Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
Fan speeds, multi-tool ramming, the tower interface and flush temperature
fallbacks and the custom G-code placeholders now use the extruder variant a
filament prints with on each layer, instead of reading by filament id.
If layer starts with a color change, the full layer time will be much longer, which will trick the slicer to think this layer has enough cooling time.
However the actual filament extrusion time (the real "printing" part) won't necessarily have enough time to cool down, so if we don't do extra slowing down
before starting next layer, the filament could still be soft and lead to worse surface quality.
* POC - Do not slow down external perimeters to meet minimum layer time
* POC - Do not slow down external perimeters to meet minimum layer time - rework
* Revert "POC - Do not slow down external perimeters to meet minimum layer time"
This reverts commit d84ff93f90.
* Dont slow down external perimeters to meet layer time target v2
* Reverted previous implementation
* UI fixes for dont slow down for layer cooling
* Update dont slow down outer walls naming convention
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
What: As title. The original code is always apply
at the end of last object of last layer, whichi is before
layer change
Why: the fan spped will be skipped if the last object is
skipped. So we must move the layer time fan speed setting
after changing layer, where is common gcode block and does
not belong to any object.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I442f80e00778b524576210b451f81dd15e25e14c
Useless for BambuPrinter. But used by third party printer
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: Ib6a63e78816b25696c25952508f76c3d9221e363
This reverts commit 9e026a289542545d5f63cd72fb9416be1521ecc2.
This Revert "ENH: STUDIO-2221 adjust cooling time for each layer"
This reverts commit eb1fa5975eb7dc3ff832539e9bec5a04515ff2f9.
Change-Id: Iba8d0a1492b81922aad0d64df81c74cff5eabbb3
sub filament change time from layer time to adjust
layer speed
Signed-off-by: qing.zhang <qing.zhang@bambulab.com>
Change-Id: I2f1c41a36946765b74ecad58ce102abe98e00dac
This patch can make sure that the cooling fan will not
be enabled during change fimanet.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I9f480b99116d62fe7522233b69b5bca209663821
During filament changing, additional cooling fan may
be closed to reduce strings. Force to resume after
changing filament.
This logic is same with part cooling fan.
So no side effect.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I207c8692dbe5b0450ed0a3d11c4c9b70eda0e28c