* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
Every file that included STEP.hpp, directly or not, got namespace fs = boost::filesystem at global scope, and 29 sources and three headers relied on it without saying so. Headers now spell out boost::filesystem, and each source that uses fs declares the alias itself.
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy
Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.
* Ignore minilzo's Config Headers in clang-tidy
lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.
* Add Missing Includes Across the Remaining Sources and Tests
Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.
* Make the GUI and Test Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.
* Keep Windows and nanosvg Setup Ahead of the Added Includes
OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.
* Add the GUI Includes the First Pass Missed
Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.
* Keep the Added Test Includes Below the NOMINMAX Guard
test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
## Summary
Adds a new paint-style **Texture Displacement** gizmo that stamps
grayscale
height-map textures onto a model's surface and turns them into real
relief -
engraved or embossed detail - either as a live preview or baked into
actual mesh
geometry.
You paint where a texture applies, stack up to **8 blended texture
layers**
(image-editor semantics: Add / Subtract / Multiply / Divide), choose how
each is
projected onto the surface (Triplanar / Cylindrical / Spherical / LSCM
unwrap /
From-view), and - for the LSCM projection - lay the charts out by hand
in a new
dockable 2D **UV Editor** pane. Coarse models can be **Subdivided** or
**Remeshed** first so there are enough vertices to carry fine detail,
and the
result is committed with **Bake**, restricted to the painted area only.
The tool only ever affects the **painted** region; everything left
unpainted
keeps its original surface, and bake blends the relief seamlessly into
it with no
remeshing or hole-filling at the seam.
---
## User-facing features
- **Paint the affected area** with Brush (circle/sphere), single-Face,
or
Connected-area flood fill; or **Select whole model** - reusing the
existing
`TriangleSelector` / `FacetsAnnotation` painting machinery, one full
mask per
layer slot.
- **Up to 8 texture layers**, each with its own paint mask, texture, and
parameters, combined in slot order like image layers.
- **Per-layer controls:** Depth, Tile size, Rotation, Midlevel
(bidirectional
emboss/engrave), Smoothing, Edge smoothing, Invert, Blend mode, Tile
(Repeat / Mirrored-repeat / decal), and Projection.
- **Projection methods:** Triplanar (blended, seam-free across sharp
edges),
Cylindrical, Spherical, **Unwrap (LSCM)** - a real CGAL conformal
parameterization - and **From view** (slide-projector decals).
- **UV Editor pane** for LSCM layers: move / rotate / scale / snap / cut
/ join
islands, average texel density, Checker and Distortion overlays, manual
mark-
seam workflow, live model update while dragging.
- **View modes:** Normal (true displaced geometry = what Bake produces),
Fast
(GPU bump-shaded approximation of the active layer), Checker, Distortion
heatmap, and an independent Wireframe toggle.
- **Mesh prep:** Subdivide (1–5* uniform 1->4 split) with cyan-wireframe
preview,
and CGAL isotropic **Remesh** to a target edge length.
- **Texture library:** 10 shipped seamless 512×512 grayscale height
maps, plus
import of any PNG/JPG/BMP (converted to an 8-bit grayscale map and
copied into
the user data dir so app updates can't clobber it).
- **Bake** runs in the background (off the UI thread); the preview is
free to
explore and only Bake changes the real mesh.
---
## How it works (implementation)
- **Bake is accumulate-then-displace and topology-preserving.** The
output mesh
has exactly the input's vertices and triangles in the same order; only
displaced vertex positions differ. Each layer is evaluated against the
**base
mesh** and folded per-vertex into a shared accumulator via its blend
mode, then
every touched vertex moves once along its precomputed undisplaced
normal. This
replaced an earlier sequential re-mesh-per-layer design that was the
root cause
of the "second layer never applies" bug and made blend modes impossible.
- **Boundary vertices are pinned.** Any vertex shared with an unpainted
triangle
is never displaced, which is what keeps bakes seamless with zero
remeshing.
- **LSCM unwrap** uses a new `MeshBoolean::cgal::parameterize_lscm()`
built on
CGAL's already-vendored `Surface_mesh_parameterization` package - **no
new
external dependency**.
- **Fast GPU preview** perturbs the shading normal from the height
gradient
(analytic mm-per-mm slope for triplanar; Mikkelsen's
screen-space-derivative
method for the conformal LSCM path), so apparent depth matches the bake.
- **Background jobs:** preview compute and bake both run off the UI
thread on the
shared job worker (queued, not `replace_job`, so a preview never cancels
an
in-flight bake); a generation counter discards stale results.
- **UV Editor** shares the app's single real `wxGLContext` and reuses
the
registered `flat`/`flat_texture` shaders; island drags update one affine
matrix
per island rather than re-uploading geometry.
---
## Backward compatibility & constraints
- **Feature is fully gated behind the new gizmo** - it adds no new
default
behavior and does not touch existing slicing, profiles, or defaults.
Models
that never open the tool are unaffected.
- **Cross-platform** - pure `libslic3r` / `libslic3r_gui` /
`libslic3r_cgal`
code; no new dependency and no `deps/` rebuild. (Built and tested on
Windows;
no platform-specific APIs introduced.)
- **`.3mf` compatibility:** **baked** relief round-trips fine, since it
becomes
ordinary mesh geometry via the existing serialization path. **Unbaked**
paint
masks and layer definitions are **not yet serialized** - see
Limitations. No
existing project data is affected.
---
## Testing
Unit tests in `tests/libslic3r/test_texture_displacement.cpp` - **run
and
passing** (7 cases, 116 assertions). Coverage:
- `decode_height_texture` round-trip
- Empty-layer no-op
- Full-cube uniform displacement
- Boundary-vertex pinning on a hand-built fan mesh
- Regression: a **second layer over the same area actually contributes**
(the
bug the bake rewrite fixed)
- Table-driven check of all four blend modes
- The lowest painted layer ignoring its blend mode
`BUILD_TESTS` is `OFF` in the checked-in cache; enable to run:
```bash
cmake -S . -B build -DBUILD_TESTS=ON
cmake --build build --config Release --target libslic3r_tests -- -m
./build/tests/libslic3r/Release/libslic3r_tests.exe "[TextureDisplacement]" --order rand
```
---
* Add developer flag for printer agents
* Parse user print info on the UI thread to prevent heap corruption (#119)
get_user_print_info()'s HTTP fetch can run on a worker thread (e.g. BindJob),
but parse_user_print_info() mutates userMachineList (insert/erase/delete
MachineObject). on_machine_alive (SSDP) mutates the same maps on the UI thread
without locking, so parsing off-thread races the map and frees MachineObjects
out from under it -> heap corruption.
Keep all device-list mutation on the UI thread: parse inline when already on
the main thread, otherwise marshal via CallAfter so it stays serialized with
on_machine_alive.
* Prevent loss of user access code on LAN reselect
Keep user access code intact to maintain access rights even if
device slot is unpopulated, ensuring continuous connection
and status message reception.
* Harden send flow and separate upload failure recovery (#111)
* fix(send): harden FT send path + IP pre-flight UX
* Remove early returns
* Working Moonraker and Qidi printer agent transport (#104)
Folds the Qidi AMS box-mapping print
overrides (apply_box_mapping +
start_* wrappers) that the transport
fix builds on.
* Add support for runtime error status in plugins
Distinguish a loaded plugin whose
capability errored (RuntimeError,
warn-styled, stays checked) from a
load-time Error. Status now derives
via resolve_plugin_status(); enum
ordinal keeps dialog sort priority.
Unloading clears stale errors.
* Resolve duplicate agent ID conflicts
Reject a printer-agent capability
whose agent ID is already owned by
another capability or built-in:
flag the plugin error, disable the
capability, and warn the user
instead of silently ignoring it.
* fix: checkbox should depend on plugin is_loaded status
* Replace fake-enum printer agent dropdown (#121)
A dedicated PrinterAgentChoice field
reads rows straight from the live
agent registry and stores the agent
id string, replacing the fake-coEnum
index mapping. The field moves to
TabPrinter and registers with the
searcher so UnsavedChanges renders
it; the PhysicalPrinterDialog copy
and its update hook are removed
(#125). switch_printer_agent now
resolves ids via
resolve_printer_agent_id.
* Reset device selection on agent swap or unload (#124)
set_live_printer_agent centralizes
the swap: deselect the machine,
clear stale sidebar state and the
previous agent's Other Devices, then
install the new agent (or null when
its provider vanished). Plugin
load/unload callbacks refresh the
dropdown and re-run agent selection.
load_last_machine no longer falls
back to the first available machine.
* Gate agent mode behind use_printer_agents toggle
Replace per-printer auto-activation
(is_current_printer_agent_plugin)
with a global experimental AppConfig
toggle, default off: legacy
print-host behavior is unchanged
until the user opts in. The toggle
drives device-tab routing, print
button defaults, connect-button
visibility and sidebar layout, and
dedups machine-select dialog opens.
* Track BBLPrinterAgentPlugin.py
* Add printer-agent and plugin status tests
Ports the agent lifecycle, duplicate
agent-id, built-in-id clash and
status-resolution tests. The loader
runs on a detached worker thread, so
the lifecycle tests live in their own
executable. Tests install the
production unload-side registry
wiring themselves (no GUI in the
test binary) and register agents
manually so concurrent loads stay
deterministic.
* fix: pin HTTP to prevent connection refusal
Set `use_ssl` to false to ensure Moonraker
connectivity, as the service uses HTTP rather
than HTTPS, preventing connection issues. Initialize
device info early for reliable name resolution.
* Bring Moonraker device panel to feature parity
The monitor panel showed wrong or missing
data for Moonraker printers, and its
controls did nothing.
Push payload now carries layer number and
total layers. Remaining time replaces the
wrong total_duration - print_duration
formula. The chamber light toggle maps to
Klipper SET_PIN / SET_LED, and pause,
resume and stop post to
/printer/print/{action}. Task thumbnails
resolve via /server/files/thumbnails onto
a new MachineObject thumbnail url.
Filament sync switches to pull mode so the
agent is queried on demand.
Not compiled or run.
* Stop blocking print on unreported nozzle data
* fix: make Klipper macro lamp control reliable
* Surface Moonraker webcams and gate unrunnable controls
* Keep Bambu AMS dialect out of the agent waist
M620 is Bambu firmware dialect, not a
neutral command. Composing it in
MachineObject let non-Bambu agents
(Moonraker/Klipper) forward it and
report success on firmware that
cannot run it.
Agents now own the dialect: the
default refusal on IPrinterAgent
returns not-supported so the UI
can say so; BBLPrinterAgent keeps
the byte-identical composition.
* Fix multi-color filament logic
Reuse color decoding across functions to improve
code readability and maintain consistency in
multi-color filament handling.
* Move Moonraker commands off the UI thread
Pause/resume/stop, g-code sends, temps, and
light ran synchronous HTTP on the UI thread,
freezing the app up to 10s per click on slow
or unreachable printers.
Run them on a single agent-owned FIFO worker
so g-code ordering is preserved, while command
translation stays synchronous so unsupported-
command dialogs still work.
Add a pending-disabled state to the pause,
resume, and abort buttons for Moonraker-family
printers: the icon only flips once the
WebSocket reports the real state, which also
rules out double-click races.
* Show Snapmaker U1 camera in Device tab
The U1 exposes no /server/webcams/list entry;
its camera only captures after an explicit
camera.start_monitor RPC, which the Moonraker
websocket executes unauthenticated but only
answers over MQTT - so the call is fire and
forget.
Start the camera when the camera view is
shown and renew every 300 s: the printer
retires the capture task at ~362 s and
stop_monitor is accepted but ineffective,
so teardown is simply to stop renewing.
Frames land in monitor.jpg as still JPEGs
(~2 fps at interval 0), so the webview loads
a local HTML wrapper that repolls with a
cache buster.
* fix: start stream when camera URL changes
* fix: stop Qidi slot parse throwing on null
* Keep printer-agent progress in sync
Keep the shared task progress aligned with agent
reports that lack Bambu cloud task identity.
Release the lazily allocated task during reset to
avoid leaks when machine objects reconnect.
* docs: document the printer-agent subsystem
* fix: merge access codes into one
* Reconcile implementation split with PR tip
* feat: abstract remaining gcode commands in devicemanager
* refactor: abstract bambu specific protocol to printer agent
* refactor: push bbl workflows to bbl printer agent
* remove unused
* fix: default impl
* fix callback error
* fix: remove redundant cache
* specify api for getting file transfer url
* revert file transfer abstraction
* fix: ams filament mapping workflow
* feat: update qidi to use subscription based filament sync mode
* fix: resolve stubgen byte header conflict
* fix: ams sync info and periodic ams sync via subscription workflow
* fix: skip filament sync dialog if filamentSyncMode is none
* feat: parse nozzle information for qidi and moonraker printer agents
* fix: extend access code requirements t 0, 8 or more characters.
* remove irrelevant docs
* fix: remove heavy includes from IPrinterAgent
* fix: defer filesystem and camera abstractions
* fix: remote do_fetch_filament_info from tests
* cleanup moonraker and snapmaker printer agents
* fix: access codes regression
* fix: tests
* fix: printer agent switching on preset change
* fix: remove unused variable
* fix: snapmaker U1 SelectMachineDialog blocking print
* fix: merge artifact
* fix: clear up some unrelated changes
* feat: connect to cloud printer and monitor
* feat: connect to cloud printer and monitor
* feat: generic camera stream support for http snapshot and rtsp
* fix: build & access code UI
* feat: generic camera stream support for http snapshot and rtsp
* fix: build & access code UI
* feat: connect to cloud printer and monitor
* feat: connect to cloud printer and monitor
* fix: build errors
* feat: camera via webrtc
* fix: build
* fix: cmake
* feat: remove frame assembler and change config to set protocol
* fix: orcaprinteragent refactor
* fix: LAN paths and camera stream
* feat: use ffmpeg to render http camera stream
* fix: make model_id/dev_type optional instead of blocking
* fix: connect via ip dialog
* feat: LAN impl for Orca Printer Agent
* fix: model_id resolution method for non bambu printers
* fix: ffmpeg http camera stream jittering due to incomplete frames
* fix: revert sdcard check
* feat: check printer storage status before sending
* fix: moonraker printer agent hang on printer power cut
* fix: shim layer for any compatibiliity changes
* fix: cloud printers were using the wrong MQTT endpoint
* feat: cloud download via HTTP
* temp: doc for intended change
* fix: warnings
* fix: warnings
* fix: camera auto-play on startup
* fix: split infra from impl
* fix: uninitialized ams state blocking print
* Fixes nullptr deref
* Log first before std::move
* fix: printer agent virutal optional functions
* fix: parameterize orcaslicer_copy_test_dlls() for printer_agent_plugin_tests
* Revert "fix: parameterize orcaslicer_copy_test_dlls() for printer_agent_plugin_tests"
This reverts commit 2f566e3779.
* Guard libdatachannel. Remove unused code
* fix: unit tests & unused variables
* fix(ci): deps build order for datachannel
* Resolve printer agent first before getting cloud printer agent
* fix(ci): set depends openssl
* fix: re-include apply header guarded by ifdef __APPLE__
* fix(ci): add libdatachannel to flatpak manifest
* fix: add internal_developer_mode chekc back to MediaPlayCtrl::load()
* fix: invoke js clearInterval on WebMediaController::stop
* fix: change rtc log level
* fix: inject provider, agent id and generation to get_user_print_info to ensure correct metadata
* fix: revert moonraker specific behavior
* fix: remove stale comment
* fix: use ORCA_CLOUD_PROVIDER instead of hardcoded string
* fix: remove hardcoded ICE servers
* feat: enable https camera stream mode
* fix: move non-mandatory printer agent function stubs to IPrinterAgent
* fix: dedupe compatible printer type check
* fix: stop the correct media controller
* fix: scope get_my_machine_list to printers listed under the current printer agent
* fix: move printer agent plugin tests into test_plugin_lifecycle.cpp
* fix: always build bundled DataChannel dep
* fix: disable unused DataChannel media support
* revert: filament sync work
* fix: wrap command_* with small wrapper
* fix: regression bug, connecting to bambu needs bblp username
* fix: default impl for vendor agnostic gcode commansd
* refactor: media controller playback routing and ownership
* fix: bump libdatachannel ver & update flatpak to use tar instead
* fix: stop flatpak DataChannel build from re-cloning over the sandboxed network
* fix: update windows ffmpeg prebuild
* fix: update printer agent plugin API
* fix: shift camera signaling channel to network agent
* fix: follow external-packages for flatpak libdatachannel deps & add flatpak path to use source_dir
* feat: add printer-agent.md doc to HLSD
* fix: guard DeviceManager command dispatch when no printer agent is bound
* fix: port BBL implementations from #15711
* refactor: connect_printer api and dialog
* fix(tests): make omitted printer agent operations answer like a missing agent
* fix: preserve printer agent defaults in PrinterAgentPluginCapabilityTrampoline
* test: cover printer agent default command dispatch
* fix: validate windows FFmpeg avformat library
* feat: extend optional printer model warnings to calibration & ams workflows
* fix: handle malformed printer progress values safely
* fix: clear webview document on stop
* chore: reduce diagnostic logging level to trace
* refactor: centralize printer compatibility checks
* tests: add device manager integration coverage
* tests: cover WebMediaController lifecycle with wxWebView stub
* fix: make integration tests headless
* refactor: collapse command_ams_refresh_rfid and command_ams_refresh_rfid2
* refactor: make printer connection SSL agent-specific
* fix: persist input printer host and port
* fix: use correct device id for Moonraker connections
* fix: make moonraker gcode commands asynchronous
* fix: preserve moonraker device names
* fix: add include for non BBL_RELEASE_TO_PUBLIC path in BBLPrinterAgent
---------
Co-authored-by: Andrew <159703254+andrewsoonqn@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Lam Wei Lun <weilun.lam@gmail.com>
Meeting the triangle budget by merging flat faces alone no longer raises the warning, and the
warning now quotes the budget instead of the triangle count left after the flat faces were merged.
Unwrapped, it ran past the edge of the panel and pulled the layout with
it. Counts under a million now read in thousands, so a 119 k budget is
no longer shown as 0.1 M.
Relief preserved from an earlier bake is counted on top of the budget
instead of eating into it: baking a second area went from ~214 k
triangles to the ~1000 k it was given.
When the resolution needs more triangles than the budget allows, it is
said before the bake under Resolution and again afterwards.
A layer split into ~1000 colour fragments (a colour texture baked over a
large top face) made several per-fragment loops redo whole-layer ClipperLib
work, so slicing took ~33 min; it now takes ~3 min with the same output.
- make_fills: clip the layer's no-overlap area to each expolygon's box
before intersecting
- discover_vertical_shells: small-piece filter compares only against the
nearby part of the layer
- bridge_over_infill: whole-layer union/diff/intersections restricted to the
candidate's neighbourhood; fill boundary expanded once per spacing; anchor
tree built only from lines crossing the scan range; bbox pre-check in the
collision test; limiting outline taken directly instead of through
expand(..., 0.3 * flow.spacing()), which offsets by 0.135 scaled units
(flow.spacing() is in mm) and only cost a whole-layer pass per candidate
- Bake job: include GUI.hpp for show_error()
- Texture panel: select/erase whole model next to the paint tools, brush
size slider back on the same row
- Bake: each layer is sampled only on its own painted area; analytic
projections used to stack every layer over every painted region, so the
top layer's texture showed on all of them (colour sampler too)
- Auto resolution follows the texture's texel size and sharpness again
- Unwrap: charts cut by each face's own normal (a cube gives 6 islands, not
12 triangles); non-disk charts (tubes, closed shells) are split until they
flatten; connected nets test real triangle overlap, grow from the largest
chart and are packed side by side
- UV edits are stored per unwrapped copy, so dragging a seam vertex no
longer moves its copies in neighbouring islands
- UV pane: tool strip with unwrap settings moved in from the panel, sharp
HiDPI icons, clearer island/edge/selection drawing with hover, texture
picker from the thumbnail, texture no longer lost on reopen (GL state
from the 3D view, background upload retries)
- Panel: whole-model select/erase as icons in the tools row; inactive
layers' paint shown muted; colour textures shown in colour in the picker
- Built-in displacement texture library
- Tests for unwrap segmentation, connected nets, UV edits and per-layer
sampling
* build: enable /Zc:lambda for MSVC
MSVC keeps its legacy lambda processor under /std:c++17, which rejects
reading a constexpr constant inside a lambda that does not capture it
(C3493). No other compiler requires that capture, and clang reports it as
an unused one, so the two cannot both be satisfied without the flag.
/Zc:lambda selects the conforming lambda parser that clang and GCC
already use. It is implied by /std:c++20 and /permissive-, so it is only
needed while we are on C++17. clang-cl is conforming already and does not
take the flag.
It requires VS2019 16.8, so build_release_vs.bat now says 16.8+.
* build: clear 237 unused lambda capture warnings
236 captures across 81 files, 142 of them `this`. Removing an unused
capture changes no behavior; clang does not report a capture whose type
has a non-trivial destructor, so nothing held only to extend an object's
lifetime is in this set.
Nine of them are the second half of the warning, "is not required to be
captured for this use", where the capture is a const or constexpr value
the body does read. Those depend on the /Zc:lambda change in the previous
commit. One of them, in FillRectilinear.cpp, had been worked around with
an #ifndef __APPLE__ guard around the capture list, which is now gone.
GUI_ObjectTableSettings.cpp captured its reset button only to read it
inside #ifdef __WXOSX_MAC__. That branch now takes the button from the
event it is already handling.
* build: fail configure on MSVC older than 19.28 instead of dropping /Zc:lambda
cl.exe answers an unrecognized /Zc: sub-option with warning D9002 and keeps
going, so on VS2019 before 16.8 the flag is silently ignored and the build
instead dies with C3493 in FillRectilinear.cpp, nowhere near the cause.
* fix: delete three locals that are now unused
Their only remaining use was the lambda capture this branch removed. The
Clang builds set -Wno-unused-variable, so the build never flagged them.
---------
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
* fixes: memcpy(...) writing to an object of type OrientParams with no trivial copy-assignment; use copy-assignment or copy-initialization instead [-Wclass-memaccess]
* review result: replaces anonymous namespace with static
The newer plugin adds four PrintParams fields (task_timelapse_use_internal,
extruder_cali_manual_mode, svc_context, slicer_uid) and an extra dev_model
argument to bind. Both cross the by-value C ABI boundary, so match the struct
layout and thread dev_model through the bind chain, else start_print and bind
corrupt the stack on the newer plugin. Keep 02.03.00.62 selectable as a fallback.
New printer option fan_direction (undefine/left/right/both, default
undefine) declares which side the auxiliary part-cooling airflow comes
from. When set and the printer has an auxiliary fan, auto-orient adds a
yaw rotation so the dominant overhang area faces the airflow, and newly
added primitive shapes are pre-oriented the same way (except the Cube,
whose axis-aligned bounding box the pressure-advance pattern calibration
depends on).
- FanDirection enum + fan_direction printer option (Accessory group,
enabled only with auxiliary_fan)
- orient engine: weighted overhang areas per candidate, yaw-direction
search, vertical rotation applied on top of the primary orientation;
the cooling weights are taken from the candidate actually chosen,
including the flat-bottom tie-break
- orient_for_cooling() for primitive placement
- set fan_direction=left on H2C/H2D/H2D Pro/X1/X1E/P1S 0.4 profiles
(X1C/H2S/P2S/X2D/Qidi X-Max 4 already carried the key, which now
takes effect)
With fan_direction unset or no auxiliary fan the vertical rotation stays
identity and auto-orient results are unchanged; slicing and g-code are
never affected.