#include "DesignCanvas.hpp" #include "SketchInlineEditor.hpp" #include "GLCanvas3D.hpp" #include "OpenGLManager.hpp" #include "3DBed.hpp" #include "GUI_App.hpp" #include "Plater.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/TriangleMesh.hpp" #include "3DScene.hpp" #include "libslic3r/Config.hpp" #include #include #include #include #include namespace Slic3r { namespace GUI { DesignCanvas::DesignCanvas(wxWindow* parent) : wxPanel() { if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0)) return; m_canvas_widget = OpenGLManager::create_wxglcanvas(*this); if (m_canvas_widget == nullptr) return; m_canvas = new GLCanvas3D(m_canvas_widget, m_bed); m_canvas->set_context(wxGetApp().init_glcontext(*m_canvas_widget)); m_canvas->allow_multisample(OpenGLManager::can_multisample()); m_canvas->set_config(wxGetApp().plater()->config()); m_canvas->set_model(&m_model); // Reuse the editor's shared slicing process: GLCanvas3D::render() (via // _max_bounding_box) dereferences the process when canvas type == View3D. // Passing nullptr segfaults; this mirrors View3D/Preview/AssembleView. m_canvas->set_process(wxGetApp().plater()->get_background_process()); m_canvas->set_type(GLCanvas3D::ECanvasType::CanvasView3D); m_canvas->enable_picking(false); // viewport face/edge picking is custom (TODO) m_canvas->enable_moving(false); m_canvas->enable_gizmos(false); m_canvas->enable_selection(false); // stock volume selection unused; solid highlight is tree-driven m_canvas->enable_main_toolbar(false); m_canvas->enable_select_plate_toolbar(false); m_canvas->enable_assemble_view_toolbar(false); m_canvas->enable_separator_toolbar(false); m_canvas->enable_collapse_toolbar(false); m_canvas->enable_plate_chrome(false); m_canvas->enable_labels(false); m_canvas->set_design_sketch_tool(&m_sketch_tool); m_sketch_tool.on_commit = [this](const SketchProfile& prof, const SketchPlane& pl) { if (m_on_sketch_commit) m_on_sketch_commit(prof, pl); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); }; m_sketch_tool.on_commit_entities = [this](const std::vector& ents, const std::vector& cons, const SketchPlane& pl) { if (m_on_sketch_entities_commit) m_on_sketch_entities_commit(ents, cons, pl); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); }; // Onshape-style in-canvas value editor, floating over the GL canvas. The tool hands // us a screen pixel (device px) + a commit/cancel pair; we convert to logical client // px and wrap the callbacks so each one re-solves and re-renders the viewport. m_inline_editor = std::make_unique(m_canvas_widget); m_sketch_tool.on_inline_edit = [this](wxPoint screen_px, double current, std::function commit, std::function cancel) { if (!m_inline_editor) { if (cancel) cancel(); return; } // The tool hands us canvas device px; convert to logical client px, then to // absolute screen coords for the floating editor frame. const double s = m_canvas_widget ? m_canvas_widget->GetContentScaleFactor() : 1.0; const wxPoint client_pt(int(screen_px.x / s), int(screen_px.y / s)); const wxPoint scr = m_canvas_widget ? m_canvas_widget->ClientToScreen(client_pt) : client_pt; // Freeze the sketch tool while the field is open so a stray click/move on the GL // canvas can't draw under the floating editor; released on commit or cancel. m_sketch_tool.set_inline_busy(true); m_inline_editor->open(scr, current, [this, commit](double v) { m_sketch_tool.set_inline_busy(false); if (commit) commit(v); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } }, [this, cancel]() { m_sketch_tool.set_inline_busy(false); if (cancel) cancel(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } }); }; // Let the tool force-close the field (keep-as-drawn) — polyline right-click/double-click // ends the chain even while a per-segment value field is open. m_sketch_tool.on_inline_dismiss = [this]() { if (m_inline_editor) m_inline_editor->cancel(); }; // Bottom-right viewport HUD: a borderless, non-focusable float label showing the active // tool's current values. Top-level (a child widget is hidden by the GL surface, same as // the inline editor). Fed every frame by the tool's on_readout; empty text hides it. { wxWindow* top = wxGetTopLevelParent(m_canvas_widget); m_hud = new wxFrame(top, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxFRAME_NO_TASKBAR | wxBORDER_NONE | wxFRAME_FLOAT_ON_PARENT | wxSTAY_ON_TOP | wxTRANSPARENT_WINDOW); m_hud->SetBackgroundColour(wxColour(28, 30, 34)); m_hud_label = new wxStaticText(m_hud, wxID_ANY, wxEmptyString); m_hud_label->SetForegroundColour(wxColour(0x46, 0xE0, 0xC8)); // teal, reads on dark bed wxFont f = m_hud_label->GetFont(); f.MakeBold(); m_hud_label->SetFont(f); auto* hs = new wxBoxSizer(wxHORIZONTAL); hs->Add(m_hud_label, 0, wxALL, 6); m_hud->SetSizerAndFit(hs); m_hud->Hide(); } m_sketch_tool.on_readout = [this](const std::string& s) { set_readout(s); }; refresh_bed(); m_canvas->bind_event_handlers(); // The Design GL canvas only receives key events (Esc to exit/enter Select, Ctrl+Z undo) // while it holds keyboard focus. Clicking a side-panel button steals focus, after which // Esc/Ctrl+Z silently do nothing until the viewport is clicked again. Restore focus // whenever the pointer enters the viewport (focus-follows-mouse, standard CAD behaviour). m_canvas_widget->Bind(wxEVT_ENTER_WINDOW, [this](wxMouseEvent& e) { // …but NOT while an inline value field is open: the field floats over the canvas, so // the smallest pointer jiggle re-enters the viewport and would yank focus off the // field (the "no cursor focus on the number, click to focus" bug). if (m_canvas_widget && !m_sketch_tool.inline_busy()) m_canvas_widget->SetFocus(); e.Skip(); }); auto* sizer = new wxBoxSizer(wxVERTICAL); sizer->Add(m_canvas_widget, 1, wxEXPAND); SetSizer(sizer); SetMinSize(wxSize(300, 300)); } DesignCanvas::~DesignCanvas() { if (m_hud) m_hud->Destroy(); delete m_canvas; delete m_canvas_widget; } // Distinct per-body colours (Onshape-style). Body 0 keeps the familiar gold; the rest // cycle through a small saturated palette so coexisting solids read as separate parts. static ColorRGBA body_palette(int body_idx) { static const ColorRGBA kPalette[] = { ColorRGBA(0.86f, 0.66f, 0.20f, 1.0f), // gold ColorRGBA(0.30f, 0.62f, 0.90f, 1.0f), // blue ColorRGBA(0.45f, 0.78f, 0.42f, 1.0f), // green ColorRGBA(0.86f, 0.45f, 0.40f, 1.0f), // coral ColorRGBA(0.70f, 0.52f, 0.86f, 1.0f), // violet ColorRGBA(0.90f, 0.70f, 0.35f, 1.0f), // amber }; const int n = int(sizeof(kPalette) / sizeof(kPalette[0])); return kPalette[((body_idx % n) + n) % n]; } void DesignCanvas::reload(bool keep_view) { m_canvas->reset_volumes(); for (int i = 0; i < (int)m_model.objects.size(); ++i) m_canvas->load_object(m_model, i); const ColorRGBA sel_gold(0.40f, 0.82f, 1.0f, 1.0f); // cyan tint = solid selected const ColorRGBA ghost(0.26f, 0.66f, 1.0f, 0.45f); const auto& volumes = m_canvas->get_volumes().volumes; for (auto* v : volumes) { int obj_idx = v->object_idx(); if (obj_idx == 0) { // Object 0 holds one volume per body — colour each by its body index so // multiple coexisting solids are visually distinct (Onshape per-part colour). const int b = v->volume_idx(); bool hidden = (b >= 0 && b < int(m_body_visible.size())) && !m_body_visible[b]; // Preview-only mode (fillet/chamfer/draft, once a valid target is picked): hide // every base body so only the result ghost is on screen until Confirm. if (m_body_hidden) hidden = true; v->is_active = !hidden; // per-body visibility toggle if (!hidden) { // Selection tint wins; otherwise the per-body override (Color tool) or the // auto palette via body_color(). ColorRGBA c = m_body_selected ? sel_gold : body_color(b); if (m_body_translucent) c.a(0.30f); v->set_color(c); } } else if (obj_idx == 1) { // The ghost is normally a faint blue overlay on the visible body. In preview-only // mode it IS the result (base bodies hidden), so render it opaque so it reads as a // finished solid rather than a see-through hint. v->set_color(m_body_hidden ? ColorRGBA(0.40f, 0.82f, 1.0f, 1.0f) : ghost); } } if (!keep_view) { if (m_first_frame && !m_model.objects.empty()) { m_canvas->select_view("iso"); m_canvas->zoom_to_volumes(); m_first_frame = false; } } m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } void DesignCanvas::set_mesh(const TriangleMesh& mesh) { if (m_model.objects.empty()) { auto* obj = m_model.add_object(); obj->add_volume(mesh); obj->add_instance(); } else { ModelObject* obj = m_model.objects.front(); obj->clear_volumes(); obj->add_volume(mesh); if (obj->instances.empty()) obj->add_instance(); } reload(!m_first_frame); } void DesignCanvas::set_bodies(const std::vector& body_meshes, const std::vector& visible) { // Object 0 carries one GLVolume per body so reload() can colour each distinctly. // Falls back to a single-volume object when there's only one body (identical look // to the old set_mesh path). Picking still uses the combined mesh via set_solid_pick. m_body_visible = visible; // empty => all visible; reload() reads this per volume if (body_meshes.empty()) { clear_mesh(); return; } ModelObject* obj = m_model.objects.empty() ? m_model.add_object() : m_model.objects.front(); obj->clear_volumes(); for (const TriangleMesh& m : body_meshes) obj->add_volume(m); if (obj->instances.empty()) obj->add_instance(); reload(!m_first_frame); } void DesignCanvas::clear_mesh() { if (!m_model.objects.empty()) { m_model.delete_object((size_t)0); reload(true); } } void DesignCanvas::set_preview_mesh(const TriangleMesh& mesh) { // Remove existing ghost (object 1) if present if (m_model.objects.size() > 1) m_model.delete_object((size_t)1); auto* obj = m_model.add_object(); obj->add_volume(mesh); obj->add_instance(); reload(true); } void DesignCanvas::clear_preview() { if (m_model.objects.size() > 1) { m_model.delete_object((size_t)1); reload(true); } } void DesignCanvas::fit_view() { if (m_canvas && !m_model.objects.empty()) { m_canvas->zoom_to_volumes(); m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } } void DesignCanvas::set_view(const std::string& view_name) { if (m_canvas) { m_canvas->select_view(view_name); m_canvas->zoom_to_volumes(); m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } } void DesignCanvas::begin_sketch(const SketchPlane& plane, DesignSketchTool::Mode mode) { m_sketch_tool.begin(plane, mode); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } void DesignCanvas::edit_sketch(const std::vector& entities, const std::vector& constraints, const SketchPlane& plane) { m_sketch_tool.begin_edit(entities, constraints, plane); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } void DesignCanvas::set_sketch_tool(DesignSketchTool::Mode mode) { m_sketch_tool.set_tool(mode); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } void DesignCanvas::set_sketch_construction(bool c) { m_sketch_tool.set_construction(c); } void DesignCanvas::set_sketch_polygon_sides(int n) { m_sketch_tool.set_polygon_sides(n); } void DesignCanvas::set_sketch_polygon_circumscribed(bool c) { m_sketch_tool.set_polygon_circumscribed(c); } void DesignCanvas::finish_sketch() { m_sketch_tool.finish(); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } // Sync the Design bed to the CURRENT printer bed. Done on every tab activation, not just at // construction: the panel is built early (before the active printer profile is fully applied), // so a one-shot read picked up the 200x200 default while the real bed (e.g. 270x270) only // loaded later — leaving the PartPlate grid spilling past the smaller bed quad. void DesignCanvas::refresh_bed() { const DynamicPrintConfig* config = wxGetApp().plater()->config(); if (!config) return; const auto* bed_shape_opt = config->opt("printable_area"); if (!bed_shape_opt) return; double printable_height = 100.0; const auto* ph_opt = config->opt("printable_height"); if (ph_opt) printable_height = ph_opt->value; m_bed.set_shape(bed_shape_opt->values, printable_height, "", false); } bool DesignCanvas::is_sketching() const { return m_sketch_tool.is_active(); } void DesignCanvas::cancel_sketch() { m_sketch_tool.cancel(); if (m_canvas) m_canvas->set_as_dirty(); if (m_canvas_widget) m_canvas_widget->Refresh(); } void DesignCanvas::set_on_sketch_commit(std::function cb) { m_on_sketch_commit = std::move(cb); } void DesignCanvas::set_on_sketch_entities_commit( std::function&, const std::vector&, const SketchPlane&)> cb) { m_on_sketch_entities_commit = std::move(cb); } void DesignCanvas::set_on_segment_drawn(std::function cb) { m_sketch_tool.on_segment_drawn = std::move(cb); } void DesignCanvas::set_on_cursor_metrics(std::function cb) { m_sketch_tool.on_cursor_metrics = std::move(cb); } void DesignCanvas::set_on_solve_state(std::function cb) { m_sketch_tool.on_solve_state = std::move(cb); } void DesignCanvas::apply_segment_length(double len) { m_sketch_tool.apply_segment_length(len); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::keep_segment_as_drawn() { m_sketch_tool.keep_segment_as_drawn(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::set_on_sketch_selection_changed(std::function cb) { m_sketch_tool.on_selection_changed = std::move(cb); } void DesignCanvas::set_on_sketch_face_selected(std::function cb) { m_sketch_tool.on_face_selected = std::move(cb); } void DesignCanvas::set_on_display_sketch_selected(std::function cb) { m_sketch_tool.on_display_sketch_selected = std::move(cb); } std::vector DesignCanvas::selected_loop_entities() const { return m_sketch_tool.selected_loop_entities(); } std::vector> DesignCanvas::region_entity_indices(const std::vector& ents) const { return m_sketch_tool.region_entity_indices(ents); } void DesignCanvas::clear_loop_pick() { m_sketch_tool.clear_display_pick(); } void DesignCanvas::set_solid_pick(const std::vector* bodies, const TriangleMesh* mesh, const std::vector* tri_face, const std::vector* tri_body, const std::vector* visible, const std::vector* xform) { m_color_bodies = bodies; // stable address (m_doc.bodies); reload() reads colour overrides m_sketch_tool.set_solid_pick(bodies, mesh, tri_face, tri_body, visible, xform); } // Effective display colour for a body: per-body override (Color tool) when set, else the // auto body-index palette. body_palette() is the file-static helper defined above reload(). ColorRGBA DesignCanvas::body_color(int body) const { if (m_color_bodies != nullptr && body >= 0 && body < int(m_color_bodies->size()) && (*m_color_bodies)[body].has_color) return (*m_color_bodies)[body].color; return body_palette(body); } void DesignCanvas::begin_move_body(int body, const Vec3d& pivot, const Transform3d& base_xform) { m_sketch_tool.set_move_gizmo(body, pivot, base_xform); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } // llvmpipe: force repaint } void DesignCanvas::clear_move_gizmo() { m_sketch_tool.clear_move_gizmo(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } bool DesignCanvas::moving_body() const { return m_sketch_tool.moving_body(); } void DesignCanvas::set_on_body_move_changed(std::function cb) { m_sketch_tool.on_body_move_changed = std::move(cb); } bool DesignCanvas::begin_fillet_gizmo(const Vec3d& body_centroid, double radius) { const bool ok = m_sketch_tool.set_fillet_gizmo(body_centroid, radius); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } // llvmpipe: force repaint return ok; } void DesignCanvas::clear_fillet_gizmo() { m_sketch_tool.clear_fillet_gizmo(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } bool DesignCanvas::filleting() const { return m_sketch_tool.filleting(); } void DesignCanvas::set_on_fillet_radius_changed(std::function cb) { m_sketch_tool.on_fillet_radius_changed = std::move(cb); } void DesignCanvas::begin_hole_gizmo(const SketchPlane& plane, double x, double y, double diameter, double depth, bool through) { m_sketch_tool.set_hole_gizmo(plane, x, y, diameter, depth, through); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } // llvmpipe: force repaint } void DesignCanvas::set_hole_face_bounds(bool has, double umin, double umax, double vmin, double vmax) { m_sketch_tool.set_hole_face_bounds(has, umin, umax, vmin, vmax); } void DesignCanvas::clear_hole_gizmo() { m_sketch_tool.clear_hole_gizmo(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } bool DesignCanvas::holing() const { return m_sketch_tool.holing(); } void DesignCanvas::set_on_hole_changed(std::function cb) { m_sketch_tool.on_hole_changed = std::move(cb); } void DesignCanvas::begin_thread_gizmo(const SketchPlane& plane, double x, double y, double radius, double height) { m_sketch_tool.set_thread_gizmo(plane, x, y, radius, height); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } // llvmpipe: force repaint } void DesignCanvas::clear_thread_gizmo() { m_sketch_tool.clear_thread_gizmo(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } bool DesignCanvas::threading() const { return m_sketch_tool.threading(); } void DesignCanvas::set_on_thread_changed(std::function cb) { m_sketch_tool.on_thread_changed = std::move(cb); } void DesignCanvas::begin_shell_gizmo(const Vec3d& face_centroid, const Vec3d& inward_dir, double thickness) { m_sketch_tool.set_shell_gizmo(face_centroid, inward_dir, thickness); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } // llvmpipe: force repaint } void DesignCanvas::clear_shell_gizmo() { m_sketch_tool.clear_shell_gizmo(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } bool DesignCanvas::shelling() const { return m_sketch_tool.shelling(); } void DesignCanvas::set_on_shell_thickness_changed(std::function cb) { m_sketch_tool.on_shell_thickness_changed = std::move(cb); } void DesignCanvas::begin_revolve_gizmo(const SketchPlane& plane, const Vec2d& centroid, int axis_sel, double angle, bool flip) { m_sketch_tool.set_revolve_gizmo(plane, centroid, axis_sel, angle, flip); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } // llvmpipe: force repaint } void DesignCanvas::clear_revolve_gizmo() { m_sketch_tool.clear_revolve_gizmo(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } bool DesignCanvas::revolving() const { return m_sketch_tool.revolving(); } void DesignCanvas::set_on_revolve_angle_changed(std::function cb) { m_sketch_tool.on_revolve_angle_changed = std::move(cb); } void DesignCanvas::begin_pattern_gizmo(const SketchPlane& plane, const Vec3d& body_centroid, bool circular, int count, int dir, double spacing, double angle) { m_sketch_tool.set_pattern_gizmo(plane, body_centroid, circular, count, dir, spacing, angle); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } // llvmpipe: force repaint } void DesignCanvas::clear_pattern_gizmo() { m_sketch_tool.clear_pattern_gizmo(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } bool DesignCanvas::patterning() const { return m_sketch_tool.patterning(); } void DesignCanvas::set_on_pattern_changed(std::function cb) { m_sketch_tool.on_pattern_changed = std::move(cb); } void DesignCanvas::set_on_solid_selection_changed(std::function cb) { m_sketch_tool.on_solid_selection_changed = std::move(cb); } void DesignCanvas::set_on_place_on_face(std::function cb) { m_sketch_tool.on_place_on_face = std::move(cb); } void DesignCanvas::select_body(int body) { m_sketch_tool.select_body(body); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } // redraw the overlay (llvmpipe) } void DesignCanvas::set_extrude_gizmo(const SketchPlane& plane, const Vec2d& centroid, double depth, double depth2, bool two_sided, bool flip) { m_sketch_tool.set_extrude_gizmo(plane, centroid, depth, depth2, two_sided, flip); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } // llvmpipe: force repaint } void DesignCanvas::clear_extrude_gizmo() { m_sketch_tool.clear_extrude_gizmo(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::set_on_extrude_depth_changed(std::function cb) { m_sketch_tool.on_extrude_depth_changed = std::move(cb); } void DesignCanvas::set_on_sketch_exit(std::function cb) { m_sketch_tool.on_exit = std::move(cb); } void DesignCanvas::set_on_move_exit(std::function cb) { m_sketch_tool.on_move_exit = std::move(cb); } void DesignCanvas::set_on_undo_redo(std::function cb) { m_sketch_tool.on_undo_redo = std::move(cb); } void DesignCanvas::set_display_sketches(std::vector ds) { m_sketch_tool.set_display_sketches(std::move(ds)); // Direct render: under llvmpipe a scheduled Refresh() often doesn't repaint // unless some other event (e.g. a modal close) forces it, so programmatic // overlay changes (hide/show, re-solve) could leave a stale overlay. if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::set_datum_planes(std::vector planes) { m_sketch_tool.set_datum_planes(std::move(planes)); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } // llvmpipe: force repaint } void DesignCanvas::set_readout(const std::string& text) { if (!m_hud || !m_hud_label || !m_canvas_widget) return; if (text == m_hud_last) return; // only touch the WM on a real change m_hud_last = text; if (text.empty()) { m_hud->Hide(); return; } m_hud_label->SetLabel(wxString::FromUTF8(text)); m_hud->Fit(); // Anchor to the canvas's bottom-right corner with a small margin (screen coords). const wxSize cs = m_canvas_widget->GetClientSize(); const wxSize hs = m_hud->GetSize(); const wxPoint br = m_canvas_widget->ClientToScreen( wxPoint(cs.GetWidth() - hs.GetWidth() - 12, cs.GetHeight() - hs.GetHeight() - 12)); if (!m_hud->IsShown()) m_hud->Show(); // Show before Move (GTK ignores pre-map Move) m_hud->Move(br); m_hud->Raise(); } void DesignCanvas::set_body_highlight(bool on) { if (m_body_selected == on) return; m_body_selected = on; reload(true); // recolours the body volume (selected = cyan tint) } void DesignCanvas::set_body_translucent(bool on) { if (m_body_translucent == on) return; m_body_translucent = on; reload(true); // re-applies object-0 alpha so the solid fades for the fillet preview } void DesignCanvas::set_body_hidden(bool on) { if (m_body_hidden == on) return; m_body_hidden = on; reload(true); // hides/show base bodies + flips the ghost opaque/faint for preview-only mode } void DesignCanvas::delete_selected_sketch_entities() { m_sketch_tool.delete_selected(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::clear_sketch_selection() { m_sketch_tool.clear_selection(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } DesignSketchTool::DimType DesignCanvas::sketch_dimension_kind() const { return m_sketch_tool.dimension_kind(); } double DesignCanvas::sketch_dimension_current() const { return m_sketch_tool.dimension_current(); } void DesignCanvas::apply_sketch_dimension(double v) { m_sketch_tool.apply_dimension(v); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::open_inline_value(double current, std::function commit, std::function cancel) { if (!m_inline_editor || !m_canvas_widget) { if (cancel) cancel(); return; } // Host-driven value entry (committed-feature Constrain path): the trigger is a toolbar // button. Anchor the field OVER the picked geometry (same as the draw-then-edit tools) when // the tool can project it; else fall back to the viewport centre, where the sketch is in // view. GetScreenRect collapses GetClientSize()+ClientToScreen() into one call; if the GL // canvas reports degenerate geometry (transiently, right after a re-layout), fall back to the // always-realised top-level window so the editor never lands in the top-left corner. wxRect r = m_canvas_widget->GetScreenRect(); if (r.GetWidth() <= 1 || r.GetHeight() <= 1) { if (wxWindow* top = wxGetTopLevelParent(m_canvas_widget)) r = top->GetScreenRect(); } wxPoint scr(r.GetLeft() + r.GetWidth() / 2, r.GetTop() + r.GetHeight() / 2); wxPoint anchor; if (m_sketch_tool.constrain_value_anchor(anchor)) { // device px in the canvas viewport const double s = m_canvas_widget->GetContentScaleFactor(); scr = m_canvas_widget->ClientToScreen(wxPoint(int(anchor.x / s), int(anchor.y / s))); } // Freeze the canvas so focus-follows-mouse can't steal keyboard focus off the field — the // same fix the draw-then-edit path uses (cursor focus stays on the field, no pre-click). m_sketch_tool.set_inline_busy(true); m_inline_editor->open(scr, current, [this, commit](double v) { m_sketch_tool.set_inline_busy(false); if (commit) commit(v); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } }, [this, cancel]() { m_sketch_tool.set_inline_busy(false); if (cancel) cancel(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } }); } void DesignCanvas::set_on_dimension_pick_complete(std::function cb) { m_sketch_tool.on_dimension_pick_complete = std::move(cb); } DesignSketchTool::DimType DesignCanvas::pending_dimension_type() const { return m_sketch_tool.pending_dimension_type(); } void DesignCanvas::set_sketch_dimension_value(double v) { m_sketch_tool.set_dimension_value(v); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::cancel_sketch_dimension() { m_sketch_tool.cancel_dimension_value(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::begin_constrain(const SketchProfile& prof, const SketchPlane& plane) { m_sketch_tool.begin_constrain(prof, plane); // The overlay must appear immediately (no mouse move to trigger a repaint); // a direct render() is the proven path under llvmpipe. if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::begin_imported_transform( int feat, const std::vector>>& base_regions, const SketchPlane& plane, const Vec2d& offset, double scale_x, double scale_y) { m_sketch_tool.begin_imported_transform(feat, base_regions, plane, offset, scale_x, scale_y); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::set_on_imported_transform(std::function cb) { m_sketch_tool.on_imported_transform = std::move(cb); } void DesignCanvas::end_constrain() { // cancel() clears m_active + the picked-segment/entity indices, so the // constrain overlay (highlighted picks) disappears on the next render. m_sketch_tool.cancel(); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } bool DesignCanvas::is_constraining() const { return m_sketch_tool.is_constraining(); } bool DesignCanvas::selected_segment(int& a, int& b) const { return m_sketch_tool.selected_segment(a, b); } void DesignCanvas::update_constrain_profile(const std::vector& pts) { m_sketch_tool.set_profile_points(pts); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::begin_constrain_entities(const std::vector& ents, const SketchPlane& plane) { m_sketch_tool.begin_constrain_entities(ents, plane); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } bool DesignCanvas::is_constraining_entities() const { return m_sketch_tool.is_constraining_entities(); } bool DesignCanvas::selected_constrain_entities(int& e0, int& e1) const { return m_sketch_tool.selected_constrain_entities(e0, e1); } int DesignCanvas::selected_constrain_axis() const { return m_sketch_tool.pick2(); } bool DesignCanvas::pick0_point(Vec2d& out) const { return m_sketch_tool.pick0_point(out); } void DesignCanvas::update_constrain_entities(const std::vector& ents) { m_sketch_tool.set_constrain_entities(ents); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::set_constraint_highlight(std::vector entities) { m_sketch_tool.set_constraint_highlight(std::move(entities)); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } void DesignCanvas::set_constraint_glyphs(std::vector cons) { m_sketch_tool.set_constraint_glyphs(std::move(cons)); if (m_canvas) { m_canvas->set_as_dirty(); m_canvas->render(); } } }} // namespace Slic3r::GUI