The round-trip test named a TextureTileMethod enumerator that does not
exist (MirroredRepeat, not Mirror) and used a bare Approx, which Catch2 v3
keeps in its own namespace. The rest of the file compares floats with
WithinAbs, so these follow it rather than reaching for Catch::Approx.
bbs_3mf.cpp reads and writes the layer JSON but picked up the declarations
through another header, and the same for boost::to_lower.
* Fix a crash on loading a 3MF with empty project settings
opt_float() dereferences what option<>() returns without checking it, and
option<>() is called with create = false. Three CLI sites read printable_height
that way, so a 3mf whose Metadata/project_settings.config holds an empty object
takes the CLI down with a null dereference. Both models shipped in
resources/handy_models are such files, so `--info` on either of them segfaults.
Guard the three reads the way the neighbouring reads of
extruder_clearance_height_to_rod and friends already are. All three target
variables are initialised to 0 and the consumer tests for > 0, so an absent
setting already had a defined meaning and nothing changes for a project that
carries the setting.
* Add a CLI regression test for a project with empty settings
Runs --info over a copy of a shipped model whose Metadata/project_settings.config
has been rewritten to an empty object, so the test keeps covering the crash no
matter what settings the shipped models carry later.
Verified both ways: the test passes against this branch and fails with a
segmentation fault against a build without the guards.
---------
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
libpng reports a bad file by longjmp()ing back to the buffer set with
setjmp(), and the frame it lands in must own nothing that needs
destroying: with exceptions enabled MSVC unwinds the stack as part of
longjmp, and returning from a frame unwound that way crashes. It did on
Windows while working everywhere else.
The read callback also returned quietly on a short read, leaving libpng
to decode whatever happened to be in the output buffer.
The calls that can fail now sit in two helpers that own nothing but
pointers, so every C++ object the decoders need stays in their own
frames, and a short read is reported through png_error().
The last headers with a using or namespace alias at namespace scope:
- TCPConsole.hpp imported boost::asio::ip::tcp into Slic3r::Utils for
two member declarations. The alias is now a private member of the
class.
- WebSocketClient.hpp declared four namespace aliases and a tcp alias
at global scope, each used only by the header. The names are spelled
out.
- Repair.hpp aliased CGAL::Polygon_mesh_processing as PMP in
Slic3r::tex2color. The three functions that use it declare the alias
themselves.
- PreciseSeam.hpp, Thumbnails.hpp and MarchingSquares.hpp used a
using-declaration or directive for one or two spots each; those spots
are qualified. Thumbnails.hpp's "PNG"sv default argument becomes
"PNG", which converts to the std::string_view parameter the same way.
- tests/sla_print/sla_test_utils.hpp had "using namespace Slic3r;" and
tests/filament_group/fg_test_serialization.hpp "using json =
nlohmann::json;" at global scope. The headers qualify their own names;
the two SLA test sources get the directive themselves.
Also removed: twelve type aliases in headers that nothing references
(ConflictObjName, CircleSqf, CircleSqd, TRawBuffer, DistanceFunction,
SamePair, ExtruderNozzleInfos, Vec2dEvent, Vec2dsEvent, Vec3dEvent,
t_option, t_optgroups, Plater::fs_path) and a duplicate
fn_ft_job_msg_destroy alias in FileTransferUtils.hpp.
46 files include the same header twice at file scope, outside any #if,
66 times in all:
Model.cpp included Model.hpp twice, Utils.hpp <algorithm> and
<string_view> twice, seven GUI headers <wx/dataview.h> and
<wx/artprov.h> twice. The second include of each is removed.
GCodeSender.cpp and GCodeSender.hpp have been commented out of
libslic3r/CMakeLists.txt since 2022 and their only two includes are
commented out as well. Both files go, with the commented lines, and
the CMake entry for SLA/SupportTreeIGL.cpp, a file that no longer
exists.
The mixed-colour metadata options are parallel per-slot arrays in the project
config. A project saved before they were sized per slot stores a single value
for the gradient ones, and one saved before they existed stores none. The GUI
sizes all seven to the filament count when it opens a project; the CLI kept
the stored arrays and exported one-element defaults for absent ones, so a
project it exported carried one-element arrays where the GUI writes one entry
per filament. Slicing is unaffected, every reader treats a missing entry as
not mixed / no gradient, but the GUI-vs-CLI comparison reported the four
gradient keys on every mixed-filament project.
The resize helper moves from PresetBundle.cpp, where it was file-local, to
PrintConfig.cpp next to set_filament_dev_options(). It creates an option the
config lacks before sizing it, a no-op for the bundle's project config where
all seven always exist. The CLI calls it with its filament count once the
project and loaded filaments are merged, after the check that every mixed
slot has a filament of its own.
The device drying options hold several values per filament, as many as
the filament preset gives, and a project stores them as the filaments'
values one after another. The CLI filament merge wrote them like an
option with one value per filament, putting each preset's first value at
the filament's own index, so a project with three filaments whose preset
gives "1", "0" was exported with 1;1;1;0;1;0 where the GUI writes
1;0;1;0;1;0.
The merge now leaves these options out of the per-filament pass and
rebuilds them afterwards from every filament's values in slot order.
Without a fixed number of values per filament one slot cannot be
replaced in place, so the stored values are kept when any slot has no
config to rebuild from.
A project's listed settings are carried onto its base preset by update_non_diff_values_to_base_config, which matched variants by exact name and id. A variant the base gained after the project was saved got the base's value, while the same value in a user preset now falls back to the preset's first variant of that extruder. So an old project opened with its printer preset already modified, and saving it wrote the base's values into the 3MF.
The function now maps variants with map_variant_indices, as update_diff_values_to_child_config does: a base variant the project does not list takes the project's first variant of the same extruder. The variant lists themselves stay the base's, so a fallback never writes one variant's name over another's.
The 02.08.02 series appended queue_plate_id to PrintParams and nothing
after it changed the ABI OrcaSlicer calls, so adding the field brings
the current layout up to 02.08.04. Make 02.08.04 the latest series and
drop 02.08.01 from the whitelist: its PrintParams no longer matches, and
its malformed bind table is refused by dyld on macOS 27, so it cannot
load there. A stored 02.08.01 falls back to the latest series through
the existing unsupported-version path.
151 using-directives, using-declarations, type aliases and namespace
aliases in source and test files that nothing refers to: the name is
never used, it duplicates a using already in scope, or the code sits
inside the namespace it names. Each one was removed on its own and the
file still compiled, both as it is and with every header-level using
taken away, so none of them was only redundant because a header leaks
the same name.
With the using gone, 28 #include lines and one forward declaration had
no other reference left in their file (boost/optional.hpp without any
optional, property_tree headers without any ptree) and go with it.
No header is touched.
* perf: write post-processed G-code without a per-line copy
* perf: size the post-process line map from the first pass
* test: line ends of the exported G-code
* test: include the headers the line-ends test and gcode() helper use
The XY, XZ and YZ planes no longer cross through the bed. Each is a small square in its axis
colour, set off from the axes into the corner that faces the default front view, with its name
written in the plane. Dash-dot axes run between the squares and replace the bed's axis triad
while they show. Hovering a plane greys it and selecting one makes it solid, and picking a
solid face now clears a previously picked plane.
Grabbing an arrow anywhere along its length snapped the body's centre to that point as soon
as the mouse moved. The body now moves by how far the cursor travels from where the arrow
was grabbed, including when it is grabbed while looking straight down the axis.
The XY/XZ/YZ planes are cut along each other and drawn back to front, with
lines along every crossing, and their fills are strong enough for the order
to show. Before, they blended into one grey smear and were too pale to work with.
In the Design tab the button always swung the camera to the plate view and framed the whole
bed, whatever was selected: the tab's picks and sketches are neither the canvas's selection
nor its volumes. It now frames the selected faces, body, edges, vertex, sketch region or
sketch entities, and with nothing selected everything on show — the visible bodies, the
feature preview and the sketches — keeping the current view direction. An empty tab still
frames the bed as before.
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
A painted relief did not survive closing the project: nothing about the feature
was written to the .3mf, so the layers, their textures and the paint mask were
all lost on save. The layer struct's cereal save()/load() serve the undo/redo
stack only, which is one session and one binary stream.
Write the layer stack and the per-volume options as JSON in the archive, and
each layer's texture as the image file it was loaded from, both referenced by
path - the same split EmbossShape already makes for its SVG. The image stays
out of the XML deliberately: it is binary and routinely megabytes, and base64
in an attribute would bloat the one file every reader parses just to list the
objects. JSON rather than the cereal stream next to it because that one is
positional and unversioned, which would make every future field a
project-breaking change; an unknown key is ignored and a missing one keeps its
default, so a project written by either side keeps loading.
The paint masks go in as one attribute per layer slot, mirroring paint_color.
Older readers ignore attributes they do not know, so a project written here
still opens in a build without the feature - it loses the relief, which is all
it could have done with it anyway.
The layers are restored while the volume is being built rather than after the
archive is walked: volumes are constructed only once the whole archive has been
read, so a hook placed after the walk ran before any volume existed and
restored nothing.
Selections are drawn as opaque faces in the selection colour with a cased outline instead of a
translucent tint over the body, so they read on a body of any colour. Selecting a Feature tree
row lights the faces that feature made rather than its whole body, which also makes fillet and
chamfer rows highlight again.