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Commits
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ea60911bd3 |
@@ -7297,6 +7297,8 @@ struct Plater::priv
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void undo();
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void undo();
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void redo();
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void redo();
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// True, and tells the user, while a background job is working on the model - see the definition.
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bool undo_redo_blocked_by_job();
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void undo_redo_to(size_t time_to_load);
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void undo_redo_to(size_t time_to_load);
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// BBS: backup
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// BBS: backup
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@@ -14933,8 +14935,25 @@ void Plater::priv::take_snapshot(const std::string& snapshot_name, const UndoRed
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BOOST_LOG_TRIVIAL(info) << "Undo / Redo snapshot taken: " << snapshot_name << ", Undo / Redo stack memory: " << Slic3r::format_memsize_MB(this->undo_redo_stack().memsize()) << log_memory_info();
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BOOST_LOG_TRIVIAL(info) << "Undo / Redo snapshot taken: " << snapshot_name << ", Undo / Redo stack memory: " << Slic3r::format_memsize_MB(this->undo_redo_stack().memsize()) << log_memory_info();
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}
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}
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// A background job holds the model it is working on: it was queued against the geometry as it stood at
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// the time and hands its result back when it finishes. Undoing while it runs restores an older state
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// underneath it, a different transform or a different mesh, and the result then lands on geometry it
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// was never computed for. Undo and redo therefore wait for the job, and say so rather than doing
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// nothing.
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bool Plater::priv::undo_redo_blocked_by_job()
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{
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if (m_worker.is_idle())
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return false;
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notification_manager->push_notification(NotificationType::CustomNotification,
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NotificationManager::NotificationLevel::RegularNotificationLevel,
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_u8L("Cannot undo or redo while an operation is running. Stop it first."));
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return true;
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}
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void Plater::priv::undo()
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void Plater::priv::undo()
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{
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{
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if (this->undo_redo_blocked_by_job())
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return;
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const std::vector<UndoRedo::Snapshot> &snapshots = this->undo_redo_stack().snapshots();
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const std::vector<UndoRedo::Snapshot> &snapshots = this->undo_redo_stack().snapshots();
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auto it_current = std::lower_bound(snapshots.begin(), snapshots.end(), UndoRedo::Snapshot(this->undo_redo_stack().active_snapshot_time()));
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auto it_current = std::lower_bound(snapshots.begin(), snapshots.end(), UndoRedo::Snapshot(this->undo_redo_stack().active_snapshot_time()));
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// BBS: undo-redo until modify record
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// BBS: undo-redo until modify record
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@@ -14952,6 +14971,8 @@ void Plater::priv::undo()
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void Plater::priv::redo()
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void Plater::priv::redo()
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{
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{
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if (this->undo_redo_blocked_by_job())
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return;
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const std::vector<UndoRedo::Snapshot> &snapshots = this->undo_redo_stack().snapshots();
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const std::vector<UndoRedo::Snapshot> &snapshots = this->undo_redo_stack().snapshots();
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auto it_current = std::lower_bound(snapshots.begin(), snapshots.end(), UndoRedo::Snapshot(this->undo_redo_stack().active_snapshot_time()));
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auto it_current = std::lower_bound(snapshots.begin(), snapshots.end(), UndoRedo::Snapshot(this->undo_redo_stack().active_snapshot_time()));
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// BBS: undo-redo until modify record
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// BBS: undo-redo until modify record
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@@ -22808,8 +22829,9 @@ bool Plater::can_copy_to_clipboard() const
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return true;
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return true;
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}
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}
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bool Plater::can_undo() const { return IsShown() && p->is_view3D_shown() && p->undo_redo_stack().has_undo_snapshot(); }
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// The job check keeps the buttons in step with priv::undo()/redo(), which refuse while one runs.
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bool Plater::can_redo() const { return IsShown() && p->is_view3D_shown() && p->undo_redo_stack().has_redo_snapshot(); }
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bool Plater::can_undo() const { return IsShown() && p->is_view3D_shown() && p->m_worker.is_idle() && p->undo_redo_stack().has_undo_snapshot(); }
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bool Plater::can_redo() const { return IsShown() && p->is_view3D_shown() && p->m_worker.is_idle() && p->undo_redo_stack().has_redo_snapshot(); }
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bool Plater::can_reload_from_disk() const { return p->can_reload_from_disk(); }
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bool Plater::can_reload_from_disk() const { return p->can_reload_from_disk(); }
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//BBS
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//BBS
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bool Plater::can_fillcolor() const { return p->can_fillcolor(); }
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bool Plater::can_fillcolor() const { return p->can_fillcolor(); }
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