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https://github.com/OrcaSlicer/OrcaSlicer.git
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3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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377034104c | ||
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468fa3be86 | ||
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824b092a6e |
@@ -48,24 +48,37 @@ bool load_drc(const char *path, TriangleMesh *meshptr)
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indexed_triangle_set its;
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indexed_triangle_set its;
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const PointAttribute *const positions = dracoMesh.GetNamedAttribute(GeometryAttribute::POSITION);
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const PointAttribute *const positions = dracoMesh.GetNamedAttribute(GeometryAttribute::POSITION);
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if (positions == nullptr) {
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BOOST_LOG_TRIVIAL(error) << "load_drc: the mesh has no POSITION attribute";
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return false;
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}
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size_t num_vertices = positions->size();
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size_t num_vertices = positions->size();
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its.vertices.reserve(num_vertices);
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its.vertices.reserve(num_vertices);
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for (AttributeValueIndex i(0); i < num_vertices; ++ i) {
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for (AttributeValueIndex i(0); i < num_vertices; ++ i) {
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float pos[3];
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float pos[3];
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positions->ConvertValue<float>(i, 3, pos);
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if (!positions->ConvertValue<float>(i, 3, pos)) {
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BOOST_LOG_TRIVIAL(error) << "load_drc: invalid vertex position";
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return false;
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}
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its.vertices.emplace_back(pos[0], pos[1], pos[2]);
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its.vertices.emplace_back(pos[0], pos[1], pos[2]);
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}
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}
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// The Draco decoder does not check face indices against the point count.
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const uint32_t num_points = dracoMesh.num_points();
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size_t num_faces = dracoMesh.num_faces();
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size_t num_faces = dracoMesh.num_faces();
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its.indices.reserve(num_faces);
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its.indices.reserve(num_faces);
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for (FaceIndex i(0); i < num_faces; ++ i) {
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for (FaceIndex i(0); i < num_faces; ++ i) {
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Mesh::Face face = dracoMesh.face(i);
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const Mesh::Face &face = dracoMesh.face(i);
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stl_triangle_vertex_indices facet;
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its.indices.emplace_back(
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for (int k = 0; k < 3; ++ k) {
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positions->mapped_index(face[0]).value(),
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const size_t vertex_idx = face[k].value() < num_points ? positions->mapped_index(face[k]).value() : num_vertices;
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positions->mapped_index(face[1]).value(),
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if (vertex_idx >= num_vertices) {
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positions->mapped_index(face[2]).value()
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BOOST_LOG_TRIVIAL(error) << "load_drc: invalid vertex index";
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);
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return false;
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}
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facet[k] = static_cast<int>(vertex_idx);
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}
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its.indices.emplace_back(facet);
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}
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}
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*meshptr = TriangleMesh(std::move(its));
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*meshptr = TriangleMesh(std::move(its));
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@@ -166,10 +166,15 @@ bool load_obj(const char *path, TriangleMesh *meshptr, ObjInfo& obj_info, std::s
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obj_info.uv_map_pngs[face_index] = png_name;
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obj_info.uv_map_pngs[face_index] = png_name;
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}
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}
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if (data.textureCoordinates.size() > 0) {
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if (data.textureCoordinates.size() > 0) {
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Vec2f uv0(data.textureCoordinates[uvs[0] * 2], data.textureCoordinates[uvs[0] * 2 + 1]);
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// A face vertex may omit vt or reference a missing one. Fall back to (0, 0) rather than
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Vec2f uv1(data.textureCoordinates[uvs[1] * 2], data.textureCoordinates[uvs[1] * 2 + 1]);
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// skipping the face, so obj_info.uvs stays aligned with the face indices.
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Vec2f uv2(data.textureCoordinates[uvs[2] * 2], data.textureCoordinates[uvs[2] * 2 + 1]);
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const int uv_count = static_cast<int>(data.textureCoordinates.size() / OBJ_TEXCOORD_LENGTH);
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std::array<Vec2f, 3> uv_array{uv0, uv1, uv2};
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auto uv_at = [&data, uv_count](int idx) -> Vec2f {
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if (idx < 0 || idx >= uv_count)
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return Vec2f::Zero();
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return Vec2f(data.textureCoordinates[idx * OBJ_TEXCOORD_LENGTH], data.textureCoordinates[idx * OBJ_TEXCOORD_LENGTH + 1]);
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};
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std::array<Vec2f, 3> uv_array{uv_at(uvs[0]), uv_at(uvs[1]), uv_at(uvs[2])};
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obj_info.uvs.emplace_back(uv_array);
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obj_info.uvs.emplace_back(uv_array);
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}
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}
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obj_info.face_colors.emplace_back(face_color);
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obj_info.face_colors.emplace_back(face_color);
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@@ -51,19 +51,18 @@ static bool obj_parseline(const char *line, ObjData &data)
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line = endptr;
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line = endptr;
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EATWS();
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EATWS();
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}
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}
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/*double w = 0;
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// The optional w is accepted but not stored: only u and v are used.
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if (*line != 0) {
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if (*line != 0) {
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w = strtod(line, &endptr);
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strtod(line, &endptr);
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if (endptr == 0 || (*endptr != ' ' && *endptr != '\t' && *endptr != 0))
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if (endptr == 0 || (*endptr != ' ' && *endptr != '\t' && *endptr != 0))
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return false;
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return false;
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line = endptr;
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line = endptr;
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EATWS();
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EATWS();
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}*/
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}
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if (*line != 0)
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if (*line != 0)
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return false;
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return false;
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data.textureCoordinates.push_back((float)u);
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data.textureCoordinates.push_back((float)u);
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data.textureCoordinates.push_back((float)v);
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data.textureCoordinates.push_back((float)v);
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//data.textureCoordinates.push_back((float)w);
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break;
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break;
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}
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}
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case 'n':
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case 'n':
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@@ -245,7 +244,7 @@ static bool obj_parseline(const char *line, ObjData &data)
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else
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else
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-- vertex.normalIdx;
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-- vertex.normalIdx;
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if (vertex.textureCoordIdx < 0)
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if (vertex.textureCoordIdx < 0)
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vertex.textureCoordIdx += (int)data.textureCoordinates.size() / 3;
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vertex.textureCoordIdx += (int)data.textureCoordinates.size() / OBJ_TEXCOORD_LENGTH;
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else
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else
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-- vertex.textureCoordIdx;
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-- vertex.textureCoordIdx;
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data.vertices.push_back(vertex);
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data.vertices.push_back(vertex);
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@@ -92,6 +92,7 @@ inline bool operator==(const ObjSmoothingGroup &v1, const ObjSmoothingGroup &v2)
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}
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}
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#define OBJ_VERTEX_COLOR_ALPHA 6
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#define OBJ_VERTEX_COLOR_ALPHA 6
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#define OBJ_VERTEX_LENGTH 7 // x, y, z, color_x,color_y,color_z,color_w
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#define OBJ_VERTEX_LENGTH 7 // x, y, z, color_x,color_y,color_z,color_w
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#define OBJ_TEXCOORD_LENGTH 2 // u, v
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#define ONE_FACE_SIZE 4//ONE_FACE format: f 8/4/6 7/3/6 6/2/6 -1/-1/-1
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#define ONE_FACE_SIZE 4//ONE_FACE format: f 8/4/6 7/3/6 6/2/6 -1/-1/-1
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struct ObjData {
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struct ObjData {
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// Version of the data structure for load / store in the private binary format.
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// Version of the data structure for load / store in the private binary format.
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@@ -100,7 +101,7 @@ struct ObjData {
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// x, y, z, color_x,color_y,color_z,color_w
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// x, y, z, color_x,color_y,color_z,color_w
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std::vector<float> coordinates;
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std::vector<float> coordinates;
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bool has_vertex_color{false};
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bool has_vertex_color{false};
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// u, v, w
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// u, v
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std::vector<float> textureCoordinates;
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std::vector<float> textureCoordinates;
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// x, y, z
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// x, y, z
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std::vector<float> normals;
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std::vector<float> normals;
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@@ -14,6 +14,7 @@ add_executable(${_TEST_NAME}_tests
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test_clipper_utils.cpp
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test_clipper_utils.cpp
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test_config.cpp
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test_config.cpp
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test_config_variant_expansion.cpp
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test_config_variant_expansion.cpp
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test_drc.cpp
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test_toolordering_nozzle_group.cpp
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test_toolordering_nozzle_group.cpp
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test_preset_bundle_loading.cpp
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test_preset_bundle_loading.cpp
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test_preset_setting_id.cpp
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test_preset_setting_id.cpp
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@@ -32,6 +33,7 @@ add_executable(${_TEST_NAME}_tests
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test_mutable_priority_queue.cpp
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test_mutable_priority_queue.cpp
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test_minimum_spanning_tree.cpp
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test_minimum_spanning_tree.cpp
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test_nozzle_volume_type.cpp
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test_nozzle_volume_type.cpp
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test_obj.cpp
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test_step.cpp
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test_step.cpp
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test_stl.cpp
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test_stl.cpp
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test_triangle_selector.cpp
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test_triangle_selector.cpp
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@@ -67,7 +69,9 @@ if (TARGET OpenVDB::openvdb)
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target_sources(${_TEST_NAME}_tests PRIVATE test_hollowing.cpp)
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target_sources(${_TEST_NAME}_tests PRIVATE test_hollowing.cpp)
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endif()
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endif()
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target_link_libraries(${_TEST_NAME}_tests test_common libslic3r Catch2::Catch2WithMain)
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# libslic3r links Draco privately; test_drc.cpp encodes its own fixtures.
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find_package(Draco REQUIRED)
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target_link_libraries(${_TEST_NAME}_tests test_common libslic3r draco::draco Catch2::Catch2WithMain)
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target_include_directories(${_TEST_NAME}_tests PRIVATE ${CMAKE_SOURCE_DIR}/src)
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target_include_directories(${_TEST_NAME}_tests PRIVATE ${CMAKE_SOURCE_DIR}/src)
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set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests")
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set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests")
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@@ -0,0 +1,71 @@
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#include <catch2/catch_all.hpp>
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#include "libslic3r/Format/DRC.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include <boost/nowide/fstream.hpp>
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#include <draco/compression/encode.h>
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#include <draco/mesh/mesh.h>
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#include "test_utils.hpp"
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using namespace Slic3r;
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namespace {
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// Encodes one triangle whose vertices carry a single attribute of the given type.
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// The decoder accepts both a mesh without POSITION and a face index past the point count.
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void write_drc_triangle(const std::string &path, draco::GeometryAttribute::Type attribute_type, uint32_t second_point)
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{
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draco::Mesh mesh;
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mesh.set_num_points(3);
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draco::GeometryAttribute attribute;
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attribute.Init(attribute_type, nullptr, 3, draco::DT_FLOAT32, false, sizeof(float) * 3, 0);
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const int attribute_id = mesh.AddAttribute(attribute, true, 3);
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const float points[3][3] = {{0, 0, 0}, {1, 0, 0}, {0, 1, 0}};
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for (int i = 0; i < 3; ++i)
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mesh.attribute(attribute_id)->SetAttributeValue(draco::AttributeValueIndex(i), points[i]);
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draco::Mesh::Face face;
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face[0] = draco::PointIndex(0);
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face[1] = draco::PointIndex(second_point);
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face[2] = draco::PointIndex(2);
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mesh.AddFace(face);
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draco::Encoder encoder;
|
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encoder.SetEncodingMethod(draco::MESH_SEQUENTIAL_ENCODING);
|
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draco::EncoderBuffer buffer;
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REQUIRE(encoder.EncodeMeshToBuffer(mesh, &buffer).ok());
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boost::nowide::ofstream out(path, std::ios::binary);
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out.write(buffer.data(), static_cast<std::streamsize>(buffer.size()));
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}
|
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|
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} // namespace
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|
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TEST_CASE("A Draco triangle with positions loads", "[DRC]")
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{
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ScopedTemporaryFile drc(".drc");
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write_drc_triangle(drc.string(), draco::GeometryAttribute::POSITION, 1);
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TriangleMesh mesh;
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REQUIRE(load_drc(drc.string().c_str(), &mesh));
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CHECK(mesh.facets_count() == 1);
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}
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TEST_CASE("A Draco mesh without a POSITION attribute fails to load", "[DRC][Regression]")
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{
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ScopedTemporaryFile drc(".drc");
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write_drc_triangle(drc.string(), draco::GeometryAttribute::GENERIC, 1);
|
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|
|
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TriangleMesh mesh;
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CHECK_FALSE(load_drc(drc.string().c_str(), &mesh));
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|
}
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|
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TEST_CASE("A Draco face referencing a missing point fails to load", "[DRC][Regression]")
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{
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ScopedTemporaryFile drc(".drc");
|
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write_drc_triangle(drc.string(), draco::GeometryAttribute::POSITION, 200);
|
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|
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TriangleMesh mesh;
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CHECK_FALSE(load_drc(drc.string().c_str(), &mesh));
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}
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@@ -0,0 +1,122 @@
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|
#include <catch2/catch_all.hpp>
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|
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#include "libslic3r/TriangleMesh.hpp"
|
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#include "libslic3r/Format/OBJ.hpp"
|
||||||
|
|
||||||
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#include <boost/nowide/fstream.hpp>
|
||||||
|
|
||||||
|
#include "test_utils.hpp"
|
||||||
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|
||||||
|
using namespace Slic3r;
|
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using Catch::Matchers::WithinAbs;
|
||||||
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|
||||||
|
namespace {
|
||||||
|
|
||||||
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struct LoadedObj
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||||||
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{
|
||||||
|
bool ok{false};
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||||||
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TriangleMesh mesh;
|
||||||
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ObjInfo info;
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||||||
|
};
|
||||||
|
|
||||||
|
// A tetrahedron with a material and two texture coordinates, (0.25, 0.5) and (0.75, 1).
|
||||||
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// Only the first face and the vt lines are varied; the other three faces reference vt 1.
|
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|
LoadedObj load_textured_tetrahedron(const std::string &first_face, const std::string &vts = "vt 0.25 0.5\nvt 0.75 1\n")
|
||||||
|
{
|
||||||
|
ScopedTemporaryFile obj(".obj");
|
||||||
|
ScopedTemporaryFile mtl(".mtl");
|
||||||
|
{
|
||||||
|
boost::nowide::ofstream out(mtl.string());
|
||||||
|
out << "newmtl a\nKd 1 0 0\n";
|
||||||
|
}
|
||||||
|
{
|
||||||
|
boost::nowide::ofstream out(obj.string());
|
||||||
|
out << "mtllib " << mtl.path().filename().string() << "\n"
|
||||||
|
<< "v 0 0 0\nv 10 0 0\nv 0 10 0\nv 0 0 10\n"
|
||||||
|
<< vts
|
||||||
|
<< "usemtl a\n"
|
||||||
|
<< first_face << "\n"
|
||||||
|
<< "f 1/1 2/1 4/1\nf 1/1 4/1 3/1\nf 2/1 3/1 4/1\n";
|
||||||
|
}
|
||||||
|
LoadedObj loaded;
|
||||||
|
std::string message;
|
||||||
|
loaded.ok = load_obj(obj.string().c_str(), &loaded.mesh, loaded.info, message);
|
||||||
|
return loaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
TEST_CASE("An out-of-range texture index falls back to a zero UV and keeps the geometry", "[OBJ][Regression]")
|
||||||
|
{
|
||||||
|
const LoadedObj loaded = load_textured_tetrahedron("f 1/1000000000 3/1 2/1");
|
||||||
|
|
||||||
|
REQUIRE(loaded.ok);
|
||||||
|
CHECK(loaded.mesh.facets_count() == 4);
|
||||||
|
REQUIRE(loaded.info.uvs.size() == 4);
|
||||||
|
const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
|
||||||
|
CHECK_THAT(uv[0].x(), WithinAbs(0., 1e-6));
|
||||||
|
CHECK_THAT(uv[0].y(), WithinAbs(0., 1e-6));
|
||||||
|
CHECK_THAT(uv[1].x(), WithinAbs(0.25, 1e-6));
|
||||||
|
CHECK_THAT(uv[1].y(), WithinAbs(0.5, 1e-6));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_CASE("A face without texture indices loads among faces that have them", "[OBJ][Regression]")
|
||||||
|
{
|
||||||
|
const LoadedObj loaded = load_textured_tetrahedron("f 1 3 2");
|
||||||
|
|
||||||
|
REQUIRE(loaded.ok);
|
||||||
|
CHECK(loaded.mesh.facets_count() == 4);
|
||||||
|
// One UV entry per face, so later faces keep their own coordinates.
|
||||||
|
REQUIRE(loaded.info.uvs.size() == 4);
|
||||||
|
for (const Vec2f &uv : loaded.info.uvs.front()) {
|
||||||
|
CHECK_THAT(uv.x(), WithinAbs(0., 1e-6));
|
||||||
|
CHECK_THAT(uv.y(), WithinAbs(0., 1e-6));
|
||||||
|
}
|
||||||
|
CHECK_THAT(loaded.info.uvs[1][0].x(), WithinAbs(0.25, 1e-6));
|
||||||
|
CHECK_THAT(loaded.info.uvs[1][0].y(), WithinAbs(0.5, 1e-6));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_CASE("A negative texture index counts back from the last texture coordinate", "[OBJ]")
|
||||||
|
{
|
||||||
|
// -1 is the most recent vt (0.75, 1), -2 the one before it (0.25, 0.5).
|
||||||
|
const LoadedObj loaded = load_textured_tetrahedron("f 1/-2 3/-1 2/-1");
|
||||||
|
|
||||||
|
REQUIRE(loaded.ok);
|
||||||
|
CHECK(loaded.mesh.facets_count() == 4);
|
||||||
|
REQUIRE(loaded.info.uvs.size() == 4);
|
||||||
|
const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
|
||||||
|
CHECK_THAT(uv[0].x(), WithinAbs(0.25, 1e-6));
|
||||||
|
CHECK_THAT(uv[0].y(), WithinAbs(0.5, 1e-6));
|
||||||
|
CHECK_THAT(uv[1].x(), WithinAbs(0.75, 1e-6));
|
||||||
|
CHECK_THAT(uv[1].y(), WithinAbs(1., 1e-6));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_CASE("Texture coordinates with a w component are kept", "[OBJ][Regression]")
|
||||||
|
{
|
||||||
|
const LoadedObj loaded = load_textured_tetrahedron("f 1/1 3/2 2/2", "vt 0.25 0.5 0\nvt 0.75 1 0\n");
|
||||||
|
|
||||||
|
REQUIRE(loaded.ok);
|
||||||
|
CHECK(loaded.mesh.facets_count() == 4);
|
||||||
|
REQUIRE(loaded.info.uvs.size() == 4);
|
||||||
|
const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
|
||||||
|
CHECK_THAT(uv[0].x(), WithinAbs(0.25, 1e-6));
|
||||||
|
CHECK_THAT(uv[0].y(), WithinAbs(0.5, 1e-6));
|
||||||
|
CHECK_THAT(uv[1].x(), WithinAbs(0.75, 1e-6));
|
||||||
|
CHECK_THAT(uv[1].y(), WithinAbs(1., 1e-6));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_CASE("A texture coordinate with w does not shift the indices of the ones after it", "[OBJ][Regression]")
|
||||||
|
{
|
||||||
|
// The w on the first vt used to drop that line, so vt 2 resolved to the third coordinate.
|
||||||
|
const LoadedObj loaded = load_textured_tetrahedron("f 1/2 3/3 2/-1", "vt 0.1 0.2 0\nvt 0.25 0.5\nvt 0.75 1\n");
|
||||||
|
|
||||||
|
REQUIRE(loaded.ok);
|
||||||
|
REQUIRE(loaded.info.uvs.size() == 4);
|
||||||
|
const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
|
||||||
|
CHECK_THAT(uv[0].x(), WithinAbs(0.25, 1e-6));
|
||||||
|
CHECK_THAT(uv[0].y(), WithinAbs(0.5, 1e-6));
|
||||||
|
CHECK_THAT(uv[1].x(), WithinAbs(0.75, 1e-6));
|
||||||
|
CHECK_THAT(uv[1].y(), WithinAbs(1., 1e-6));
|
||||||
|
CHECK_THAT(uv[2].x(), WithinAbs(0.75, 1e-6));
|
||||||
|
CHECK_THAT(uv[2].y(), WithinAbs(1., 1e-6));
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user