# Brim Brim is a flat layer printed around a model's base to improve adhesion to the print bed. It is useful for models with small footprints or those prone to warping. ![brim](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/brim/brim.png?raw=true) - [Type](#type) - [Auto](#auto) - [Painted](#painted) - [Outer](#outer) - [Inner](#inner) - [Outer and Inner](#outer-and-inner) - [Mouse Ears](#mouse-ears) - [Ear max angle](#ear-max-angle) - [Ear detection radius](#ear-detection-radius) - [Width](#width) - [Brim-Object Gap](#brim-object-gap) ## Type Controls how the brim is generated on a model's outer and/or inner sides. ### Auto The Auto brim feature computes an optimal brim width by evaluating material properties, part geometry, printing speed, and thermal characteristics. - Model geometry - Uses the model's bounding box to determine dimensions. - Height-to-area ratio: `height/(width²*length)`. - Printing speed - Higher maximum printing speeds generally increase the recommended brim width. - Thermal length - Defined as the diagonal of the model's base. - Reference thermal lengths (material-specific): - ABS, PA-CF, PET-CF: 100 - PC: 40 - TPU: 1000 - Material adhesion coefficient - Default: 1 - PETG/PCTG: 2 - TPU: 0.5 The computed brim width is capped at 20 mm and at 1.5× the thermal length. If the final width is under 5 mm and also less than 1.5× the thermal length, no brim will be generated (width = 0). ### Painted Generates a brim only on areas that have been painted ![toolbar_brimears_dark](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/toolbar_brimears_dark.svg?raw=true) in the Prepare tab . ### Outer Creates a brim around the model's outer perimeter. Easier to remove than an inner brim, but may affect the model's appearance if not removed cleanly. ![brim-outer](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/brim/brim-outer.png?raw=true) ### Inner Creates a brim around inner perimeters. More difficult to remove and less effective than an outer brim and may obscure fine inner details, but it can hide the brim removal seam. ![brim-inner](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/brim/brim-inner.png?raw=true) ### Outer and Inner Creates a brim around both the outer and inner perimeters of the model. This approach combines the **disadvantages** of both brim types, making it more difficult to remove while potentially obscuring fine details but improving overall adhesion. ![brim-outer-inner](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/brim/brim-outer-inner.png?raw=true) > [!TIP] >> Consider using a [raft](support_settings_raft) on complex models/materials. ### Mouse Ears Mouse ears are small, local brim extensions (typically placed near corners and sharp features) that improve bed adhesion and reduce warping while using less material than a full brim. The geometry analysis routine selects candidate locations based on the configured angle threshold and detection radius. ![brim-mouse-ears](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/brim/brim-mouse-ears.png?raw=true) #### Ear max angle Angle threshold (degrees) used to decide where mouse ears may be placed: - 0° — disabled; no mouse ears are generated. - Between 0° and 180° — ears are created at features with local angles sharper (smaller) than the threshold. - 180° — ears are allowed on almost any non-straight feature. #### Ear detection radius The geometry will be decimated before detecting sharp angles. This parameter indicates the minimum length of the deviation for the decimation. 0 to deactivate. ## Width Distance between the model and the outermost brim line. Increasing this value widens the brim, which can improve adhesion but increases material usage. ## Brim-Object Gap Gap between the innermost brim line and the object. Increasing the gap makes the brim easier to remove but reduces its adhesion benefit; very large gaps may eliminate contact and negate the brim's purpose.