* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
* fixes: may be used uninitialized [-Wmaybe-uninitialized]
* fixes: arc_len_next may be used uninitialized [-Wmaybe-uninitialized]
* review result: reverts {} initializer with = to keep code style consistent
Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA)
to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces
by raycasting each extrusion point against the original 3D mesh and micro-adjusting
Z height to follow the actual surface geometry.
Key changes:
- Add ContourZ.cpp raycasting algorithm (~330 lines)
- Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3)
- Template arc fitting for 2D/3D compatibility
- Change ExtrusionPath::polyline from Polyline to Polyline3
- Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.)
- Add posContouring pipeline step in PrintObject
- Update GCode writer for 3D coordinate output
- Add ZAA settings UI in Print Settings > Quality
- Add docs/ZAA.md with usage and implementation details
ZAA is opt-in and disabled by default. When disabled, the slicing pipeline
is unchanged.
* SPE-2405: Add Zig Zag infill that is rectilinear infill but with a consistent pattern between layers.
This Zig Zag infill is inspired by the Zig Zag infill in Cura.
Change-Id: I798affa99f4b5c3bd67f47643e67530fb7c3e0cb
(cherry picked from commit 2808d04d5deef6f99f9618648e46f11de03efc98)
* Add Cross zag and locked-zag for shoes
Ported from BambuStudio
* wip
* sparse infill roratation template
* solid_infill_rotate_template
* remove rotate_solid_infill_direction
* hide sparse infill rotation template for non applicable infill pattern
* hide solid_infill_rotate_template for non supported solid infill patterns
* update icon
* support empty string for ConfigOptionFloats deserialize
* fix build errors
---------
Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
* Clipper: Verify range of int32 coordinates on input.
Cherry-picked from prusa3d/PrusaSlicer@fa7debf49d
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* ClipperLib: Optimized PointInPolygon() to calculate cross products
with int64s instead of doubles.
Cherry-picked from prusa3d/PrusaSlicer@9dca8403fe
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Reworked the ClipperLib / Polygon types to use
the tbb::scallable_allocator to better scale on multiple threads.
Cherry-picked from prusa3d/PrusaSlicer@9cde96993e
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* use tbb::scallable_allocator for Polygons and ExPolygon::holes
to better scale on multiple threads
Cherry-picked from prusa3d/PrusaSlicer@b67ad6434d
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Fixed compilation on GCC and CLang
Cherry-picked from prusa3d/PrusaSlicer@b3b44681a9
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Remove clipper2 which is not used
* Removed shiny profiler from clipperlib
Cherry-picked from prusa3d/PrusaSlicer@7e77048593
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* ClipperLib: Further optimization of memory allocation using scalable_allocator.
ClipperLib: SimplifyPolygon() - changed default winding number to positive,
added strictly_simple parameter.
ClipperUtlis simplify_polygons() - removed "remove_collinear" parameter
Cherry-picked from prusa3d/PrusaSlicer@a7e17df25f
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* ClipperLib: emplace_back() instead of push_back().
Cherry-picked from prusa3d/PrusaSlicer@2e150795b1
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Fixed issue in a 32bit clipper, where IntersectPoint() checked for
the Y coordinate of the calculated intersection point for validity,
but the Y coordinate was already rounded to 32bits, thus an overflow
may have in rare cases masked invalidity of the result.
Cherry-picked from prusa3d/PrusaSlicer@b39c33414f
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Fixed Vojtech's out of boundary assert in Clipper library.
Cherry-picked from prusa3d/PrusaSlicer@0a202dcff3
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Update clipper to 6.4.2.
Cherry-picked from prusa3d/PrusaSlicer@b8b3cccb40
Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
* Try fix cmake opencv
---------
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
* Don't check intersection if points below bed is also inside the bed, when the bed is convex
* Skip intersection check if bbox not overlapping
* Remove duplicated out of bed check
* Faster (but less accurate) bbox test
* Merge branch 'main' into dev/faster-outside-check
# Conflicts:
# src/libslic3r/Model.cpp
* Rework UI jobs to make them more understandable and flexible.
* Update Orca specific jobs
* Fix progress issue
* Fix dark mode and window radius
* Update cereal version from 1.2.2 to 1.3.0
(cherry picked from commit prusa3d/PrusaSlicer@057232a275)
* Initial port of Emboss gizmo
* Bump up CGAL version to 5.4
(cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7)
* Fix text rotation
* Fix test dragging
* Add text gizmo to right click menu
* Initial port of SVG gizmo
* Fix text rotation
* Fix Linux build
* Fix "from surface"
* Fix -90 rotation
* Fix icon path
* Fix loading font with non-ascii name
* Fix storing non-utf8 font descriptor in 3mf file
* Fix filtering with non-utf8 characters
* Emboss: Use Orca style input dialog
* Fix build on macOS
* Fix tooltip color in light mode
* InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781)
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794)
(cherry picked from commit ocornut/imgui@072caa4a90)
(cherry picked from commit ocornut/imgui@bdd2a94315)
* SVG: Use Orca style input dialog
* Fix job progress update
* Fix crash when select editing text in preview screen
* Use Orca checkbox style
* Fix issue that toolbar icons are kept regenerated
* Emboss: Fix text & icon alignment
* SVG: Fix text & icon alignment
* Emboss: fix toolbar icon mouse hover state
* Add a simple subtle outline effect by drawing back faces using wireframe mode
* Disable selection outlines
* Show outline in white if the model color is too dark
* Make the outline algorithm more reliable
* Enable cull face, which fix render on Linux
* Fix `disable_cullface`
* Post merge fix
* Optimize selection rendering
* Fix scale gizmo
* Emboss: Fix text rotation if base object is scaled
* Fix volume synchronize
* Fix emboss rotation
* Emboss: Fix advance toggle
* Fix text position after reopened the project
* Make font style preview darker
* Make font style preview selector height shorter
---------
Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: ocornut <omarcornut@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Initial port of the new ensure vertical thickness algorithm from PrusaSlicer.
Based on prusa3d/PrusaSlicer@1a0d8f5130
* Remove code related to "Detect narrow internal solid infill" as it's handled by the new ensuring code
* Support different internal solid infill pattern
* Ignore removed options
---------
Co-authored-by: Pavel Mikuš <pavel.mikus.mail@seznam.cz>
Co-authored-by: SoftFever <softfeverever@gmail.com>
referenced OrcaSlicer code and support for Chinese textures,chinese xml,limit plate_name length,Code decoupling,wxColour use Local Variables
Change-Id: I6434b90efb2f90235527c7dfb3a7ed516ac2cf4b
(cherry picked from commit 0ecfefb0e1cfccbe73b0fcc530e04e6405ecf68a)