#ifndef libslic3r_Timer_hpp_ #define libslic3r_Timer_hpp_ #include "TriangleMesh.hpp" namespace Slic3r { class TriangleMeshDeal { public: static TriangleMesh smooth_triangle_mesh(const TriangleMesh &mesh,bool& ok); }; } // namespace Slic3r #endif // libslic3r_Timer_hpp_