#include #include #include #include #include #include #include #include #include #include #include #include "EncodedFilament.hpp" #include "FilamentBitmapUtils.hpp" #include "GUI_App.hpp" #include "GuiColor.hpp" #include "I18N.hpp" #include "Widgets/Label.hpp" #include "Widgets/StateColor.hpp" #include "libslic3r/FilamentMixer.hpp" #include "libslic3r/PrintConfig.hpp" namespace Slic3r { namespace GUI { // Barycentric utilities for a ternary (triangle) ratio picker. double tri_signed_area2(TriPoint a, TriPoint b, TriPoint c) { return (b.x - a.x) * (c.y - a.y) - (c.x - a.x) * (b.y - a.y); } bool tri_contains(TriPoint p, TriPoint v0, TriPoint v1, TriPoint v2) { double total = tri_signed_area2(v0, v1, v2); if (std::abs(total) < 1e-9) return false; double s0 = tri_signed_area2(p, v1, v2) / total; double s1 = tri_signed_area2(v0, p, v2) / total; double s2 = 1.0 - s0 - s1; return s0 >= -0.001 && s1 >= -0.001 && s2 >= -0.001; } void tri_barycentric(TriPoint p, TriPoint v0, TriPoint v1, TriPoint v2, double& w0, double& w1, double& w2) { double total = std::abs(tri_signed_area2(v0, v1, v2)); if (total < 1e-9) { w0 = w1 = w2 = 1.0 / 3.0; return; } w0 = std::abs(tri_signed_area2(p, v1, v2)) / total; w1 = std::abs(tri_signed_area2(v0, p, v2)) / total; w2 = 1.0 - w0 - w1; w0 = std::clamp(w0, 0.0, 1.0); w1 = std::clamp(w1, 0.0, 1.0); w2 = std::clamp(w2, 0.0, 1.0); double s = w0 + w1 + w2; if (s > 0) { w0 /= s; w1 /= s; w2 /= s; } } TriPoint tri_clamp(TriPoint p, TriPoint v0, TriPoint v1, TriPoint v2) { double w0, w1, w2; tri_barycentric(p, v0, v1, v2, w0, w1, w2); return {w0 * v0.x + w1 * v1.x + w2 * v2.x, w0 * v0.y + w1 * v1.y + w2 * v2.y}; } void fill_gradient_rect_east(wxDC& dc, const wxRect& rect, const wxColour& from, const wxColour& to) { if (rect.width <= 0 || rect.height <= 0) return; auto mix_channel = [](unsigned char a, unsigned char b, double t) { return static_cast(a + (b - a) * t + 0.5); }; dc.SetPen(*wxTRANSPARENT_PEN); for (int x = 0; x < rect.width; ++x) { const double t = rect.width > 1 ? static_cast(x) / (rect.width - 1) : 0.0; const wxColour col(mix_channel(from.Red(), to.Red(), t), mix_channel(from.Green(), to.Green(), t), mix_channel(from.Blue(), to.Blue(), t), mix_channel(from.Alpha(), to.Alpha(), t)); dc.SetBrush(wxBrush(col)); dc.DrawRectangle(rect.x + x, rect.y, 1, rect.height); } } static std::string to_hex(const wxColour& c) { return wxString::Format("#%02X%02X%02X", c.Red(), c.Green(), c.Blue()).ToStdString(); } wxColour blend_n_colors(const std::vector& cols, const std::vector& weights) { const size_t n = std::min(cols.size(), weights.size()); std::vector hex_colors; std::vector int_weights; hex_colors.reserve(n); int_weights.reserve(n); for (size_t i = 0; i < n; ++i) { hex_colors.push_back(to_hex(cols[i])); // Scale double weights (e.g. 0.5) to int (5000) for blend_color_multi; // only relative magnitude matters. int_weights.push_back(static_cast(std::lround(weights[i] * 10000.0))); } wxColour blended(Slic3r::blend_color_multi(hex_colors, int_weights)); return blended.IsOk() ? blended : wxColour(128, 128, 128); } std::vector sample_gradient_ramp(const wxColour& first, const wxColour& second, const Slic3r::GradientCurve& curve, int steps) { std::vector ramp; if (steps <= 0 || curve.points.size() < 2) return ramp; ramp.reserve(steps); for (int i = 0; i < steps; ++i) { const double t = (steps > 1) ? (i + 0.5) / steps : 0.5; const double r1 = Slic3r::sample_gradient_curve(curve, t); ramp.push_back(blend_n_colors({first, second}, {r1, 1.0 - r1})); } return ramp; } // Resolve the curve a gradient slot is sampled with, mirroring the slicer's fallback in // ToolOrdering: a custom curve wins, otherwise a straight line between gradient_range's // endpoints, otherwise the 0.10 -> 0.90 default. Slic3r::GradientCurve mixed_gradient_curve(const Slic3r::DynamicPrintConfig& cfg, size_t slot) { const auto* curve_opt = cfg.option("filament_mixed_gradient_curve"); if (curve_opt && slot < curve_opt->values.size() && !curve_opt->values[slot].empty()) { Slic3r::GradientCurve custom = Slic3r::parse_gradient_curve(curve_opt->values[slot]); if (custom.points.size() >= 2) return custom; } double start = kGradientMinRatio, end = kGradientMaxRatio; const auto* range_opt = cfg.option("filament_mixed_gradient_range"); if (range_opt && slot < range_opt->values.size() && !range_opt->values[slot].empty()) { CNumericLocalesSetter c_locale_setter; float v0 = 0, v1 = 0; if (std::sscanf(range_opt->values[slot].c_str(), "%f,%f", &v0, &v1) == 2 && v0 > 0 && v0 < 1.0 && v1 > 0 && v1 < 1.0) { start = v0; end = v1; } } Slic3r::GradientCurve curve; curve.points = {{0.0, start, NAN, NAN}, {1.0, end, NAN, NAN}}; return curve; } std::vector mixed_gradient_ramp(const Slic3r::DynamicPrintConfig& cfg, size_t slot, int steps) { const auto* is_mixed_opt = cfg.option("filament_is_mixed"); const auto* grad_opt = cfg.option("filament_mixed_gradient"); const auto* comp_opt = cfg.option("filament_mixed_components"); const auto* colour_opt = cfg.option("filament_colour"); if (!is_mixed_opt || !grad_opt || !comp_opt || !colour_opt) return {}; if (slot >= is_mixed_opt->values.size() || !is_mixed_opt->values[slot]) return {}; if (slot >= grad_opt->values.size() || !grad_opt->values[slot]) return {}; if (slot >= comp_opt->values.size()) return {}; // Only two-component slots fade; anything else stays on the plain blended swatch. const auto comp_ids = Slic3r::parse_mixed_components(comp_opt->values[slot]); if (comp_ids.size() != 2) return {}; auto component_colour = [&](unsigned int id) { wxColour c = (id >= 1 && id <= colour_opt->values.size()) ? wxColour(colour_opt->values[id - 1]) : wxColour(); return c.IsOk() ? c : wxColour("#D9D9D9"); }; // Both gradient_range and the curve express the *first* component's ratio over Z, so // the components stay in config order and the curve alone decides which end is which. return sample_gradient_ramp(component_colour(comp_ids[0]), component_colour(comp_ids[1]), mixed_gradient_curve(cfg, slot), steps); } void fill_gradient_ramp_rect(wxDC& dc, const wxRect& rect, const std::vector& ramp) { if (rect.width <= 0 || rect.height <= 0 || ramp.empty()) return; dc.SetPen(*wxTRANSPARENT_PEN); for (int y = 0; y < rect.height; ++y) { // Row 0 is the top of the rect and so takes the ramp's last entry, the model's top. // Mapping over height - 1 puts both ends of the ramp on screen even in a short swatch. const double t = (rect.height > 1) ? (double) (rect.height - 1 - y) / (rect.height - 1) : 0.5; dc.SetBrush(wxBrush(ramp[static_cast(t * (ramp.size() - 1) + 0.5)])); dc.DrawRectangle(rect.x, rect.y + y, rect.width, 1); } } // Helper struct to hold bitmap and DC struct BitmapDC { wxBitmap bitmap; wxMemoryDC dc; BitmapDC(const wxSize& size) : bitmap(size){ #ifdef __WXOSX__ bitmap.UseAlpha(); #endif dc.SelectObject(bitmap); // Don't set white background - let the color patterns fill the entire area dc.SetPen(*wxTRANSPARENT_PEN); } }; static BitmapDC init_bitmap_dc(const wxSize& size) { return BitmapDC(size); } wxBitmap create_gradient_ramp_bitmap(const std::vector& ramp, const wxSize& size) { if (ramp.empty()) return wxNullBitmap; BitmapDC bdc = init_bitmap_dc(size); if (!bdc.dc.IsOk()) return wxNullBitmap; fill_gradient_ramp_rect(bdc.dc, wxRect(0, 0, size.GetWidth(), size.GetHeight()), ramp); bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } // Check if a color is transparent (alpha == 0) static bool is_transparent_color(const wxColour& color) { return color.Alpha() == 0; } // Create transparent bitmap static wxBitmap create_transparent_bitmap(const wxSize& size) { BitmapDC bdc = init_bitmap_dc(size); if (!bdc.dc.IsOk()) return wxNullBitmap; // Create checkerboard pattern wxColour light_gray(217, 217, 217); // #D9D9D9 wxColour white(255, 255, 255); bool is_dark_mode = wxGetApp().dark_mode(); // Calculate parameters based on mode int start_pos = is_dark_mode ? 0 : 1; int end_width = is_dark_mode ? size.GetWidth() : size.GetWidth() - 1; int end_height = is_dark_mode ? size.GetHeight() : size.GetHeight() - 1; int square_size = std::max(6, std::min(end_width - start_pos, end_height - start_pos) / 8); // Draw checkerboard for (int x = start_pos; x < end_width; x += square_size) { for (int y = start_pos; y < end_height; y += square_size) { bool is_light = ((x / square_size) + (y / square_size)) % 2 == 0; bdc.dc.SetBrush(wxBrush(is_light ? white : light_gray)); int width = std::min(square_size, size.GetWidth() - x); int height = std::min(square_size, size.GetHeight() - y); bdc.dc.DrawRectangle(x, y, width, height); } } // Add border only in light mode if (!is_dark_mode) { bdc.dc.SetPen(wxPen(wxColour(130, 130, 128), 1, wxPENSTYLE_SOLID)); bdc.dc.SetBrush(*wxTRANSPARENT_BRUSH); bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight()); } bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } // Sort colors by HSV values (primarily by hue, then saturation, then value) static void sort_colors_by_hsv(std::vector& colors) { if (colors.size() < 2) return; std::sort(colors.begin(), colors.end(), [](const wxColour& a, const wxColour& b) { ColourHSV ha = wxColourToHSV(a); ColourHSV hb = wxColourToHSV(b); if (ha.h != hb.h) return ha.h < hb.h; if (ha.s != hb.s) return ha.s < hb.s; return ha.v < hb.v; }); } static wxBitmap create_single_filament_bitmap(const wxColour& color, const wxSize& size) { // Check if color is transparent if (is_transparent_color(color)) { return create_transparent_bitmap(size); } BitmapDC bdc = init_bitmap_dc(size); if (!bdc.dc.IsOk()) return wxNullBitmap; bdc.dc.SetBackground(wxBrush(color)); bdc.dc.Clear(); bdc.dc.SetBrush(wxBrush(color)); bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight()); // Add gray border for light colors (similar to wxExtensions.cpp logic) - only in light mode if (!wxGetApp().dark_mode() && color.Red() > 224 && color.Blue() > 224 && color.Green() > 224) { bdc.dc.SetPen(wxPen(wxColour(130, 130, 128), 1, wxPENSTYLE_SOLID)); bdc.dc.SetBrush(*wxTRANSPARENT_BRUSH); bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight()); } // Add white border for dark colors - only in dark mode if(wxGetApp().dark_mode() && color.Red() < 45 && color.Blue() < 45 && color.Green() < 45) { bdc.dc.SetPen(wxPen(wxColour(207, 207, 207), 1, wxPENSTYLE_SOLID)); bdc.dc.SetBrush(*wxTRANSPARENT_BRUSH); bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight()); } bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } static wxBitmap create_dual_filament_bitmap(const wxColour& color1, const wxColour& color2, const wxSize& size) { BitmapDC bdc = init_bitmap_dc(size); int half_width = size.GetWidth() / 2; bdc.dc.SetBrush(wxBrush(color1)); bdc.dc.DrawRectangle(0, 0, half_width, size.GetHeight()); bdc.dc.SetBrush(wxBrush(color2)); bdc.dc.DrawRectangle(half_width, 0, size.GetWidth() - half_width, size.GetHeight()); bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } static wxBitmap create_triple_filament_bitmap(const std::vector& colors, const wxSize& size) { BitmapDC bdc = init_bitmap_dc(size); int third_width = size.GetWidth() / 3; int remaining_width = size.GetWidth() - (third_width * 2); // Draw three vertical sections bdc.dc.SetBrush(wxBrush(colors[0])); bdc.dc.DrawRectangle(0, 0, third_width, size.GetHeight()); bdc.dc.SetBrush(wxBrush(colors[1])); bdc.dc.DrawRectangle(third_width, 0, third_width, size.GetHeight()); bdc.dc.SetBrush(wxBrush(colors[2])); bdc.dc.DrawRectangle(third_width * 2, 0, remaining_width, size.GetHeight()); bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } static wxBitmap create_quadruple_filament_bitmap(const std::vector& colors, const wxSize& size) { BitmapDC bdc = init_bitmap_dc(size); int half_width = (size.GetWidth() + 1) / 2; int half_height = (size.GetHeight() + 1) / 2; const int rects[4][4] = { {0, 0, half_width, half_height}, // Top left {half_width, 0, size.GetWidth() - half_width, half_height}, // Top right {0, half_height, half_width, size.GetHeight() - half_height}, // Bottom left {half_width, half_height, size.GetWidth() - half_width, size.GetHeight() - half_height} // Bottom right }; for (int i = 0; i < 4; i++) { bdc.dc.SetBrush(wxBrush(colors[i])); bdc.dc.DrawRectangle(rects[i][0], rects[i][1], rects[i][2], rects[i][3]); } bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } static wxBitmap create_gradient_filament_bitmap(const std::vector& colors, const wxSize& size) { BitmapDC bdc = init_bitmap_dc(size); if (colors.size() == 1) { return create_single_filament_bitmap(colors[0], size); } // use segment gradient, make transition more natural wxDC& dc = bdc.dc; int total_width = size.GetWidth(); int height = size.GetHeight(); // calculate segment count int segment_count = colors.size() - 1; double segment_width = (double)total_width / segment_count; int left = 0; for (int i = 0; i < segment_count; i++) { int current_width = (int)segment_width; // handle last segment, ensure fully filled if (i == segment_count - 1) { current_width = total_width - left; } // avoid width exceed boundary if (left + current_width > total_width) { current_width = total_width - left; } if (current_width > 0) { auto rect = wxRect(left, 0, current_width, height); dc.GradientFillLinear(rect, colors[i], colors[i + 1], wxEAST); left += current_width; } } bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } wxBitmap create_filament_bitmap(const std::vector& colors, const wxSize& size, bool force_gradient) { if (colors.empty()) return wxNullBitmap; // Make a copy to sort without modifying original std::vector sorted_colors = colors; // Sort colors by HSV when there are 2 or more colors if (sorted_colors.size() >= 2) { sort_colors_by_hsv(sorted_colors); } if (force_gradient && sorted_colors.size() >= 2) { return create_gradient_filament_bitmap(sorted_colors, size); } switch (sorted_colors.size()) { case 1: return create_single_filament_bitmap(sorted_colors[0], size); case 2: return create_dual_filament_bitmap(sorted_colors[0], sorted_colors[1], size); case 3: return create_triple_filament_bitmap(sorted_colors, size); case 4: return create_quadruple_filament_bitmap(sorted_colors, size); default: return create_gradient_filament_bitmap(sorted_colors, size); } } void recompute_mixed_slot_colors(std::vector& colors, const Slic3r::DynamicPrintConfig& cfg) { const auto* is_mixed_opt = cfg.option("filament_is_mixed"); const auto* comp_opt = cfg.option("filament_mixed_components"); const auto* ratio_opt = cfg.option("filament_mixed_sublayer_ratios"); const auto* grad_opt = cfg.option("filament_mixed_gradient"); if (!is_mixed_opt || !comp_opt) return; const size_t n = is_mixed_opt->values.size(); if (colors.size() < n) colors.resize(n); const auto* colour_opt = cfg.option("filament_colour"); const auto kFallback = wxColour(128, 128, 128, 255); for (size_t i = 0; i < n; ++i) { if (!is_mixed_opt->values[i]) continue; if (i >= comp_opt->values.size()) { colors[i] = kFallback; continue; } auto comp_ids = Slic3r::parse_mixed_components(comp_opt->values[i]); if (comp_ids.empty()) { colors[i] = kFallback; continue; } bool is_gradient = grad_opt && i < grad_opt->values.size() && grad_opt->values[i]; std::vector use_ids = comp_ids; std::vector weights; if (is_gradient && comp_ids.size() >= 2) { use_ids = { comp_ids.front(), comp_ids.back() }; weights = { 5000, 5000 }; } else { auto ratios_d = Slic3r::parse_mixed_ratios( (ratio_opt && i < ratio_opt->values.size()) ? ratio_opt->values[i] : std::string{}, comp_ids.size()); weights.reserve(comp_ids.size()); for (double r : ratios_d) weights.push_back(static_cast(std::lround(r * 10000.0))); } std::vector hex_colors; hex_colors.reserve(use_ids.size()); bool any_invalid = false; for (unsigned int id : use_ids) { if (id == 0 || id > colors.size()) { any_invalid = true; break; } wxColour c = colors[id - 1]; if (c.IsOk() && (c.Red() > 0 || c.Green() > 0 || c.Blue() > 0)) { hex_colors.push_back(to_hex(c)); } else if (colour_opt && (id - 1) < colour_opt->values.size()) { hex_colors.push_back(colour_opt->values[id - 1]); } else { any_invalid = true; break; } } if (any_invalid) { colors[i] = kFallback; continue; } std::string hex = Slic3r::blend_color_multi(hex_colors, weights); wxColour blended(hex); if (!blended.IsOk()) blended = kFallback; colors[i] = wxColour(blended.Red(), blended.Green(), blended.Blue(), 255); } } namespace { // Layout ratios of the gradient plot rect, copied from GradientCurveEditor so the read-only // preview and the interactive editor stay pixel-identical. Plot rect is square 1:1; the // right/bottom margins host the axis arrows and labels. constexpr double kPlotLeftRatio = 0.0316; constexpr double kPlotRightRatio = 0.6766; constexpr double kPlotTopRatio = 0.1529; constexpr double kPlotBottomRatio = 0.8474; constexpr int kGridDivisions = 9; // 10 grid lines including the outer borders. constexpr int kStrokeAxis = 2; // axis line width (px, no DPI scaling) constexpr int kAxisArrowHalf = 5; // half-base of the axis arrow triangle (DIP) constexpr int kAxisArrowLen = 10; // length of the axis arrow triangle (DIP) constexpr int kPointRadius = 4; // anchor outer radius (DIP) constexpr float kBgSimilarThreshold = 15.0f; constexpr int kOutlineExtraDip = 2; constexpr double kTriangleMarginDip = 20.0; // Quadratic blend that never goes out of gamut, matching MixedFilamentDialog::blend_colors. wxColour lerp_blend(const wxColour& a, const wxColour& b, double ratio_a) { unsigned char r, g, bl; Slic3r::filament_mixer_lerp(a.Red(), a.Green(), a.Blue(), b.Red(), b.Green(), b.Blue(), static_cast(1.0 - ratio_a), &r, &g, &bl); return wxColour(r, g, bl); } // DIP conversion for these free functions: unlike the wxWindow member FromDIP, it needs the // window parameter explicitly; nullptr picks the app's default DPI like the Publish dialog does. int dip_px(int v) { return wxWindow::FromDIP(v, nullptr); } } // namespace wxRect mixed_gradient_plot_rect(const wxSize& sz) { const int x = static_cast(std::lround(sz.x * kPlotLeftRatio)); const int y = static_cast(std::lround(sz.y * kPlotTopRatio)); const int x2 = static_cast(std::lround(sz.x * kPlotRightRatio)); const int y2 = static_cast(std::lround(sz.y * kPlotBottomRatio)); const int side = std::max(1, std::min(x2 - x, y2 - y)); return wxRect(x, y, side, side); } void draw_mixed_gradient_plot(wxDC& raw_dc, const wxSize& canvas, const std::vector& curves, const std::vector& anchors, const MixedGradientTheme& theme) { // Draw into an internal opaque buffer so wxGCDC text/curves anti-alias against a solid // background (never a transparent one), then blit the finished image onto the caller's // buffered paint DC. wxGCDC cannot wrap a generic wxDC&, so the buffer is always a // wxMemoryDC -- the one type wxGCDC accepts on every platform. if (canvas.x <= 0 || canvas.y <= 0) return; const wxRect rc = mixed_gradient_plot_rect(canvas); if (rc.width <= 0 || rc.height <= 0) return; wxBitmap buf(canvas); wxMemoryDC memdc(buf); memdc.SetBackground(wxBrush(theme.background)); memdc.Clear(); wxGCDC dc(memdc); wxGraphicsContext* gc = dc.GetGraphicsContext(); // 10x10 light grid (10 lines including outer borders, 9 equal divisions). dc.SetPen(wxPen(theme.grid, 1)); for (int i = 0; i <= kGridDivisions; ++i) { const int x = rc.x + rc.width * i / kGridDivisions; const int y = rc.y + rc.height * i / kGridDivisions; dc.DrawLine(x, rc.y, x, rc.y + rc.height); dc.DrawLine(rc.x, y, rc.x + rc.width, y); } // Set the label font first so text width measurements drive arrow / label placement. wxFont label_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT); label_font.SetPointSize(std::max(7, label_font.GetPointSize() - 1)); dc.SetFont(label_font); const wxString axis_y_title = _L("Material Ratio"); const wxString axis_x_title = _L("Model Height"); const wxString pct_text = wxT("100%"); const wxSize x_title_sz = dc.GetTextExtent(axis_x_title); const wxSize y_title_sz = dc.GetTextExtent(axis_y_title); wxFont strong_font = label_font; strong_font.SetWeight(wxFONTWEIGHT_SEMIBOLD); dc.SetFont(strong_font); const wxSize pct_text_sz = dc.GetTextExtent(pct_text); dc.SetFont(label_font); // Axes (grey 700) with filled triangle arrows. Y-axis extends above the plot top to the // canvas top edge; X-axis extends past the plot right toward the canvas right edge. const int arrow_half = dip_px(kAxisArrowHalf); const int arrow_len = dip_px(kAxisArrowLen); dc.SetPen(wxPen(theme.axis, kStrokeAxis)); dc.SetBrush(wxBrush(theme.axis)); const int y_axis_x = rc.x; const int y_title_pct_gap = dip_px(1); const int y_title_bottom_pad = dip_px(2); const int y_title_y = std::max(0, rc.y - y_title_sz.y - y_title_pct_gap - pct_text_sz.y - y_title_bottom_pad); const int y_arrow_tip_y = y_title_y; const int y_arrow_ty = y_arrow_tip_y + arrow_len; dc.DrawLine(y_axis_x, y_arrow_ty, y_axis_x, rc.y + rc.height); { wxPoint tri[3] = { wxPoint(y_axis_x, y_arrow_tip_y), wxPoint(y_axis_x - arrow_half, y_arrow_ty), wxPoint(y_axis_x + arrow_half, y_arrow_ty), }; dc.DrawPolygon(3, tri); } const int x_axis_y = rc.y + rc.height; const int x_label_gap = dip_px(4); const int x_edge_pad = dip_px(6); const int x_arrow_ideal = rc.x + rc.width + dip_px(10); const int x_arrow_max = canvas.x - x_title_sz.x - x_label_gap - x_edge_pad - arrow_len; const int x_arrow_tx = std::max(rc.x + rc.width + arrow_len, std::min(x_arrow_ideal, x_arrow_max)); const int x_arrow_tip_x = x_arrow_tx + arrow_len; const int x_title_x = x_arrow_tip_x + x_label_gap; dc.DrawLine(rc.x, x_axis_y, x_arrow_tx, x_axis_y); { wxPoint tri[3] = { wxPoint(x_arrow_tip_x, x_axis_y), wxPoint(x_arrow_tx, x_axis_y - arrow_half), wxPoint(x_arrow_tx, x_axis_y + arrow_half), }; dc.DrawPolygon(3, tri); } // Labels: "Material Ratio" and the leading "100%" share the same left x; the trailing // "Model Height" follows the X-axis arrow tip (already clamped to make room). const int label_left_x = y_axis_x + dip_px(10); dc.SetTextForeground(theme.label); dc.DrawText(axis_y_title, label_left_x, y_title_y); dc.SetFont(strong_font); dc.SetTextForeground(theme.label_strong); dc.DrawText(pct_text, label_left_x, y_title_y + y_title_sz.y + y_title_pct_gap); dc.DrawText(pct_text, rc.x + rc.width - pct_text_sz.x, x_axis_y); dc.SetFont(label_font); dc.SetTextForeground(theme.label); dc.DrawText(axis_x_title, x_title_x, x_axis_y - x_title_sz.y / 2); if (!gc) return; // Outline only when the curve colour is perceptually close to the background; otherwise the // plain filament colour reads fine and the extra stroke would look heavy. auto needs_outline = [&](const wxColour& c) { return calc_color_distance(c, theme.background) < kBgSimilarThreshold; }; // Only the geometry goes through the graphics context: dc.DrawLines() takes integer wxPoint // and would quantize the curve back to whole pixels. The pen is still set on the dc, which // forwards it here while keeping its own cached state in sync for later dc drawing. auto draw_polyline = [&](const MixedGradientCurve& curve) { if (curve.points.size() < 2) return; dc.SetPen(wxPen(curve.colour, dip_px(curve.stroke_dip))); gc->StrokeLines(curve.points.size(), curve.points.data()); }; for (const MixedGradientCurve& curve : curves) { if (needs_outline(curve.colour)) draw_polyline({curve.points, theme.outline, curve.stroke_dip + kOutlineExtraDip}); draw_polyline(curve); } // Control points: hollow circle with axis-colour border, theme-aware fill, drawn with a // sub-pixel centre so the ring stays centred on the curve. if (!anchors.empty()) { const double r = dip_px(kPointRadius); dc.SetPen(wxPen(theme.axis, 1)); dc.SetBrush(wxBrush(theme.point_fill)); for (const wxPoint2DDouble& p : anchors) gc->DrawEllipse(p.m_x - r, p.m_y - r, r * 2, r * 2); } memdc.SelectObject(wxNullBitmap); raw_dc.DrawBitmap(buf, 0, 0); } void draw_mixed_ratio_blend_bar(wxDC& dc, const wxRect& rect, const wxColour& first, const wxColour& second, double second_fraction) { if (rect.width <= 0 || rect.height <= 0) return; for (int x = 0; x < rect.width; ++x) { const double t = rect.width > 1 ? double(x) / rect.width : 0.0; const wxColour c = lerp_blend(first, second, 1.0 - t); dc.SetPen(wxPen(c)); dc.DrawLine(rect.x + x, rect.y, rect.x + x, rect.y + rect.height); } // Fixed in both themes, like the triangle picker's drag handle: the divider is drawn over // blended filament colour, so it has to keep its contrast against data rather than chrome. const int div_x = rect.x + static_cast(second_fraction * rect.width); dc.SetPen(wxPen(wxColour(80, 80, 80), dip_px(4))); dc.DrawLine(div_x, rect.y, div_x, rect.y + rect.height); dc.SetPen(wxPen(*wxWHITE, dip_px(2))); dc.DrawLine(div_x, rect.y, div_x, rect.y + rect.height); } void draw_mixed_ratio_segments(wxDC& dc, const wxRect& rect, const std::vector& colours, const std::vector& shares) { const size_t n = std::min(colours.size(), shares.size()); if (n == 0 || rect.width <= 0 || rect.height <= 0) return; std::vector norm = shares; double total = 0.0; for (double s : norm) total += s; if (total <= 0.0) { norm.assign(n, 1.0 / n); total = 1.0; } auto share_to_px = [&](double share_sum) { return rect.x + int(std::lround(share_sum / total * double(rect.width))); }; int x0 = rect.x; std::vector segs(n); for (size_t i = 0; i < n; ++i) { int x1 = rect.x + rect.width; if (i + 1 < n) x1 = share_to_px(std::accumulate(norm.begin(), norm.begin() + i + 1, 0.0)); segs[i] = wxRect(x0, rect.y, std::max(1, x1 - x0), rect.height); x0 = segs[i].GetRight() + 1; } for (size_t i = 0; i < n; ++i) { dc.SetPen(*wxTRANSPARENT_PEN); dc.SetBrush(wxBrush(colours[i])); dc.DrawRectangle(segs[i]); } dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(wxPen(StateColor::darkModeColorFor(wxColour("#ACACAC")), 1)); dc.DrawRectangle(rect); } namespace { struct TriCacheKey { int w, h; int c0r, c0g, c0b, c1r, c1g, c1b, c2r, c2g, c2b; int bg_r, bg_g, bg_b, ol_r, ol_g, ol_b; bool operator<(const TriCacheKey& o) const { return std::tie(w, h, c0r, c0g, c0b, c1r, c1g, c1b, c2r, c2g, c2b, bg_r, bg_g, bg_b, ol_r, ol_g, ol_b) < std::tie(o.w, o.h, o.c0r, o.c0g, o.c0b, o.c1r, o.c1g, o.c1b, o.c2r, o.c2g, o.c2b, o.bg_r, o.bg_g, o.bg_b, o.ol_r, o.ol_g, o.ol_b); } }; std::map& tri_cache() { static std::map cache; return cache; } } // namespace std::array mixed_triangle_vertices(const wxSize& size, double margin_dip) { const double pw = size.GetWidth(), ph = size.GetHeight(); const double margin = dip_px(int(margin_dip)); const double avail = std::min(pw, ph) - 2.0 * margin; const double side = avail; const double tri_h = side * std::sqrt(3.0) / 2.0; const double cx = pw / 2.0; const double top_y = (ph - tri_h) / 2.0; return {{{cx, top_y}, {cx - side / 2.0, top_y + tri_h}, {cx + side / 2.0, top_y + tri_h}}}; } void draw_mixed_triangle_picker(wxDC& dc, const wxSize& size, const std::array& colours, const std::array& weights, const MixedTriangleTheme& theme) { if (size.GetWidth() <= 0 || size.GetHeight() <= 0) return; const std::array v = mixed_triangle_vertices(size, kTriangleMarginDip); dc.SetBrush(wxBrush(theme.background)); dc.SetPen(*wxTRANSPARENT_PEN); dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight()); const wxColour& c0 = colours[0]; const wxColour& c1 = colours[1]; const wxColour& c2 = colours[2]; const TriCacheKey key{size.GetWidth(), size.GetHeight(), c0.Red(), c0.Green(), c0.Blue(), c1.Red(), c1.Green(), c1.Blue(), c2.Red(), c2.Green(), c2.Blue(), theme.background.Red(), theme.background.Green(), theme.background.Blue(), theme.outline.Red(), theme.outline.Green(), theme.outline.Blue()}; wxBitmap& bmp = tri_cache()[key]; if (!bmp.IsOk()) { bmp = wxBitmap(size.GetWidth(), size.GetHeight(), 24); wxMemoryDC mdc(bmp); mdc.SetBrush(wxBrush(theme.background)); mdc.SetPen(*wxTRANSPARENT_PEN); mdc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight()); const int min_y = int(std::min({v[0].y, v[1].y, v[2].y})); const int max_y = int(std::max({v[0].y, v[1].y, v[2].y})); const int min_x = int(std::min({v[0].x, v[1].x, v[2].x})); const int max_x = int(std::max({v[0].x, v[1].x, v[2].x})); for (int py = min_y; py <= max_y; ++py) { for (int px = min_x; px <= max_x; ++px) { const TriPoint p = {double(px), double(py)}; if (!tri_contains(p, v[0], v[1], v[2])) continue; double w0, w1, w2; tri_barycentric(p, v[0], v[1], v[2], w0, w1, w2); unsigned char mr, mg, mb; if (w0 + w1 > 1e-6) { float t01 = float(w1 / (w0 + w1)); Slic3r::filament_mixer_lerp(c0.Red(), c0.Green(), c0.Blue(), c1.Red(), c1.Green(), c1.Blue(), t01, &mr, &mg, &mb); Slic3r::filament_mixer_lerp(mr, mg, mb, c2.Red(), c2.Green(), c2.Blue(), float(w2), &mr, &mg, &mb); } else { mr = c2.Red(); mg = c2.Green(); mb = c2.Blue(); } mdc.SetPen(wxPen(wxColour(mr, mg, mb))); mdc.DrawPoint(px, py); } } mdc.SetPen(wxPen(theme.outline, 1)); mdc.SetBrush(*wxTRANSPARENT_BRUSH); const wxPoint pts[3] = {{int(v[0].x), int(v[0].y)}, {int(v[1].x), int(v[1].y)}, {int(v[2].x), int(v[2].y)}}; mdc.DrawPolygon(3, pts); mdc.SelectObject(wxNullBitmap); // Keep the cache from growing without bound across DPI/size changes. if (tri_cache().size() > 6) { auto& cache = tri_cache(); cache.erase(cache.begin()); } } dc.DrawBitmap(bmp, 0, 0); // Published-ratio marker (read-only twin of the editor's drag handle). const double w0 = weights[0], w1 = weights[1], w2 = weights[2]; const int hx = int(w0 * v[0].x + w1 * v[1].x + w2 * v[2].x); const int hy = int(w0 * v[0].y + w1 * v[1].y + w2 * v[2].y); dc.SetBrush(*wxWHITE_BRUSH); dc.SetPen(wxPen(theme.ring, dip_px(2))); dc.DrawCircle(hx, hy, dip_px(5)); } void draw_mixed_triangle_labels(wxDC& dc, const wxSize& size, const std::array& weights, const MixedTriangleTheme& theme) { const std::array v = mixed_triangle_vertices(size, kTriangleMarginDip); dc.SetFont(::Label::Body_12); dc.SetTextForeground(theme.label); // "Ratio" title, sitting above the top vertex. const wxString title = _L("Ratio"); dc.DrawText(title, dip_px(2), std::max(0, int(v[0].y - dc.GetTextExtent(title).GetHeight() - dip_px(4)))); for (int i = 0; i < 3; ++i) { const wxString text = wxString::Format("%d%%", int(std::lround(weights[i] * 100.0))); const wxSize tsz = dc.GetTextExtent(text); int lx = int(v[i].x - tsz.GetWidth() / 2.0); int ly = (i == 0) ? int(v[i].y - tsz.GetHeight() - dip_px(4)) : int(v[i].y + dip_px(3)); ly = std::clamp(ly, 0, size.GetHeight() - tsz.GetHeight()); lx = std::clamp(lx, 0, size.GetWidth() - tsz.GetWidth()); dc.DrawText(text, lx, ly); } } }} // namespace Slic3r::GUI