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https://github.com/OrcaSlicer/OrcaSlicer.git
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4
Commits
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4710ec274f | ||
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019f6677b9 | ||
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561c9e38e0 | ||
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92de8d3eae |
@@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 16 16"><rect x="0.5" y="2.5" width="15" height="11" rx="2.5" style="fill:none;stroke:#949494;stroke-linecap:round;stroke-linejoin:round"/><path d="M6.5 5.5l4.5 2.5-4.5 2.5z" style="fill:none;stroke:#009688;stroke-linecap:round;stroke-linejoin:round"/></svg>
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After Width: | Height: | Size: 334 B |
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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 16 16"><path d="M1.5 2.5h4a2 2 0 0 1 2 2v9a1.5 1.5 0 0 0-1.5-1.5h-4.5zM14.5 2.5h-4a2 2 0 0 0-2 2v9a1.5 1.5 0 0 1 1.5-1.5h4.5z" style="fill:none;stroke:#949494;stroke-linecap:round;stroke-linejoin:round"/><path d="M10.5 5.5h2.5M10.5 7.5h2.5M3 5.5h2.5M3 7.5h2.5" style="fill:none;stroke:#009688;stroke-linecap:round;stroke-linejoin:round"/></svg>
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After Width: | Height: | Size: 421 B |
@@ -3396,6 +3396,8 @@ void GLGizmoTextureDisplacement::ensure_panel_icons()
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"texture_displacement_adjust.svg", "canvas_drag.svg", "texture_displacement_move_up.svg",
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"texture_displacement_move_down.svg", "texture_displacement_drag.svg",
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"texture_displacement_select_all.svg", "texture_displacement_erase_all.svg",
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// Header help links: the video walkthrough and the wiki page.
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"texture_displacement_video_guide.svg", "texture_displacement_wiki.svg",
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};
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std::vector<std::string> paths;
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paths.reserve(names.size());
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@@ -5507,7 +5509,10 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
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const float seg_pad = m_imgui->scaled(0.5f);
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const float seg_w[2] = { ImGui::CalcTextSize(labels[0].c_str()).x + 2.f * seg_pad, ImGui::CalcTextSize(labels[1].c_str()).x + 2.f * seg_pad };
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ImGui::SameLine();
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ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + panel_w - (seg_w[0] + seg_w[1] + gap_s + icon_sm)));
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// Three icons now follow the segmented control (video guide, wiki, dock toggle), each preceded by
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// its own gap - the reserved width has to cover all of them or the cluster runs past the panel edge.
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ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(),
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x0 + panel_w - (seg_w[0] + seg_w[1] + 3.f * (gap_s + icon_sm))));
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// Standard / Pro is a mode, not an option: Standard hides every mesh-preparation control and folds
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// the whole recipe into Bake, Pro shows all of it and hands the ordering to the user.
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@@ -5549,6 +5554,15 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
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ImGui::GetWindowDrawList()->AddRect(seg_min, ImVec2(ImGui::GetItemRectMax().x, seg_min.y + frame_h),
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ImGui::GetColorU32(col_frame), style.FrameRounding);
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ImGui::SameLine(0.f, gap_s);
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if (icon_button(807, "texture_displacement_video_guide.svg", icon_sm, _L("Video guide"),
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_L("Watch the texture displacement walkthrough on YouTube. Opens in your browser.")))
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wxLaunchDefaultBrowser("https://www.youtube.com/watch?v=D7w3tG1kdvE");
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ImGui::SameLine(0.f, gap_s);
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if (icon_button(808, "texture_displacement_wiki.svg", icon_sm, _L("Documentation"),
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_L("Open the texture displacement page of the OrcaSlicer wiki. Opens in your browser.")))
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wxLaunchDefaultBrowser("https://www.orcaslicer.com/wiki/print_prepare/prepare_texture_displacement.html");
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ImGui::SameLine(0.f, gap_s);
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if (icon_button(806, "canvas_drag.svg", icon_sm, m_undocked ? _L("Dock panel") : _L("Undock panel"),
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_L("Detach this panel so it can be dragged anywhere over the 3D view, or dock it back beside "
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