#ifndef SLIC3R_TEST_UTILS #define SLIC3R_TEST_UTILS #include #include #include #include #include #include #include #if defined(WIN32) || defined(_WIN32) #define PATH_SEPARATOR R"(\)" #else #define PATH_SEPARATOR R"(/)" #endif inline Slic3r::TriangleMesh load_model(const std::string &obj_filename) { Slic3r::TriangleMesh mesh; auto fpath = TEST_DATA_DIR PATH_SEPARATOR + obj_filename; Slic3r::ObjInfo obj_info; std::string message; Slic3r::load_obj(fpath.c_str(), &mesh, obj_info, message); return mesh; } // RAII holder for a unique temporary file path, removed when the guard goes out // of scope so a failing assertion never leaks it. Uses the system temp dir with // a unique name (parallel-safe, cross-platform). The file itself is created by // whoever writes to path()/string(); this only reserves the name and cleans up. class ScopedTemporaryFile { public: explicit ScopedTemporaryFile(const std::string &extension = ".tmp") : m_path(boost::filesystem::temp_directory_path() / boost::filesystem::unique_path("orca-%%%%-%%%%-%%%%" + extension)) {} ~ScopedTemporaryFile() { boost::system::error_code ec; boost::filesystem::remove(m_path, ec); } ScopedTemporaryFile(const ScopedTemporaryFile &) = delete; ScopedTemporaryFile &operator=(const ScopedTemporaryFile &) = delete; const boost::filesystem::path &path() const { return m_path; } std::string string() const { return m_path.string(); } private: boost::filesystem::path m_path; }; // --------------------------------------------------------------------------- // Debug-only test artifacts // // Files a test dumps for inspection: a mesh, an SVG, or any streamable blob such // as a PNG. In debug builds each run writes to a fresh temp folder (path printed // once); the name may include a subfolder (e.g. "marchingsquares/foo.svg"). // --------------------------------------------------------------------------- // Maps name to a path under the run's temp folder, creating any parent dirs // (forward slashes work on Windows). Not gated, so only call it from a // write_debug_* helper or inside an #ifndef NDEBUG block. inline std::string debug_artifact_path(const std::string &name) { static const boost::filesystem::path root = [] { boost::filesystem::path dir = boost::filesystem::temp_directory_path() / boost::filesystem::unique_path("orca-test-artifacts-%%%%-%%%%"); boost::filesystem::create_directories(dir); std::printf("Debug test artifacts will be written to %s\n", dir.string().c_str()); return dir; }(); boost::filesystem::path full = root / name; boost::filesystem::create_directories(full.parent_path()); return full.string(); } // Dump a mesh as OBJ. inline void write_debug_obj(const std::string &name, const Slic3r::TriangleMesh &mesh) { #ifndef NDEBUG mesh.WriteOBJFile(debug_artifact_path(name).c_str()); #else (void) name; (void) mesh; #endif } inline void write_debug_obj(const std::string &name, const indexed_triangle_set &its) { #ifndef NDEBUG its_write_obj(its, debug_artifact_path(name).c_str()); #else (void) name; (void) its; #endif } // Dump a mesh as ASCII STL. inline void write_debug_stl(const std::string &name, const Slic3r::TriangleMesh &mesh) { #ifndef NDEBUG mesh.write_ascii(debug_artifact_path(name).c_str()); #else (void) name; (void) mesh; #endif } // Draw an SVG artifact through a callback that receives the open SVG. Second // overload takes a BoundingBox when the drawing needs one. template inline void write_debug_svg(const std::string &name, Draw &&draw) { #ifndef NDEBUG Slic3r::SVG svg(debug_artifact_path(name)); draw(svg); svg.Close(); #else (void) name; (void) draw; #endif } template inline void write_debug_svg(const std::string &name, const Slic3r::BoundingBox &bbox, Draw &&draw) { #ifndef NDEBUG Slic3r::SVG svg(debug_artifact_path(name), bbox); draw(svg); svg.Close(); #else (void) name; (void) bbox; (void) draw; #endif } // Write a callback's result (e.g. raster.encode(sla::PNGRasterEncoder{})) to an // artifact. operator<< is resolved by ADL at the call site, so this header needn't // include the producer's headers. template inline void write_debug_stream(const std::string &name, Produce &&produce) { #ifndef NDEBUG std::ofstream out(debug_artifact_path(name), std::ios::out | std::ios::binary); out << produce(); #else (void) name; (void) produce; #endif } #endif // SLIC3R_TEST_UTILS