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Author SHA1 Message Date
Hanif Koh 377034104c Keep OBJ Texture Coordinates That Carry a W Component
The vt parser stopped reading the optional third component when texture
coordinates were cut down to u and v, but the check that nothing is left
on the line stayed. A legal "vt u v w" line was therefore rejected and
silently dropped, shifting every later texture index. The w component is
parsed again and discarded.

The texture coordinate stride is now a named constant, OBJ_TEXCOORD_LENGTH,
used by the parser and the importer, so the relative-index rebase cannot
drift from the storage layout again.
2026-09-28 13:00:25 +08:00
Hanif Koh 468fa3be86 Reject DRC Meshes Without Positions or with Invalid Face Indices
load_drc dereferenced the POSITION attribute without checking that the
mesh has one, and trusted the decoded face indices, which the Draco
decoder does not check against the point count. Both now fail the load
cleanly. A failed vertex conversion is treated the same way.

The libslic3r tests link Draco so they can encode the malformed meshes
in-test.
2026-09-28 13:00:25 +08:00
Hanif Koh 824b092a6e Validate OBJ Texture-Coordinate Indices
load_obj read the texture coordinates of a face without checking the
vt index, so a face referencing a vt past the end of the list read out
of bounds and crashed, and a face vertex with no vt read index -1.
Out-of-range or missing indices now fall back to a zero UV. The face
keeps its entry in the per-face UV list, so the following faces stay
aligned, and the geometry loads as before.

Negative (relative) vt indices were also rebased by dividing the float
count by 3, but each vt stores two floats.
2026-09-28 13:00:25 +08:00
16 changed files with 249 additions and 340 deletions
+6 -52
View File
@@ -2116,14 +2116,9 @@ int CLI::run(int argc, char **argv)
// One resolver for the whole run, so presets from the same vendor tree share its load. // One resolver for the whole run, so presets from the same vendor tree share its load.
std::unique_ptr<PresetBundle> system_preset_resolver; std::unique_ptr<PresetBundle> system_preset_resolver;
auto ensure_system_preset_resolver = [&system_preset_resolver]() -> PresetBundle & { auto resolve_preset = [&ensure_cli_preset_bundle, &system_preset_resolver](const std::string &file, DynamicPrintConfig &config,
if (!system_preset_resolver) std::string &config_type, const std::string &config_from,
system_preset_resolver = std::make_unique<PresetBundle>(); bool probe_type, std::string &error) {
return *system_preset_resolver;
};
auto resolve_preset = [&ensure_cli_preset_bundle, &ensure_system_preset_resolver](const std::string &file, DynamicPrintConfig &config,
std::string &config_type, const std::string &config_from,
bool probe_type, std::string &error) {
const auto *inherits = config.option<ConfigOptionString>(BBL_JSON_KEY_INHERITS); const auto *inherits = config.option<ConfigOptionString>(BBL_JSON_KEY_INHERITS);
if (!probe_type && (inherits == nullptr || inherits->value.empty())) if (!probe_type && (inherits == nullptr || inherits->value.empty()))
return true; return true;
@@ -2131,7 +2126,9 @@ int CLI::run(int argc, char **argv)
PresetBundle *bundle = nullptr; PresetBundle *bundle = nullptr;
bool allow_source_manifest = false; bool allow_source_manifest = false;
if (config_from == "system") { if (config_from == "system") {
bundle = &ensure_system_preset_resolver(); if (!system_preset_resolver)
system_preset_resolver = std::make_unique<PresetBundle>();
bundle = system_preset_resolver.get();
allow_source_manifest = true; allow_source_manifest = true;
} else { } else {
bundle = ensure_cli_preset_bundle(error); bundle = ensure_cli_preset_bundle(error);
@@ -3123,49 +3120,6 @@ int CLI::run(int argc, char **argv)
return 0; return 0;
}; };
// A project saved before a printer or process option existed has no value for it. The GUI takes such
// keys from the project's system preset (load_external_preset refreshes every key the project did not
// override), so fill them from there too instead of leaving them to the option default.
// The extruder variant keys describe the project's variant layout and are kept as they are, so an
// older project is not left with a variant list from one layout and ids from another.
auto fill_missing_project_keys = [this, &ensure_system_preset_resolver](const std::string &system_name, Preset::Type type) {
if (system_name.empty())
return;
static const std::set<std::string> skip_keys = {
"inherits", "compatible_printers", "compatible_prints", "compatible_printers_condition", "compatible_prints_condition",
"print_settings_id", "filament_settings_id", "printer_settings_id",
"print_host", "print_host_webui", "printhost_apikey", "printhost_cafile", "printhost_user", "printhost_password", "printhost_port",
"printer_extruder_id", "printer_extruder_variant", "print_extruder_id", "print_extruder_variant", "extruder_variant_list"};
const std::vector<std::string> &options = type == Preset::TYPE_PRINTER ? Preset::printer_options() : Preset::print_options();
// Keys the legacy handler drops on load can never be in a project, so they do not count as missing.
auto dropped_on_load = [](std::string key) {
std::string value;
PrintConfigDef::handle_legacy(key, value);
return key.empty();
};
std::vector<std::string> missing;
for (const std::string &key : options)
if (m_print_config.option(key) == nullptr && skip_keys.count(key) == 0 && !dropped_on_load(key))
missing.push_back(key);
if (missing.empty())
return;
DynamicPrintConfig system_config;
std::string error;
if (!ensure_system_preset_resolver().resolve_system_preset(system_config, type, system_name, config_substitution_rule, error)) {
BOOST_LOG_TRIVIAL(warning) << boost::format("CLI: system preset '%1%' not resolved (%2%); keys missing from the project keep their defaults") % system_name % error;
return;
}
for (const std::string &key : missing)
if (const ConfigOption *opt = system_config.option(key)) {
m_print_config.set_key_value(key, opt->clone());
BOOST_LOG_TRIVIAL(info) << boost::format("CLI: %1% missing from the project, taken from '%2%': %3%") % key % system_name % opt->serialize();
}
};
if (new_printer_name.empty())
fill_missing_project_keys(current_printer_system_name, Preset::TYPE_PRINTER);
if (new_process_name.empty())
fill_missing_project_keys(current_process_system_name, Preset::TYPE_PRINT);
std::vector<std::string>& different_settings = m_print_config.option<ConfigOptionStrings>("different_settings_to_system", true)->values; std::vector<std::string>& different_settings = m_print_config.option<ConfigOptionStrings>("different_settings_to_system", true)->values;
std::vector<std::string>& inherits_group = m_print_config.option<ConfigOptionStrings>("inherits_group", true)->values; std::vector<std::string>& inherits_group = m_print_config.option<ConfigOptionStrings>("inherits_group", true)->values;
inherits_group.resize(filament_count + 2, std::string()); inherits_group.resize(filament_count + 2, std::string());
+21 -8
View File
@@ -48,24 +48,37 @@ bool load_drc(const char *path, TriangleMesh *meshptr)
indexed_triangle_set its; indexed_triangle_set its;
const PointAttribute *const positions = dracoMesh.GetNamedAttribute(GeometryAttribute::POSITION); const PointAttribute *const positions = dracoMesh.GetNamedAttribute(GeometryAttribute::POSITION);
if (positions == nullptr) {
BOOST_LOG_TRIVIAL(error) << "load_drc: the mesh has no POSITION attribute";
return false;
}
size_t num_vertices = positions->size(); size_t num_vertices = positions->size();
its.vertices.reserve(num_vertices); its.vertices.reserve(num_vertices);
for (AttributeValueIndex i(0); i < num_vertices; ++ i) { for (AttributeValueIndex i(0); i < num_vertices; ++ i) {
float pos[3]; float pos[3];
positions->ConvertValue<float>(i, 3, pos); if (!positions->ConvertValue<float>(i, 3, pos)) {
BOOST_LOG_TRIVIAL(error) << "load_drc: invalid vertex position";
return false;
}
its.vertices.emplace_back(pos[0], pos[1], pos[2]); its.vertices.emplace_back(pos[0], pos[1], pos[2]);
} }
// The Draco decoder does not check face indices against the point count.
const uint32_t num_points = dracoMesh.num_points();
size_t num_faces = dracoMesh.num_faces(); size_t num_faces = dracoMesh.num_faces();
its.indices.reserve(num_faces); its.indices.reserve(num_faces);
for (FaceIndex i(0); i < num_faces; ++ i) { for (FaceIndex i(0); i < num_faces; ++ i) {
Mesh::Face face = dracoMesh.face(i); const Mesh::Face &face = dracoMesh.face(i);
stl_triangle_vertex_indices facet;
its.indices.emplace_back( for (int k = 0; k < 3; ++ k) {
positions->mapped_index(face[0]).value(), const size_t vertex_idx = face[k].value() < num_points ? positions->mapped_index(face[k]).value() : num_vertices;
positions->mapped_index(face[1]).value(), if (vertex_idx >= num_vertices) {
positions->mapped_index(face[2]).value() BOOST_LOG_TRIVIAL(error) << "load_drc: invalid vertex index";
); return false;
}
facet[k] = static_cast<int>(vertex_idx);
}
its.indices.emplace_back(facet);
} }
*meshptr = TriangleMesh(std::move(its)); *meshptr = TriangleMesh(std::move(its));
+9 -4
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@@ -166,10 +166,15 @@ bool load_obj(const char *path, TriangleMesh *meshptr, ObjInfo& obj_info, std::s
obj_info.uv_map_pngs[face_index] = png_name; obj_info.uv_map_pngs[face_index] = png_name;
} }
if (data.textureCoordinates.size() > 0) { if (data.textureCoordinates.size() > 0) {
Vec2f uv0(data.textureCoordinates[uvs[0] * 2], data.textureCoordinates[uvs[0] * 2 + 1]); // A face vertex may omit vt or reference a missing one. Fall back to (0, 0) rather than
Vec2f uv1(data.textureCoordinates[uvs[1] * 2], data.textureCoordinates[uvs[1] * 2 + 1]); // skipping the face, so obj_info.uvs stays aligned with the face indices.
Vec2f uv2(data.textureCoordinates[uvs[2] * 2], data.textureCoordinates[uvs[2] * 2 + 1]); const int uv_count = static_cast<int>(data.textureCoordinates.size() / OBJ_TEXCOORD_LENGTH);
std::array<Vec2f, 3> uv_array{uv0, uv1, uv2}; auto uv_at = [&data, uv_count](int idx) -> Vec2f {
if (idx < 0 || idx >= uv_count)
return Vec2f::Zero();
return Vec2f(data.textureCoordinates[idx * OBJ_TEXCOORD_LENGTH], data.textureCoordinates[idx * OBJ_TEXCOORD_LENGTH + 1]);
};
std::array<Vec2f, 3> uv_array{uv_at(uvs[0]), uv_at(uvs[1]), uv_at(uvs[2])};
obj_info.uvs.emplace_back(uv_array); obj_info.uvs.emplace_back(uv_array);
} }
obj_info.face_colors.emplace_back(face_color); obj_info.face_colors.emplace_back(face_color);
+4 -5
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@@ -51,19 +51,18 @@ static bool obj_parseline(const char *line, ObjData &data)
line = endptr; line = endptr;
EATWS(); EATWS();
} }
/*double w = 0; // The optional w is accepted but not stored: only u and v are used.
if (*line != 0) { if (*line != 0) {
w = strtod(line, &endptr); strtod(line, &endptr);
if (endptr == 0 || (*endptr != ' ' && *endptr != '\t' && *endptr != 0)) if (endptr == 0 || (*endptr != ' ' && *endptr != '\t' && *endptr != 0))
return false; return false;
line = endptr; line = endptr;
EATWS(); EATWS();
}*/ }
if (*line != 0) if (*line != 0)
return false; return false;
data.textureCoordinates.push_back((float)u); data.textureCoordinates.push_back((float)u);
data.textureCoordinates.push_back((float)v); data.textureCoordinates.push_back((float)v);
//data.textureCoordinates.push_back((float)w);
break; break;
} }
case 'n': case 'n':
@@ -245,7 +244,7 @@ static bool obj_parseline(const char *line, ObjData &data)
else else
-- vertex.normalIdx; -- vertex.normalIdx;
if (vertex.textureCoordIdx < 0) if (vertex.textureCoordIdx < 0)
vertex.textureCoordIdx += (int)data.textureCoordinates.size() / 3; vertex.textureCoordIdx += (int)data.textureCoordinates.size() / OBJ_TEXCOORD_LENGTH;
else else
-- vertex.textureCoordIdx; -- vertex.textureCoordIdx;
data.vertices.push_back(vertex); data.vertices.push_back(vertex);
+2 -1
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@@ -92,6 +92,7 @@ inline bool operator==(const ObjSmoothingGroup &v1, const ObjSmoothingGroup &v2)
} }
#define OBJ_VERTEX_COLOR_ALPHA 6 #define OBJ_VERTEX_COLOR_ALPHA 6
#define OBJ_VERTEX_LENGTH 7 // x, y, z, color_x,color_y,color_z,color_w #define OBJ_VERTEX_LENGTH 7 // x, y, z, color_x,color_y,color_z,color_w
#define OBJ_TEXCOORD_LENGTH 2 // u, v
#define ONE_FACE_SIZE 4//ONE_FACE format: f 8/4/6 7/3/6 6/2/6 -1/-1/-1 #define ONE_FACE_SIZE 4//ONE_FACE format: f 8/4/6 7/3/6 6/2/6 -1/-1/-1
struct ObjData { struct ObjData {
// Version of the data structure for load / store in the private binary format. // Version of the data structure for load / store in the private binary format.
@@ -100,7 +101,7 @@ struct ObjData {
// x, y, z, color_x,color_y,color_z,color_w // x, y, z, color_x,color_y,color_z,color_w
std::vector<float> coordinates; std::vector<float> coordinates;
bool has_vertex_color{false}; bool has_vertex_color{false};
// u, v, w // u, v
std::vector<float> textureCoordinates; std::vector<float> textureCoordinates;
// x, y, z // x, y, z
std::vector<float> normals; std::vector<float> normals;
+6 -45
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@@ -575,20 +575,18 @@ bool PresetBundle::resolve_preset_config(DynamicPrintConfig &config, Preset::Typ
const PresetBundle *PresetBundle::load_source_vendor(const boost::filesystem::path &root_dir, const PresetBundle *PresetBundle::load_source_vendor(const boost::filesystem::path &root_dir,
const std::string &vendor_id, const std::string &vendor_id,
ForwardCompatibilitySubstitutionRule compatibility_rule, ForwardCompatibilitySubstitutionRule compatibility_rule,
std::string &error, bool allow_cache) std::string &error)
{ {
auto key = std::make_tuple(root_dir.string(), vendor_id, compatibility_rule, allow_cache); auto key = std::make_tuple(root_dir.string(), vendor_id, compatibility_rule);
if (auto it = m_source_vendor_bundles.find(key); it != m_source_vendor_bundles.end()) if (auto it = m_source_vendor_bundles.find(key); it != m_source_vendor_bundles.end())
return it->second.get(); return it->second.get();
// The library loads with no base of its own, so the tree a vendor inherits from // The library loads with no base of its own, so the tree a vendor inherits from
// is the same one that resolves the library's own presets. // is the same one that resolves the library's own presets.
const std::string library_file = std::string(ORCA_FILAMENT_LIBRARY); const PresetBundle *library = nullptr;
const PresetBundle *library = nullptr;
if (vendor_id != ORCA_FILAMENT_LIBRARY && if (vendor_id != ORCA_FILAMENT_LIBRARY &&
(boost::filesystem::is_regular_file(root_dir / (library_file + ".json")) || boost::filesystem::is_regular_file(root_dir / (std::string(ORCA_FILAMENT_LIBRARY) + ".json"))) {
(allow_cache && boost::filesystem::is_regular_file(root_dir / (library_file + ".opc"))))) { library = load_source_vendor(root_dir, ORCA_FILAMENT_LIBRARY, compatibility_rule, error);
library = load_source_vendor(root_dir, ORCA_FILAMENT_LIBRARY, compatibility_rule, error, allow_cache);
if (library == nullptr) { if (library == nullptr) {
error = "OrcaFilamentLibrary contains invalid presets"; error = "OrcaFilamentLibrary contains invalid presets";
return nullptr; return nullptr;
@@ -597,7 +595,7 @@ const PresetBundle *PresetBundle::load_source_vendor(const boost::filesystem::pa
auto bundle = std::make_unique<PresetBundle>(); auto bundle = std::make_unique<PresetBundle>();
bundle->m_preserve_vendor_source_paths = true; bundle->m_preserve_vendor_source_paths = true;
bundle->load_vendor_configs_from_json(root_dir.string(), vendor_id, LoadSystem, compatibility_rule, library, allow_cache); bundle->load_vendor_configs_from_json(root_dir.string(), vendor_id, LoadSystem, compatibility_rule, library, false);
if (bundle->error_count() != 0) { if (bundle->error_count() != 0) {
error = "Vendor bundle contains invalid presets"; error = "Vendor bundle contains invalid presets";
return nullptr; return nullptr;
@@ -640,43 +638,6 @@ bool PresetBundle::resolve_preset_config_type(DynamicPrintConfig &config, Preset
return true; return true;
} }
bool PresetBundle::resolve_system_preset(DynamicPrintConfig &config, Preset::Type type, const std::string &name,
ForwardCompatibilitySubstitutionRule compatibility_rule, std::string &error)
{
const std::string vendor_id = find_preset_vendor(name, type);
if (vendor_id.empty()) {
error = "No vendor lists the preset";
return false;
}
// Release builds ship a vendor as its preset cache alone, without the profile JSONs.
auto installed = [&vendor_id](const fs::path &root) {
return fs::is_regular_file(root / (vendor_id + ".json")) || fs::is_regular_file(root / (vendor_id + ".opc"));
};
fs::path root_dir = fs::path(data_dir()) / PRESET_SYSTEM_DIR;
if (!installed(root_dir))
root_dir = fs::path(resources_dir()) / PRESET_PROFILES_DIR;
const bool cache_only = !fs::is_regular_file(root_dir / (vendor_id + ".json"));
try {
const PresetBundle *vendor = load_source_vendor(root_dir, vendor_id, compatibility_rule, error, cache_only);
if (vendor == nullptr)
return false;
const PresetCollection &collection = type == Preset::TYPE_PRINTER ? vendor->printers :
type == Preset::TYPE_PRINT ? vendor->prints : vendor->filaments;
const Preset *preset = collection.find_preset(name, false);
if (preset == nullptr) {
error = "Preset was not found in its vendor bundle";
return false;
}
config = preset->config;
} catch (const std::exception &ex) {
error = ex.what();
return false;
}
error.clear();
return true;
}
PresetBundle::PresetBundle(const PresetBundle &rhs) PresetBundle::PresetBundle(const PresetBundle &rhs)
{ {
*this = rhs; *this = rhs;
+2 -7
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@@ -273,10 +273,6 @@ public:
const std::string &source_file, const std::string &source_file,
ForwardCompatibilitySubstitutionRule compatibility_rule, ForwardCompatibilitySubstitutionRule compatibility_rule,
std::string &error, bool allow_source_manifest = true); std::string &error, bool allow_source_manifest = true);
// Resolve a system preset by name. The vendor tree is read from data_dir()/system when installed
// there, as the GUI reads it, and from the bundled profiles otherwise.
bool resolve_system_preset(DynamicPrintConfig &config, Preset::Type type, const std::string &name,
ForwardCompatibilitySubstitutionRule compatibility_rule, std::string &error);
// Load selections (current print, current filaments, current printer) from config.ini // Load selections (current print, current filaments, current printer) from config.ini
// This is done just once on application start up. // This is done just once on application start up.
@@ -667,14 +663,13 @@ private:
// Vendor trees loaded by resolve_preset_config's manifest path, so every preset // Vendor trees loaded by resolve_preset_config's manifest path, so every preset
// resolved through this bundle shares one load per source root and vendor. The // resolved through this bundle shares one load per source root and vendor. The
// filament library is one such tree, shared by every vendor under its root. // filament library is one such tree, shared by every vendor under its root.
// A tree read from its preset cache is kept apart: its presets carry no source file. std::map<std::tuple<std::string, std::string, ForwardCompatibilitySubstitutionRule>, std::unique_ptr<PresetBundle>>
std::map<std::tuple<std::string, std::string, ForwardCompatibilitySubstitutionRule, bool>, std::unique_ptr<PresetBundle>>
m_source_vendor_bundles; m_source_vendor_bundles;
const PresetBundle *load_source_vendor(const boost::filesystem::path &root_dir, const PresetBundle *load_source_vendor(const boost::filesystem::path &root_dir,
const std::string &vendor_id, const std::string &vendor_id,
ForwardCompatibilitySubstitutionRule compatibility_rule, ForwardCompatibilitySubstitutionRule compatibility_rule,
std::string &error, bool allow_cache = false); std::string &error);
// Orca: validation only - flag any printer with two or more compatible // Orca: validation only - flag any printer with two or more compatible
// filament presets sharing one filament_id (ambiguous AMS subtype match). // filament presets sharing one filament_id (ambiguous AMS subtype match).
+1 -6
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@@ -34,10 +34,6 @@ static const char* Segments_Vertex_Shader =
// ORCA: 0 during the shadow caster pass - the bias below shifts eye_position but not // ORCA: 0 during the shadow caster pass - the bias below shifts eye_position but not
// world_position, so the caster would write a depth the receiver never looks up. // world_position, so the caster would write a depth the receiver never looks up.
"uniform float bias_scale;\n" "uniform float bias_scale;\n"
// draw the instances last to first, top layers before the ones they hide, so that early depth
// rejection discards most of the hidden fragments; set when the camera looks down on the print
"uniform int reverse_order;\n"
"uniform int instance_count;\n"
"in int vertex_id;\n" "in int vertex_id;\n"
"out vec3 color;\n" "out vec3 color;\n"
"// ORCA: realistic view - the light the shadow map is able to block, kept apart from the\n" "// ORCA: realistic view - the light the shadow map is able to block, kept apart from the\n"
@@ -63,8 +59,7 @@ static const char* Segments_Vertex_Shader =
" return top_diffuse + front_diffuse + top_specular;\n" " return top_diffuse + front_diffuse + top_specular;\n"
"}\n" "}\n"
"void main() {\n" "void main() {\n"
" int instance = (reverse_order != 0) ? instance_count - 1 - gl_InstanceID : gl_InstanceID;\n" " int id_a = int(texelFetch(segment_index_tex, gl_InstanceID).r);\n"
" int id_a = int(texelFetch(segment_index_tex, instance).r);\n"
" int id_b = id_a + 1;\n" " int id_b = id_a + 1;\n"
" vec3 pos_a = texelFetch(position_tex, id_a).xyz;\n" " vec3 pos_a = texelFetch(position_tex, id_a).xyz;\n"
" vec3 pos_b = texelFetch(position_tex, id_b).xyz;\n" " vec3 pos_b = texelFetch(position_tex, id_b).xyz;\n"
-11
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@@ -763,8 +763,6 @@ void ViewerImpl::init(const std::string& opengl_context_version)
m_uni_segments_height_width_angle_tex_id = glGetUniformLocation(m_segments_shader_id, "height_width_angle_tex"); m_uni_segments_height_width_angle_tex_id = glGetUniformLocation(m_segments_shader_id, "height_width_angle_tex");
m_uni_segments_colors_tex_id = glGetUniformLocation(m_segments_shader_id, "color_tex"); m_uni_segments_colors_tex_id = glGetUniformLocation(m_segments_shader_id, "color_tex");
m_uni_segments_segment_index_tex_id = glGetUniformLocation(m_segments_shader_id, "segment_index_tex"); m_uni_segments_segment_index_tex_id = glGetUniformLocation(m_segments_shader_id, "segment_index_tex");
m_uni_segments_reverse_order_id = glGetUniformLocation(m_segments_shader_id, "reverse_order");
m_uni_segments_instance_count_id = glGetUniformLocation(m_segments_shader_id, "instance_count");
// ORCA: realistic view // ORCA: realistic view
m_uni_segments_shadow_map_id = glGetUniformLocation(m_segments_shader_id, "shadow_map"); m_uni_segments_shadow_map_id = glGetUniformLocation(m_segments_shader_id, "shadow_map");
m_uni_segments_shadow_light_vp_id = glGetUniformLocation(m_segments_shader_id, "shadow_light_vp"); m_uni_segments_shadow_light_vp_id = glGetUniformLocation(m_segments_shader_id, "shadow_light_vp");
@@ -2092,15 +2090,6 @@ void ViewerImpl::render_segments(const Mat4x4& view_matrix, const Mat4x4& projec
glsafe(glUniformMatrix4fv(m_uni_segments_view_matrix_id, 1, GL_FALSE, view_matrix.data())); glsafe(glUniformMatrix4fv(m_uni_segments_view_matrix_id, 1, GL_FALSE, view_matrix.data()));
glsafe(glUniformMatrix4fv(m_uni_segments_projection_matrix_id, 1, GL_FALSE, projection_matrix.data())); glsafe(glUniformMatrix4fv(m_uni_segments_projection_matrix_id, 1, GL_FALSE, projection_matrix.data()));
glsafe(glUniform3fv(m_uni_segments_camera_position_id, 1, camera_position.data())); glsafe(glUniform3fv(m_uni_segments_camera_position_id, 1, camera_position.data()));
// The segments come in print order, bottom layer first. Seen from above, that is back to front,
// and every hidden fragment is shaded before the one that covers it. Drawing them last to first
// lets the depth test reject the hidden ones instead. The camera looks down when the world's
// up axis points towards it, which is the view matrix's (2, 2) entry being positive.
const bool top_down = !m_rendering_shadow_casters && view_matrix[10] > 0.0f;
glsafe(glUniform1i(m_uni_segments_reverse_order_id, top_down ? 1 : 0));
#ifndef ENABLE_OPENGL_ES
glsafe(glUniform1i(m_uni_segments_instance_count_id, static_cast<int>(m_enabled_segments_count)));
#endif // ENABLE_OPENGL_ES
// ORCA: realistic view. The depth pass writes the map it would otherwise read, so it shades // ORCA: realistic view. The depth pass writes the map it would otherwise read, so it shades
// with the lookup off. // with the lookup off.
glsafe(glUniform1i(m_uni_segments_shadow_map_id, m_shadow_map_texture_unit)); glsafe(glUniform1i(m_uni_segments_shadow_map_id, m_shadow_map_texture_unit));
-2
View File
@@ -362,8 +362,6 @@ private:
int m_uni_segments_height_width_angle_tex_id{ -1 }; int m_uni_segments_height_width_angle_tex_id{ -1 };
int m_uni_segments_colors_tex_id{ -1 }; int m_uni_segments_colors_tex_id{ -1 };
int m_uni_segments_segment_index_tex_id{ -1 }; int m_uni_segments_segment_index_tex_id{ -1 };
int m_uni_segments_reverse_order_id{ -1 };
int m_uni_segments_instance_count_id{ -1 };
int m_uni_segments_shadow_map_id{ -1 }; int m_uni_segments_shadow_map_id{ -1 };
int m_uni_segments_shadow_light_vp_id{ -1 }; int m_uni_segments_shadow_light_vp_id{ -1 };
int m_uni_segments_shadow_intensity_id{ -1 }; int m_uni_segments_shadow_intensity_id{ -1 };
-8
View File
@@ -15,11 +15,3 @@ set_tests_properties(cli_strict_mode PROPERTIES
LABELS "CLI;RequiresApp" LABELS "CLI;RequiresApp"
SKIP_RETURN_CODE 77 SKIP_RETURN_CODE 77
TIMEOUT 900) TIMEOUT 900)
add_test(NAME cli_project_missing_keys
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/test_cli_project_missing_keys.sh $<TARGET_FILE:OrcaSlicer> ${ORCA_CLI_TEST_PYTHON}
${CMAKE_SOURCE_DIR}/resources/profiles/BBL)
set_tests_properties(cli_project_missing_keys PROPERTIES
LABELS "CLI;RequiresApp"
SKIP_RETURN_CODE 77
TIMEOUT 900)
@@ -1,89 +0,0 @@
#!/usr/bin/env bash
# End-to-end check that the CLI fills settings missing from a project from the project's system presets.
#
# A project saved before an option existed has no value for it. The GUI takes such keys from the
# project's system printer and process presets, not from the option defaults, and the CLI must slice
# the project with the same values. A project is exported from the shipped Bambu Lab P1S presets, one
# printer key and one process key are removed from it, one kept key is changed, and it is sliced again.
#
# usage: test_cli_project_missing_keys.sh <orca-slicer binary> <python3> <resources/profiles/BBL>
set -u
BIN="${1:-}"
PY="${2:-python3}"
PROFILES="${3:-}"
# 77 is the test's SKIP_RETURN_CODE.
[ -x "$BIN" ] || { echo "SKIP: orca-slicer binary not found: $BIN"; exit 77; }
[ -d "$PROFILES" ] || { echo "FAIL: profiles directory not found: $PROFILES"; exit 1; }
WORK="$(mktemp -d "${TMPDIR:-/tmp}/orca-cli-missing-keys.XXXXXX")"
trap 'rm -rf "$WORK"' EXIT
"$PY" - "$WORK/cube.stl" <<'EOF'
import sys
v = [(x, y, z) for z in (0, 10) for y in (0, 10) for x in (0, 10)]
with open(sys.argv[1], "w") as f:
f.write("solid cube\n")
for a, b, c, d in ((0, 2, 3, 1), (4, 5, 7, 6), (0, 1, 5, 4), (2, 6, 7, 3), (0, 4, 6, 2), (1, 3, 7, 5)):
for tri in ((v[a], v[b], v[c]), (v[a], v[c], v[d])):
f.write("facet normal 0 0 0\nouter loop\n")
for p in tri:
f.write("vertex %g %g %g\n" % p)
f.write("endloop\nendfacet\n")
f.write("endsolid cube\n")
EOF
# slice <tag> <input> [option...]: slice into $WORK/<tag>/out.3mf with a fresh data directory.
slice() {
local out="$WORK/$1" input="$2"; shift 2
mkdir -p "$out"
timeout 300 "$BIN" --datadir "$out/datadir" "$@" --slice 0 --outputdir "$out" --export-3mf out.3mf "$input" \
> "$out/log" 2>&1 || { echo "FAIL: $1: orca-slicer exited $?"; tail -n 40 "$out/log"; exit 1; }
}
slice base "$WORK/cube.stl" \
--load-settings "$PROFILES/machine/Bambu Lab P1S 0.4 nozzle.json;$PROFILES/process/0.20mm Standard @BBL X1C.json" \
--load-filaments "$PROFILES/filament/Bambu PLA Basic @BBL P1S 0.4 nozzle.json"
# The removed keys, with their option defaults from PrintConfig.cpp, and a kept key with a new value.
"$PY" - "$WORK/base/out.3mf" "$WORK/old.3mf" <<'EOF' || exit $?
import json, sys, zipfile
src, dst = sys.argv[1], sys.argv[2]
missing = {"extruder_clearance_dist_to_rod": "40", "sparse_infill_density": "20%"}
with zipfile.ZipFile(src) as zin, zipfile.ZipFile(dst, "w", zipfile.ZIP_DEFLATED) as zout:
for item in zin.infolist():
data = zin.read(item.filename)
if item.filename == "Metadata/project_settings.config":
config = json.loads(data)
for key, default in missing.items():
if config[key] == default:
print("SKIP: %s is %s in the system preset, the option default, so the test cannot tell them apart" % (key, default))
sys.exit(77)
expected = {key: config.pop(key) for key in missing}
expected["wall_loops"] = str(int(config["wall_loops"]) + 1)
config["wall_loops"] = expected["wall_loops"]
data = json.dumps(config, indent=4)
zout.writestr(item, data)
with open(dst + ".expected.json", "w") as f:
json.dump(expected, f)
EOF
slice project "$WORK/old.3mf"
"$PY" - "$WORK/project/out.3mf" "$WORK/old.3mf.expected.json" <<'EOF'
import json, sys, zipfile
with zipfile.ZipFile(sys.argv[1]) as z:
config = json.loads(z.read("Metadata/project_settings.config"))
with open(sys.argv[2]) as f:
expected = json.load(f)
errors = ["%s is %r, want %r" % (key, config.get(key), want) for key, want in expected.items() if config.get(key) != want]
for e in errors:
print("FAIL: " + e)
sys.exit(1 if errors else 0)
EOF
status=$?
[ "$status" -eq 0 ] || { tail -n 40 "$WORK/project/log"; exit 1; }
echo "PASS"
+5 -1
View File
@@ -14,6 +14,7 @@ add_executable(${_TEST_NAME}_tests
test_clipper_utils.cpp test_clipper_utils.cpp
test_config.cpp test_config.cpp
test_config_variant_expansion.cpp test_config_variant_expansion.cpp
test_drc.cpp
test_toolordering_nozzle_group.cpp test_toolordering_nozzle_group.cpp
test_preset_bundle_loading.cpp test_preset_bundle_loading.cpp
test_preset_setting_id.cpp test_preset_setting_id.cpp
@@ -32,6 +33,7 @@ add_executable(${_TEST_NAME}_tests
test_mutable_priority_queue.cpp test_mutable_priority_queue.cpp
test_minimum_spanning_tree.cpp test_minimum_spanning_tree.cpp
test_nozzle_volume_type.cpp test_nozzle_volume_type.cpp
test_obj.cpp
test_step.cpp test_step.cpp
test_stl.cpp test_stl.cpp
test_triangle_selector.cpp test_triangle_selector.cpp
@@ -67,7 +69,9 @@ if (TARGET OpenVDB::openvdb)
target_sources(${_TEST_NAME}_tests PRIVATE test_hollowing.cpp) target_sources(${_TEST_NAME}_tests PRIVATE test_hollowing.cpp)
endif() endif()
target_link_libraries(${_TEST_NAME}_tests test_common libslic3r Catch2::Catch2WithMain) # libslic3r links Draco privately; test_drc.cpp encodes its own fixtures.
find_package(Draco REQUIRED)
target_link_libraries(${_TEST_NAME}_tests test_common libslic3r draco::draco Catch2::Catch2WithMain)
target_include_directories(${_TEST_NAME}_tests PRIVATE ${CMAKE_SOURCE_DIR}/src) target_include_directories(${_TEST_NAME}_tests PRIVATE ${CMAKE_SOURCE_DIR}/src)
set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests") set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests")
+71
View File
@@ -0,0 +1,71 @@
#include <catch2/catch_all.hpp>
#include "libslic3r/Format/DRC.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include <boost/nowide/fstream.hpp>
#include <draco/compression/encode.h>
#include <draco/mesh/mesh.h>
#include "test_utils.hpp"
using namespace Slic3r;
namespace {
// Encodes one triangle whose vertices carry a single attribute of the given type.
// The decoder accepts both a mesh without POSITION and a face index past the point count.
void write_drc_triangle(const std::string &path, draco::GeometryAttribute::Type attribute_type, uint32_t second_point)
{
draco::Mesh mesh;
mesh.set_num_points(3);
draco::GeometryAttribute attribute;
attribute.Init(attribute_type, nullptr, 3, draco::DT_FLOAT32, false, sizeof(float) * 3, 0);
const int attribute_id = mesh.AddAttribute(attribute, true, 3);
const float points[3][3] = {{0, 0, 0}, {1, 0, 0}, {0, 1, 0}};
for (int i = 0; i < 3; ++i)
mesh.attribute(attribute_id)->SetAttributeValue(draco::AttributeValueIndex(i), points[i]);
draco::Mesh::Face face;
face[0] = draco::PointIndex(0);
face[1] = draco::PointIndex(second_point);
face[2] = draco::PointIndex(2);
mesh.AddFace(face);
draco::Encoder encoder;
encoder.SetEncodingMethod(draco::MESH_SEQUENTIAL_ENCODING);
draco::EncoderBuffer buffer;
REQUIRE(encoder.EncodeMeshToBuffer(mesh, &buffer).ok());
boost::nowide::ofstream out(path, std::ios::binary);
out.write(buffer.data(), static_cast<std::streamsize>(buffer.size()));
}
} // namespace
TEST_CASE("A Draco triangle with positions loads", "[DRC]")
{
ScopedTemporaryFile drc(".drc");
write_drc_triangle(drc.string(), draco::GeometryAttribute::POSITION, 1);
TriangleMesh mesh;
REQUIRE(load_drc(drc.string().c_str(), &mesh));
CHECK(mesh.facets_count() == 1);
}
TEST_CASE("A Draco mesh without a POSITION attribute fails to load", "[DRC][Regression]")
{
ScopedTemporaryFile drc(".drc");
write_drc_triangle(drc.string(), draco::GeometryAttribute::GENERIC, 1);
TriangleMesh mesh;
CHECK_FALSE(load_drc(drc.string().c_str(), &mesh));
}
TEST_CASE("A Draco face referencing a missing point fails to load", "[DRC][Regression]")
{
ScopedTemporaryFile drc(".drc");
write_drc_triangle(drc.string(), draco::GeometryAttribute::POSITION, 200);
TriangleMesh mesh;
CHECK_FALSE(load_drc(drc.string().c_str(), &mesh));
}
+122
View File
@@ -0,0 +1,122 @@
#include <catch2/catch_all.hpp>
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/Format/OBJ.hpp"
#include <boost/nowide/fstream.hpp>
#include "test_utils.hpp"
using namespace Slic3r;
using Catch::Matchers::WithinAbs;
namespace {
struct LoadedObj
{
bool ok{false};
TriangleMesh mesh;
ObjInfo info;
};
// A tetrahedron with a material and two texture coordinates, (0.25, 0.5) and (0.75, 1).
// Only the first face and the vt lines are varied; the other three faces reference vt 1.
LoadedObj load_textured_tetrahedron(const std::string &first_face, const std::string &vts = "vt 0.25 0.5\nvt 0.75 1\n")
{
ScopedTemporaryFile obj(".obj");
ScopedTemporaryFile mtl(".mtl");
{
boost::nowide::ofstream out(mtl.string());
out << "newmtl a\nKd 1 0 0\n";
}
{
boost::nowide::ofstream out(obj.string());
out << "mtllib " << mtl.path().filename().string() << "\n"
<< "v 0 0 0\nv 10 0 0\nv 0 10 0\nv 0 0 10\n"
<< vts
<< "usemtl a\n"
<< first_face << "\n"
<< "f 1/1 2/1 4/1\nf 1/1 4/1 3/1\nf 2/1 3/1 4/1\n";
}
LoadedObj loaded;
std::string message;
loaded.ok = load_obj(obj.string().c_str(), &loaded.mesh, loaded.info, message);
return loaded;
}
} // namespace
TEST_CASE("An out-of-range texture index falls back to a zero UV and keeps the geometry", "[OBJ][Regression]")
{
const LoadedObj loaded = load_textured_tetrahedron("f 1/1000000000 3/1 2/1");
REQUIRE(loaded.ok);
CHECK(loaded.mesh.facets_count() == 4);
REQUIRE(loaded.info.uvs.size() == 4);
const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
CHECK_THAT(uv[0].x(), WithinAbs(0., 1e-6));
CHECK_THAT(uv[0].y(), WithinAbs(0., 1e-6));
CHECK_THAT(uv[1].x(), WithinAbs(0.25, 1e-6));
CHECK_THAT(uv[1].y(), WithinAbs(0.5, 1e-6));
}
TEST_CASE("A face without texture indices loads among faces that have them", "[OBJ][Regression]")
{
const LoadedObj loaded = load_textured_tetrahedron("f 1 3 2");
REQUIRE(loaded.ok);
CHECK(loaded.mesh.facets_count() == 4);
// One UV entry per face, so later faces keep their own coordinates.
REQUIRE(loaded.info.uvs.size() == 4);
for (const Vec2f &uv : loaded.info.uvs.front()) {
CHECK_THAT(uv.x(), WithinAbs(0., 1e-6));
CHECK_THAT(uv.y(), WithinAbs(0., 1e-6));
}
CHECK_THAT(loaded.info.uvs[1][0].x(), WithinAbs(0.25, 1e-6));
CHECK_THAT(loaded.info.uvs[1][0].y(), WithinAbs(0.5, 1e-6));
}
TEST_CASE("A negative texture index counts back from the last texture coordinate", "[OBJ]")
{
// -1 is the most recent vt (0.75, 1), -2 the one before it (0.25, 0.5).
const LoadedObj loaded = load_textured_tetrahedron("f 1/-2 3/-1 2/-1");
REQUIRE(loaded.ok);
CHECK(loaded.mesh.facets_count() == 4);
REQUIRE(loaded.info.uvs.size() == 4);
const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
CHECK_THAT(uv[0].x(), WithinAbs(0.25, 1e-6));
CHECK_THAT(uv[0].y(), WithinAbs(0.5, 1e-6));
CHECK_THAT(uv[1].x(), WithinAbs(0.75, 1e-6));
CHECK_THAT(uv[1].y(), WithinAbs(1., 1e-6));
}
TEST_CASE("Texture coordinates with a w component are kept", "[OBJ][Regression]")
{
const LoadedObj loaded = load_textured_tetrahedron("f 1/1 3/2 2/2", "vt 0.25 0.5 0\nvt 0.75 1 0\n");
REQUIRE(loaded.ok);
CHECK(loaded.mesh.facets_count() == 4);
REQUIRE(loaded.info.uvs.size() == 4);
const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
CHECK_THAT(uv[0].x(), WithinAbs(0.25, 1e-6));
CHECK_THAT(uv[0].y(), WithinAbs(0.5, 1e-6));
CHECK_THAT(uv[1].x(), WithinAbs(0.75, 1e-6));
CHECK_THAT(uv[1].y(), WithinAbs(1., 1e-6));
}
TEST_CASE("A texture coordinate with w does not shift the indices of the ones after it", "[OBJ][Regression]")
{
// The w on the first vt used to drop that line, so vt 2 resolved to the third coordinate.
const LoadedObj loaded = load_textured_tetrahedron("f 1/2 3/3 2/-1", "vt 0.1 0.2 0\nvt 0.25 0.5\nvt 0.75 1\n");
REQUIRE(loaded.ok);
REQUIRE(loaded.info.uvs.size() == 4);
const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
CHECK_THAT(uv[0].x(), WithinAbs(0.25, 1e-6));
CHECK_THAT(uv[0].y(), WithinAbs(0.5, 1e-6));
CHECK_THAT(uv[1].x(), WithinAbs(0.75, 1e-6));
CHECK_THAT(uv[1].y(), WithinAbs(1., 1e-6));
CHECK_THAT(uv[2].x(), WithinAbs(0.75, 1e-6));
CHECK_THAT(uv[2].y(), WithinAbs(1., 1e-6));
}
@@ -5405,35 +5405,6 @@ struct ScopedDataDir
~ScopedDataDir() { set_data_dir(previous); } ~ScopedDataDir() { set_data_dir(previous); }
}; };
// resources_dir() is process-wide too; system preset lookups scan its profiles directory.
struct ScopedResourcesDir
{
std::string previous = resources_dir();
explicit ScopedResourcesDir(const fs::path &dir) { set_resources_dir(dir.string()); }
~ScopedResourcesDir() { set_resources_dir(previous); }
};
// An "Acme" vendor under root whose "Acme Printer" inherits extruder_clearance_dist_to_rod from an
// abstract base, with the printer in a nested sub_path so the name cannot be derived from the file.
void write_acme_printer_vendor(const fs::path &root, double dist_to_rod)
{
const fs::path machine_dir = root / "Acme" / "machine";
fs::create_directories(machine_dir / "nested");
std::ofstream((root / "Acme.json").string())
<< R"({"version":"1.0.0","name":"Acme",)"
<< R"("machine_model_list":[{"name":"Acme One","sub_path":"machine/model.json"}],"machine_list":[)"
<< R"({"name":"fdm_acme_common","sub_path":"machine/base.json"},)"
<< R"({"name":"Acme Printer","sub_path":"machine/nested/printer.json"}]})";
std::ofstream((machine_dir / "model.json").string())
<< R"({"type":"machine_model","name":"Acme One","nozzle_diameter":"0.4"})";
std::ofstream((machine_dir / "base.json").string())
<< R"({"type":"machine","name":"fdm_acme_common","from":"system","instantiation":"false",)"
<< R"("extruder_clearance_dist_to_rod":")" << dist_to_rod << R"("})";
std::ofstream((machine_dir / "nested" / "printer.json").string())
<< R"({"type":"machine","name":"Acme Printer","from":"system","instantiation":"true","inherits":"fdm_acme_common",)"
<< R"("printer_model":"Acme One","printer_variant":"0.4"})";
}
std::string read_file(const fs::path &file) std::string read_file(const fs::path &file)
{ {
std::ifstream in(file.string(), std::ios::binary); std::ifstream in(file.string(), std::ios::binary);
@@ -5511,75 +5482,3 @@ TEST_CASE("Config import confines zip entries, preset names and bundle ids to th
CHECK_FALSE(any_filename_contains(temp_dir.path(), "bundle-escape")); CHECK_FALSE(any_filename_contains(temp_dir.path(), "bundle-escape"));
} }
} }
TEST_CASE("A system preset resolves by name from the bundled profiles", "[Preset][Bundle]")
{
ScopedTemporaryDir temp_dir;
ScopedDataDir data(temp_dir.path() / "data");
ScopedResourcesDir resources(temp_dir.path() / "resources");
write_acme_printer_vendor(temp_dir.path() / "resources" / "profiles", 33.);
PresetBundle bundle;
DynamicPrintConfig config;
std::string error;
REQUIRE(bundle.resolve_system_preset(config, Preset::TYPE_PRINTER, "Acme Printer",
ForwardCompatibilitySubstitutionRule::EnableSilent, error));
CHECK(error.empty());
CHECK_THAT(config.opt_float("extruder_clearance_dist_to_rod"), Catch::Matchers::WithinAbs(33., 1e-6));
}
TEST_CASE("A system preset resolves from the data directory copy of its vendor", "[Preset][Bundle]")
{
ScopedTemporaryDir temp_dir;
ScopedDataDir data(temp_dir.path() / "data");
ScopedResourcesDir resources(temp_dir.path() / "resources");
write_acme_printer_vendor(temp_dir.path() / "resources" / "profiles", 33.);
write_acme_printer_vendor(temp_dir.path() / "data" / PRESET_SYSTEM_DIR, 35.);
PresetBundle bundle;
DynamicPrintConfig config;
std::string error;
REQUIRE(bundle.resolve_system_preset(config, Preset::TYPE_PRINTER, "Acme Printer",
ForwardCompatibilitySubstitutionRule::EnableSilent, error));
CHECK_THAT(config.opt_float("extruder_clearance_dist_to_rod"), Catch::Matchers::WithinAbs(35., 1e-6));
}
TEST_CASE("A system preset resolves from a vendor shipped as its preset cache alone", "[Preset][Bundle]")
{
ScopedTemporaryDir temp_dir;
ScopedDataDir data(temp_dir.path() / "data");
ScopedResourcesDir resources(temp_dir.path() / "resources");
const fs::path profiles = temp_dir.path() / "resources" / "profiles";
write_acme_printer_vendor(profiles, 33.);
PresetBundle writer;
writer.set_generate_vendor_caches(true);
writer.load_vendor_configs_from_json(profiles.string(), "Acme", PresetBundle::LoadSystem,
ForwardCompatibilitySubstitutionRule::EnableSilent);
REQUIRE(fs::exists(profiles / "Acme.opc"));
// Release builds ship the cache and drop the profile JSONs, manifest included.
fs::remove(profiles / "Acme.json");
fs::remove_all(profiles / "Acme");
PresetBundle bundle;
DynamicPrintConfig config;
std::string error;
REQUIRE(bundle.resolve_system_preset(config, Preset::TYPE_PRINTER, "Acme Printer",
ForwardCompatibilitySubstitutionRule::EnableSilent, error));
CHECK_THAT(config.opt_float("extruder_clearance_dist_to_rod"), Catch::Matchers::WithinAbs(33., 1e-6));
}
TEST_CASE("A system preset no vendor lists is not resolved", "[Preset][Bundle]")
{
ScopedTemporaryDir temp_dir;
ScopedDataDir data(temp_dir.path() / "data");
ScopedResourcesDir resources(temp_dir.path() / "resources");
write_acme_printer_vendor(temp_dir.path() / "resources" / "profiles", 33.);
PresetBundle bundle;
DynamicPrintConfig config;
std::string error;
CHECK_FALSE(bundle.resolve_system_preset(config, Preset::TYPE_PRINTER, "Unknown Printer",
ForwardCompatibilitySubstitutionRule::EnableSilent, error));
CHECK_FALSE(error.empty());
}