* Add OrcaCloud sync platform and preset bundle sharing system
Introduce OrcaCloud, a cloud sync platform for user presets, alongside
a preset bundle system that enables sharing printer/filament/process
profiles as local exportable bundles or subscribed cloud bundles.
OrcaCloud platform:
- Auth to Orca Cloud
- Encrypted token storage (file-based or system keychain)
- User preset sync with
- Profile migration from default/bambu folders on first login
- Homepage integration with entrance to cloud.orcaslicer.com
Preset bundles:
- Local bundle import/export with bundle_structure.json metadata
- Subscribed cloud bundles with version-based update checking
- Thread-safe concurrent bundle access with read-write mutex
- Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
- Bundle presets are read-only; grouped under subheaders in combo boxes
- PresetBundleDialog with auto-sync toggle, refresh, update notifications
- Hyperlinked bundle names to cloud bundle pages
Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
Co-authored-by: Derrick <derrick992110@gmail.com>
Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: Ian Chua <iancrb00@gmail.com>
Co-authored-by: Draginraptor <draginraptor@gmail.com>
Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>
* Fixed an issue on Windows it failed to login Orca Cloud with Google account
Reduce the size of current and new JSONs by standardising them with 1 tab indentation instead of 4 spaces.
This effectively reduces the size by almost 20 MB.
| Current | New |
|---|---|
| 85.2 Mib | 67 Mib |
Used [JQ](https://jqlang.org/) `--tab` to automatically format every current JSON.
> [!NOTE]
> Some profiles had the arrays on the same line, but those created by Orca were in the standard format (each object below the previous one). In some cases, this increases the number of tabs due to the new lines, but the increase is negligible, and this way both the base profiles and those created by Orca maintain the same style.
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
The Qidi Max 4 doesn't report that it's a Qidi Max 4 via /server/info
like the other Qidi printers apparently do. This means that filament
matching is a fool's erand because you'll never actually match anything.
this adds a fallback where we just use the configured machine type. I'm
not sure why we wouldn't just do that all the time, but I wanted to
change as little as possible.
Happy Hare now writes mmu lane data to the moonraker db similar to AFC, so we can normalize to the one implementation. For now, i've just re-ordered it so that the moonraker db is checked first. I want this because I've actually updated the happy hare data to include more data than we had access to via the "mmu" object. For happy hare we now have access to vendor name, which we can eventually use to further fine tune the auto-matched filament preset.
# Description
Esthetic filaments such as wood-infused, matte and marble filaments will now be handled by the Snapmaker printer agent so that they could be matched to more appropriate print profiles instead of generic PLA.
# Description
Transforming internal 3D Files to DRC to reduce orca size
## Calibs
(Not counting temperature_tower)
Original 6,01 MB
Converted 1,57 MB
- Mesh (STL/3MF) to LossLess DRC
- SCV-V2 116kb -> 15kb
- fast_tower_test 66kb -> 9kb
- ringing_tower 172kb -> 22kb
- pressure_advance_test 124kb -> 16kb
- tower_with_seam 2kb -> 1kb
- retraction_tower 1.726kb -> 97kb (done at 25, if 0 = 212kb)
- ~~temperature_tower~~ Updated, fixed, wider range and Draco in: #12103 5.075kb -> 485kb
- vfa 1.453kb -> 179kb
- Step
- SpeedTestStructure 1.312kb -> 86kb
- Imported:
- Linear Deflection: 0.002
- Angle Deflection: 0.25
- Exported as LossLess DRC
## Handy Models
Original 4,66 MB
Converted 1,53 MB
- STL/3MF to LossLess DRC (Maybe reduce the bit depth???)
- 3DBenchy 2.417kb -> 570kb (done at 25, if 0 = 1.340kb)
- calicat 43kb -> 6kb
- ksr_fdmtest_v4 128kb -> 74kb
- Orca_stringhell 63kb -> 37kb
- OrcaToleranceTest 758kb -> 94kb
- Stanford_Bunny 755kb -> 187kb (done at 25, if 0 = 316kb)
- Voron_Design_Cube_v7 34kb -> 21kb
## Bit used
After some test with a lot of models and all possible combinations it's safe to say that >20 is BondingBox and mm3 volume the best it can.
So i used 25 just as a safe value in:
- Stanford_Bunny
- 3DBenchy
- retraction_tower
<img width="324" height="499" alt="imagen" src="https://github.com/user-attachments/assets/bb5000cf-c1fa-4153-af2f-691ea59bc254" />
<img width="324" height="499" alt="imagen" src="https://github.com/user-attachments/assets/f38e3528-0d05-4621-984e-f107a0eec91e" />
## MultiPart 3MF
Didint change them, too much trouble for small changes.
# Description
### `src/libslic3r/PrintApply.cpp` changes (line 318)
Change `const auto` to `const auto&` for loops (simple optimization) .
### `src/slic3r/Utils/CalibUtils.cpp` changes (lines 762, 766, 779, 783/784, 814, 816, 831, 835, 837, 1001)
Define config_pattern
`const auto& config_pattern = SuggestedConfigCalibPAPattern();` (line 762 and 814)
Replace calls of `SuggestedConfigCalibPAPattern()` with `config_pattern` (lines 766, 775, 779, 783, 784, 816, 831, 835, 837)
Change `const auto` to `const auto&` for loops (simple optimization) (lines 816, 835, 837, 1001)
*Also gets rid of the five compiler warnings out of the few hundred/thousand (when building the entire project) that warn about copying loop variables*
i.e.
```/home/neo/git/OrcaSlicer-EDIT-TEMP/src/slic3r/Utils/CalibUtils.cpp:828: note: use reference type to prevent copying
/home/neo/git/OrcaSlicer-EDIT-TEMP/src/slic3r/Utils/CalibUtils.cpp:832: warning: loop variable ‘opt’ creates a copy from type ‘const std::pair<std::__cxx11::basic_string<char>, int>’ [-Wrange-loop-construct]
832 | for (const auto opt : SuggestedConfigCalibPAPattern().int_pairs) { print_config.set_key_value(opt.first, new ConfigOptionInt(opt.second)); }
```
## Tests
Should have no functional difference. Contains optimizations, calibrations appear to still function well.
* Enable IPv6 usage in curls resolve code
Before this change OrcaSlicer would fail to resolve the IPv6 addresses
of printers when trying to interact with them via HTTP.
For context: I'm running my Klipper based printers with only IPv6
addresses being assigned to them. That works fine for
everything (including other slicers such as prusa-slic3r).
A few years ago I did debug this and figured that it came down to the
single line in the code base that this commit removes. I've since
patched every single OrcaSlicer version with this change and never
noticed a downside. It should be fine to remove the restriction.