the LOWER half (z in [-1e5, z]); keep_upper=true // keeps the OPPOSITE, UPPER half (z in [z, +1e5]). Only HIDES geometry — no bodies. if (keep_upper) { m_canvas->set_clipping_plane(0, ClippingPlane(Vec3d(0.0, 0.0, 1.0), -z)); // min_z = z m_canvas->set_clipping_plane(1, ClippingPlane(Vec3d(0.0, 0.0, 1.0), 1.0e5)); // max_z = +1e5 } else { m_canvas->set_clipping_plane(0, ClippingPlane(Vec3d(0.0, 0.0, 1.0), 1.0e5)); // min_z = -1e5 m_canvas->set_clipping_plane(1, ClippingPlane(Vec3d(0.0, 0.0, 1.0), z)); // max_z = z } m_canvas->set_use_clipping_planes(true); } else { m_canvas->set_use_clipping_planes(false); } m_canvas->set_as_dirty(); } request_repaint(); } double DesignCanvas::model_mid_z() const { const BoundingBoxf3 bb = m_model.bounding_box_exact(); return bb.defined ? bb.center().z() : 0.0; } void DesignCanvas::set_readout(const std::string& text) { if (text == m_hud_last) return; m_hud_last = text; if (m_canvas) m_canvas->set_as_dirty(); // drawn by the next frame (the tool feeds this from one) } void DesignCanvas::set_status_text(const wxString& text, const wxColour& colour) { if (text == m_status_hud_last && colour == m_status_hud_colour) return; m_status_hud_last = text; m_status_hud_colour = colour; request_repaint(); } void DesignCanvas::render_hud() { if (m_hud_last.empty() && m_status_hud_last.IsEmpty()) return; ImGuiWrapper& imgui = *wxGetApp().imgui(); const ImVec2 ds = ImGui::GetIO().DisplaySize; const float em = imgui.get_style_scaling(); // follows the font, so the DPI const float margin = 12.f * em; const int flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav; auto chip = [&](const char* id, const std::string& text, float x, float pivot_x, float wrap, const ImVec4* colour) { ImGuiWrapper::push_common_window_style(m_canvas->get_scale()); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8.f * em, 4.f * em)); imgui.set_next_window_pos(x, ds.y - margin, ImGuiCond_Always, pivot_x, 1.f); imgui.begin(std::string(id), flags); if (wrap > 0.f) ImGui::PushTextWrapPos(wrap); if (colour) ImGui::PushStyleColor(ImGuiCol_Text, *colour); ImGui::TextUnformatted(text.c_str()); if (colour) ImGui::PopStyleColor(); if (wrap > 0.f) ImGui::PopTextWrapPos(); imgui.end(); ImGui::PopStyleVar(); ImGuiWrapper::pop_common_window_style(); }; if (!m_status_hud_last.IsEmpty()) { // Past the view cube and the round view buttons, which own the bottom-left corner. Asked // of the canvas, which lays them out: they follow the monitor's DPI on Windows, where `em` // does not, so a fixed inset in `em` let them cover the start of the line at 150%. // A sentence can be a sentence: it wraps to the room left of the readout chip. const float left = m_canvas->get_canvas_toolbar_right() + margin; const ImVec4 col = m_status_hud_colour.IsOk() ? ImVec4(m_status_hud_colour.Red() / 255.f, m_status_hud_colour.Green() / 255.f, m_status_hud_colour.Blue() / 255.f, 1.f) : ImVec4(); chip("##design_status", m_status_hud_last.ToUTF8().data(), left, 0.f, std::max(ds.x * 0.6f - left, 120.f * em), m_status_hud_colour.IsOk() ? &col : nullptr); } if (!m_hud_last.empty()) chip("##design_readout", m_hud_last, ds.x - margin, 1.f, 0.f, &ImGuiWrapper::COL_ORCA); } void DesignCanvas::set_highlight_faces(const std::vector>& faces) { m_sketch_tool.set_highlight_faces(faces); sync_selected_faces(); request_repaint(); } void DesignCanvas::sync_selected_faces() { // Deferred to the end of the current event, which may change the selection several times: // every re-split reloads all the bodies. A set_bodies in between splits by the current // selection itself and leaves this nothing to do. if (m_split_pending) return; m_split_pending = true; CallAfter([this] { m_split_pending = false; std::vector> want = m_sketch_tool.selected_faces(); if (want == m_lit_faces) return; m_lit_faces = std::move(want); if (m_body_meshes == nullptr || m_model.objects.empty()) return; rebuild_bodies(); reload(); }); } // Object 0: one volume per body, with its selected faces split off into a volume of their own. // The per-triangle face ids (all bodies, in order) match triangles to faces; when their count // does not match the meshes, nothing is split. void DesignCanvas::rebuild_bodies() { ModelObject* obj = m_model.objects.empty() ? m_model.add_object() : m_model.objects.front(); obj->clear_volumes(); m_volumes.clear(); const std::vector& meshes = *m_body_meshes; size_t ntri = 0; for (const TriangleMesh& m : meshes) ntri += m.its.indices.size(); const bool mapped = m_tri_face != nullptr && m_tri_face->size() == ntri; size_t off = 0; for (int b = 0; b < int(meshes.size()); ++b) { const TriangleMesh& mesh = meshes[b]; const auto first = std::lower_bound(m_lit_faces.begin(), m_lit_faces.end(), std::make_pair(b, INT_MIN)); const auto last = std::lower_bound(first, m_lit_faces.end(), std::make_pair(b + 1, INT_MIN)); if (!mapped || first == last) { obj->add_volume(mesh); m_volumes.push_back({ b, false }); } else { indexed_triangle_set parts[2]; // [0] the rest of the body, [1] its selected faces for (size_t i = 0; i < mesh.its.indices.size(); ++i) { const int f = (*m_tri_face)[off + i]; const bool lit = std::binary_search(first, last, std::make_pair(b, f)); parts[lit].indices.push_back(mesh.its.indices[i]); } for (int lit = 0; lit < 2; ++lit) { if (parts[lit].indices.empty()) continue; parts[lit].vertices = mesh.its.vertices; its_compactify_vertices(parts[lit]); obj->add_volume(TriangleMesh(std::move(parts[lit]))); m_volumes.push_back({ b, lit == 1 }); } } off += mesh.its.indices.size(); } if (obj->instances.empty()) obj->add_instance(); } void DesignCanvas::set_operand_bodies(int target_body, int tool_body) { if (m_hl_body_target == target_body && m_hl_body_tool == tool_body) return; m_hl_body_target = target_body; m_hl_body_tool = tool_body; reload(); // recolours the body volumes } void DesignCanvas::set_highlight_sketches(std::vector> hl) { m_sketch_tool.set_highlight_sketches(std::move(hl)); request_repaint(); } void DesignCanvas::set_body_translucent(bool on) { if (m_body_translucent == on) return; m_body_translucent = on; reload(); // re-applies object-0 alpha so the solid fades for the fillet preview } void DesignCanvas::set_xray_focus(int body) { if (m_xray_focus == body) return; m_xray_focus = body; m_sketch_tool.set_pick_only_body(body); reload(); // re-applies per-body alpha so the non-focused bodies fade } void DesignCanvas::set_body_hidden(bool on) { if (m_body_hidden == on) return; m_body_hidden = on; m_sketch_tool.set_body_edges_hidden(on); reload(); // hides/show base bodies + flips the ghost opaque/faint for preview-only mode } bool DesignCanvas::delete_selected_sketch_entities() { if (m_sketch_tool.selection().empty()) return false; m_sketch_tool.delete_selected(); request_repaint(); return true; } bool DesignCanvas::inline_busy() const { // Two sources, still: the TOOL's flag says a value is pending, the editor says a field is // drawn. They agree now that the field is not a window — the orphan state (logically closed, // still on screen, still eating keys) cannot be represented when there is nothing to leave // mapped — but the union costs nothing and is the honest question to ask. return m_sketch_tool.inline_busy() || (m_inline_editor && m_inline_editor->is_open()); } bool DesignCanvas::inline_has_focus() const { return m_inline_editor && m_inline_editor->has_focus(); } void DesignCanvas::inline_commit() { if (m_inline_editor) m_inline_editor->commit(); } void DesignCanvas::inline_cancel() { if (m_inline_editor) m_inline_editor->cancel(); } void DesignCanvas::request_sketch_exit() { m_sketch_tool.request_exit(); request_repaint(); } bool DesignCanvas::live_sketch_has_work() const { return m_sketch_tool.live_sketch_has_work(); } bool DesignCanvas::redo_last_sketch_entity() { const bool did = m_sketch_tool.redo_last_entity(); if (did) request_repaint(); return did; } bool DesignCanvas::undo_last_sketch_entity() { const bool did = m_sketch_tool.undo_last_entity(); if (did) request_repaint(); return did; } void DesignCanvas::clear_sketch_selection() { m_sketch_tool.clear_selection(); request_repaint(); } DesignSketchTool::DimType DesignCanvas::sketch_dimension_kind() const { return m_sketch_tool.dimension_kind(); } double DesignCanvas::sketch_dimension_current() const { return m_sketch_tool.dimension_current(); } void DesignCanvas::apply_sketch_dimension(double v) { m_sketch_tool.apply_dimension(v); request_repaint(); } void DesignCanvas::open_inline_value(double current, std::function commit, std::function cancel) { if (!m_inline_editor || !m_canvas_widget) { if (cancel) cancel(); return; } // Host-driven value entry (committed-feature Constrain path): the trigger is a toolbar // button. Anchor the field OVER the picked geometry (same as the draw-then-edit tools) when // the tool can project it; else fall back to the middle of the canvas, where the sketch is // in view. Everything here is canvas DEVICE px, the space the field is drawn in. const wxSize cs = m_canvas_widget->GetClientSize(); const double sf = m_canvas_widget->GetContentScaleFactor(); wxPoint anchor(int(cs.GetWidth() * sf) / 2, int(cs.GetHeight() * sf) / 2); m_sketch_tool.constrain_value_anchor(anchor); // device px in the canvas viewport m_sketch_tool.set_inline_busy(true); m_canvas_widget->SetFocus(); // same reason as the draw-then-edit path: ImGui reads the // canvas's key events, so the canvas must be the focused widget m_inline_editor->open(anchor, current, "", [this, commit](double v) { m_sketch_tool.set_inline_busy(false); if (commit) commit(v); if (m_inline_editor && m_inline_editor->is_open()) m_sketch_tool.set_inline_busy(true); request_repaint(); }, [this, cancel]() { m_sketch_tool.set_inline_busy(false); if (cancel) cancel(); request_repaint(); }); } void DesignCanvas::set_on_dimension_pick_complete(std::function cb) { m_sketch_tool.on_dimension_pick_complete = std::move(cb); } DesignSketchTool::DimType DesignCanvas::pending_dimension_type() const { return m_sketch_tool.pending_dimension_type(); } void DesignCanvas::set_sketch_dimension_value(double v) { m_sketch_tool.set_dimension_value(v); request_repaint(); } void DesignCanvas::cancel_sketch_dimension() { m_sketch_tool.cancel_dimension_value(); request_repaint(); } void DesignCanvas::begin_constrain(const SketchProfile& prof, const SketchPlane& plane) { m_sketch_tool.begin_constrain(prof, plane); // The overlay must appear immediately (no mouse move to trigger a repaint). request_repaint(); } void DesignCanvas::begin_imported_transform( int feat, const std::vector>>& base_regions, const SketchPlane& plane, const Vec2d& offset, double scale_x, double scale_y) { m_sketch_tool.begin_imported_transform(feat, base_regions, plane, offset, scale_x, scale_y); request_repaint(); } void DesignCanvas::set_on_imported_transform(std::function cb) { m_sketch_tool.on_imported_transform = std::move(cb); } void DesignCanvas::end_constrain() { // cancel() clears m_active + the picked-segment/entity indices, so the // constrain overlay (highlighted picks) disappears on the next render. m_sketch_tool.cancel(); request_repaint(); } bool DesignCanvas::is_constraining() const { return m_sketch_tool.is_constraining(); } bool DesignCanvas::selected_segment(int& a, int& b) const { return m_sketch_tool.selected_segment(a, b); } void DesignCanvas::update_constrain_profile(const std::vector& pts) { m_sketch_tool.set_profile_points(pts); request_repaint(); } void DesignCanvas::begin_constrain_entities(const std::vector& ents, const SketchPlane& plane) { m_sketch_tool.begin_constrain_entities(ents, plane); request_repaint(); } bool DesignCanvas::is_constraining_entities() const { return m_sketch_tool.is_constraining_entities(); } int DesignCanvas::sketch_selection_count() const { return int(m_sketch_tool.selection().size()); } bool DesignCanvas::view_normal_to_sketch() { if (m_canvas == nullptr) return false; const SketchPlane& pl = m_sketch_tool.plane(); Camera& cam = wxGetApp().plater()->get_camera(); // Keep the distance: this is an orientation change, not a zoom. The plane's own y axis is // the up vector, so "up" on screen is up in sketch coordinates — which is what makes a // dimension typed after pressing N land where the eye expects it. const double dist = cam.get_distance(); cam.look_at(pl.origin + pl.normal * dist, pl.origin, pl.y_axis); request_repaint(); return true; } bool DesignCanvas::sketch_abort_gesture() { if (!m_sketch_tool.abort_gesture()) return false; request_repaint(); // the rubber band is gone; the canvas must stop drawing it return true; } bool DesignCanvas::sketch_confirm_pending() { if (!m_sketch_tool.confirm_pending()) return false; request_repaint(); return true; } bool DesignCanvas::sketch_disarm_tool() { if (!m_sketch_tool.disarm_tool()) return false; request_repaint(); return true; } bool DesignCanvas::drawing_in_progress() const { return m_sketch_tool.gesture_pending(); } bool DesignCanvas::has_any_selection() const { return m_sketch_tool.has_solid_selection() || m_sketch_tool.sketch_has_selection() || m_sketch_tool.display_pick() >= 0; } bool DesignCanvas::clear_any_selection() { if (!has_any_selection()) return false; // All three, unconditionally: which is live depends on the mode, and Esc at idle means // "nothing is picked" in any of them. clear_selection() reports through the tool's own // on_selection_changed; the solid side has no such notification, so the panel refreshes what // depends on it (see DesignPanel::escape). m_sketch_tool.clear_selection(); m_sketch_tool.clear_solid_selection(); m_sketch_tool.clear_display_pick(); // clear_solid_selection() is silent by design (recomputes call it while ids are invalid), but // the panel mirrors the pick to aim Extrude and the dress-up tools. An Esc that cleared the // highlight without telling the panel would leave those aimed at a body nothing points to. if (m_sketch_tool.on_solid_selection_changed) m_sketch_tool.on_solid_selection_changed(0, -1, -1, -1); request_repaint(); return true; } bool DesignCanvas::sketch_first_selected_type(SketchEntity::Type& out) const { return m_sketch_tool.first_selected_type(out); } const std::vector& DesignCanvas::sketch_selection() const { return m_sketch_tool.selection(); } const std::vector& DesignCanvas::sketch_entities() const { return m_sketch_tool.entities(); } int DesignCanvas::sketch_constraint_count() const { return int(m_sketch_tool.constraints().size()); } const std::vector& DesignCanvas::sketch_constraints() const { return m_sketch_tool.constraints(); } bool DesignCanvas::remove_sketch_constraint(int idx) { const bool removed = m_sketch_tool.remove_constraint(idx); if (removed) request_repaint(); return removed; } void DesignCanvas::set_on_sketch_constraints_changed(std::function cb) { m_sketch_tool.on_constraints_changed = std::move(cb); } bool DesignCanvas::try_add_sketch_constraints(const std::vector& defs) { return m_sketch_tool.try_add_constraints(defs); } bool DesignCanvas::selected_constrain_entities(int& e0, int& e1) const { return m_sketch_tool.selected_constrain_entities(e0, e1); } int DesignCanvas::selected_constrain_axis() const { return m_sketch_tool.pick2(); } bool DesignCanvas::pick0_point(Vec2d& out) const { return m_sketch_tool.pick0_point(out); } void DesignCanvas::update_constrain_entities(const std::vector& ents) { m_sketch_tool.set_constrain_entities(ents); request_repaint(); } void DesignCanvas::set_constraint_highlight(std::vector entities) { m_sketch_tool.set_constraint_highlight(std::move(entities)); request_repaint(); } void DesignCanvas::set_constraint_glyphs(std::vector cons) { m_sketch_tool.set_constraint_glyphs(std::move(cons)); request_repaint(); } }} // namespace Slic3r::GUI