* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
Reported: once extruded, a part is hard to read; the lighting says
little about its shape. Both lights of the object shaders sit near the
camera, so the sides of a part come out in almost the same tone, and
nothing marks where one face ends and the next begins.
- The phong shader gains a studio lighting model, chosen by a new
lighting_model uniform: a sky/ground hemisphere in world space (up
faces cool and bright, down faces warm and dark), a key light from the
upper left and a weak fill from the right, a plastic-like highlight,
and a darker base with a faint sheen toward the silhouette so curved
faces read as round. GLCanvas3D::set_studio_lighting() makes a canvas
draw its objects with it whatever the realistic-view preferences; only
the Design canvas turns it on. Every canvas sets the uniform on each
use, 0 for the slicer's, so they render as before.
- Every B-rep edge of a body is drawn as a thin dark line over it, depth
tested and pulled a few pixels toward the eye so it wins against the
faces meeting at it and hides behind the faces in front. The seam of a
closed surface and degenerate edges are left out
(GeometryEngine::display_edges). Edges are sampled once per shape and
kept across recomputes that leave a body unchanged; bodies faded by
body focus get fainter edges, and a dress-up previewing its result
alone hides them with the bodies.
Tests: display_edges gives a box its 12 edges at their lengths, a
cylinder its two round rims without the seam, a cone its base rim
without the seam or the apex.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
A solid edge could only be picked one at a time, and Fillet/Chamfer took
either that one edge or a whole face group. Rounding three chosen edges
meant three features, whose edge ids each resolve against a body the
previous one had already changed.
- Shift+click (or Ctrl+click) on an edge of the body already picked adds
it to the selection, or removes it; the same modifiers that extend a
sketch selection. The whole set is highlighted. A plain click replaces
it, as before.
- Fillet/Chamfer dresses every picked edge in ONE feature at one size,
all ids resolved against the same body. The card says "3 edges", the
status line and the offer header name the count.
- CadFeature gains dressup_edges, appended at the end of the framed
recipe, so existing projects load and rebuild unchanged. dressup_edge
keeps the first edge, so an older build opening a newer project still
dresses that edge instead of falling back to the face group.
- The MCP fillet/chamfer verbs take `edge` as one id or an array.
Tests: a fillet on the four picked top edges equals the Top face group
exactly; the list survives save/load; two opposite chamfers remove
exactly twice one; a missing id fails with a reason. The truncated-
recipe test accounts for the new tail field.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
Sketch layer
- Trim/extend of an arc (and a circle opened into an arc) rewrites p0/p1 from the new angles;
the wire builder, the solver and snapping read them.
- Tangency binds the arc end that touches the line (or the other arc) instead of always the
start, so a fillet tangent to both legs solves; circle-circle / circle-arc tangency uses the
centre distance instead of CURVE_CURVE_TANGENT, which aborts on a circle.
- Point-on-line distances and circle-line tangency keep the side the geometry is on; a point
on an arc's rim uses PT_ON_CIRCLE.
- The partitioned solve keeps constraints onto the origin/axes and counts free entities' DOF.
- Zero-radius circles get no solver primitive and build no wire; constraints the solver cannot
apply are reported in SketchSolveResult::skipped.
- EllipseArc: mirror no longer yields the complement; after a solve its angles and ends are
re-derived; on the XZ plane it is no longer built mirrored.
- Offset: a circle follows the "+d = left of travel" rule (it shrinks, like a CCW arc chain);
chains are joined at the weld tolerance. Bridge end pole fixed (G1, no cusp). Negative-scale
transforms keep arcs and ellipses on their ends. Inference tolerances aligned with the weld.
Model layer
- Body references follow the body across delete / reorder / hide (resolved by the feature
that made it); datum-plane ordinals are re-pointed; an index past the end is an error, not
"the last body". New set_feature_enabled(). A move that puts a consumer above its input is
refused.
- Threads made from now on read thread_radius as the nominal major radius (internal: bore to
minor, groove to major; external: groove cut into the rod); older recipes build as before.
Bad thread parameters say why. Circular patterns span their angle end to end (new ones);
add_pattern pivots on the modeling origin.
- clear() drops variables; expression fields the GUI offers are bindable (thread_diameter,
helix_*, thicken_thickness, ...); deg()/rad() in expressions; the recipe saves the modeling
origin and body colours; names/colours follow bodies by identity.
- Boolean and dress-up failures throw instead of returning the input; one produces_body();
hole standards corrected (82° inch countersinks, UNC names, #10-24); legacy profile solve
validates indices and writes back only on success; v4 recipes read with a frozen field list.
Tests cover each of the above.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
* Add missing TopTools includes to GeometryEngine.cpp
* Add missing TDF_LabelSequence include in STEP.cpp
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Review request on PR #15238: "Place CAD-related files (e.g. CadDocument/
GeometryEngine) into a separate folder."
src/libslic3r/CAD/ the kernel — CadDocument, GeometryEngine, the four
Sketch* units, SketchSolver, ThreadStandards
src/slic3r/GUI/CAD/ the tab — DesignPanel, DesignCanvas, DesignSketchTool,
SketchInlineEditor, McpControl, generated DesignOffer
Pure relocation: no line of logic changes. Two include rewrites follow from it —
files that moved re-spell their own neighbours against src/ (already on the
include path), and files that did not move pick up the new folder. docs and
docs/ux/mockups/gen_offer_table.py follow the same paths.
Verified: libslic3r, libslic3r_gui and libslic3r_tests all build, CAD suite green
at 2518 assertions in 194 test cases, and the sibling fork builds identically —
17 shared sources still byte-identical, 8 diverging by their expected counts.