The directive sat at global scope in a header that DeviceManager.hpp
includes, so most of the GUI compiled with all of std in the global
namespace. 42 files had come to rely on it, mostly for string, vector
and unordered_map, four of them for the ""sv and ""ms literals.
Those sites are qualified. GCodeViewer.cpp spelled the type as
std::vector<::string>, which only resolved through the directive. The
files that use the ""sv and ""ms literals get a file-scope
"using namespace std::string_view_literals;" or
"using namespace std::chrono_literals;", as other sources already do.
151 using-directives, using-declarations, type aliases and namespace
aliases in source and test files that nothing refers to: the name is
never used, it duplicates a using already in scope, or the code sits
inside the namespace it names. Each one was removed on its own and the
file still compiled, both as it is and with every header-level using
taken away, so none of them was only redundant because a header leaks
the same name.
With the using gone, 28 #include lines and one forward declaration had
no other reference left in their file (boost/optional.hpp without any
optional, property_tree headers without any ptree) and go with it.
No header is touched.
* Stop Leaking json Through Headers and Drop Includes Kept Only for the Name
AppConfig.hpp, DeviceManager.hpp and UserManager.hpp carried a global
"using namespace nlohmann;", json_diff.hpp a global "using json =
nlohmann::json;" and PrinterFileSystem.h a global "using nlohmann::json;".
Every file that included one of them, directly or not, could write a
bare json, and 63 did without declaring it.
The last two also made the include checker treat json_diff.hpp and
PrinterFileSystem.h as the headers that provide json, so they were
included from files that use nothing else from them: 57 of the 59
includers of json_diff.hpp never name json_diff.
The five statements are removed. Headers that use the type now spell
nlohmann::json, source files declare their own "using json =
nlohmann::json;", and the includes that only supplied the name are
dropped or replaced by <nlohmann/json.hpp>.
Eight files reached json_diff.hpp only through an include that is now
gone and with it lost that header's "using namespace std;". The std
names they used unqualified are qualified.
* Declare json in OrcaSlicer.cpp on Every Platform
OrcaSlicer.cpp had its "using namespace nlohmann;" and the json include
inside the Linux-only include block, so on Windows and macOS it took
json from AppConfig.hpp's global directive, which is gone. The include
and a "using json = nlohmann::json;" now sit outside the block.
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
Every file that included STEP.hpp, directly or not, got namespace fs = boost::filesystem at global scope, and 29 sources and three headers relied on it without saying so. Headers now spell out boost::filesystem, and each source that uses fs declares the alias itself.
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
* Lock Config and Preset Files Across Instances and Write Them Atomically
Every running instance shares one OrcaSlicer.conf and one user preset
tree, and nothing kept their writers apart. Two instances saving at the
same moment, or the cloud preset sync thread writing while the GUI thread
saved, could interleave, and a reader in another instance could open a
preset JSON or .info file between truncate and close and get a partial
file, dropping that preset for the session with a parse error.
Add InstanceLock, a scoped guard that serialises the threads of one
process through a recursive mutex and other processes through an advisory
OS file lock: flock on POSIX, held on the guard's own descriptor so no
other close in the process can drop it, and LockFileEx on Windows. The
outermost guard opens the lock file and closes it on release, so nothing
stays open between saves and a data dir can be removed once nothing is
saving into it; the file itself is kept, since deleting it would let a
third instance lock a fresh file while the second still holds the old
one. It is best effort: when the lock file cannot be opened or locked, or
another instance still holds it after a second, the guard logs once and
lets the write proceed, then leaves the file alone for ten seconds, so a
hung instance never blocks every other one and a holder stuck in a
debugger does not cost a stall per save. The guard sits at the leaf
readers and writers: set_sync_info_and_save() calls save_info() under the
preset collection mutex, so a batch lock around save_user_presets() would
invert the order against the sync thread. The user preset scan reads its
files on worker threads without the guard, since the mutex would
serialise them, and takes it per file in the serial commit step, so a
save never waits for the whole scan. Each read keeps the bytes of the
preset and its .info as they were before parsing; commit compares them
with the disk under the guard and reads a file that changed again, so it
never deletes or writes back over another instance's newer save, nor
installs a .json and .info from two different saves; a preset another
instance removed in the meantime is not installed. Without the guard, in
a cool-down, the scan still loads the presets but leaves their files
alone: an unreadable file stays for the next scan, and a derived
compatible printer is not written back. Read-only scans, which is what
the CLI does, take no lock and create no lock file.
AppConfig holds OrcaSlicer.conf.lock in load() and save(); load is
included because the Windows path restores from the .bak copy. Every
user preset writer and reader holds user.lock: Preset::save(), which
writes no .info when the preset itself could not be written, since an
.info without its preset reads as a cloud deletion request, save_info(),
reload() and remove_files(), each preset the scan commits, the
bundle metadata reads and write, the .info removal after a cloud-confirmed
delete, the orphaned-.info scan on the sync thread, the bundle folder
removal on unsubscribe and the physical printer writers and delete
paths. A bundle import extracts under cache/ into a folder per process
and per import, where no scan reads.
Preset JSON, .info, bundle metadata, physical printer and config files,
and the caches and state files that already used a temporary by hand,
now go through write_file_atomically(), which writes <file>.<pid>.<n>.tmp
beside the target and renames it over, so a reader that never waits sees
a complete old or new file. A symlink is followed; a target that is not
a regular file is written in place; and when no temporary can be created
beside an existing target, or the rename itself is refused, by a Windows
reader holding the file open or a mount that cannot replace in one step,
the helper writes in place as before, since losing the save is worse
than a torn read. On POSIX the rename replaces the
target atomically where the old code removed it first and left a window
with no file at all; only a mount that refuses a one-step replace gets
the old remove-then-rename. A crash between temporary and rename leaves
the temporary behind, which no scan reads. Preset::save() returns
whether it wrote the preset, so the scan counts a compatible printer it
could not write back as an error. A failed config write keeps
the config dirty, and the idle handler waits ten seconds before retrying
while an explicit save always tries.
* Run the Cross-Process Lock Test on Every Platform
The test that checks the guard yields to a lock held elsewhere forked a
child to hold it, so it was left out on Windows. The OS lock belongs to
the handle on Windows and to the open file description elsewhere, so a
second handle in the same process is refused like another instance
would be. The test now holds the lock that way and runs everywhere.
* Percent-Encode Local File URLs for Embedded Web Pages
The Home tab, setup wizard, Project tab and other embedded pages were
loaded from file:// URLs built by pasting the resources path into a
string. A '#', '%' or '?' in the install path was then read as a URL
fragment, escape or query, so the pages failed to load, for example a
portable install under D:\#OneDrive showed a directory listing instead
of the setup wizard.
Add file_url_from_path(), built on wxFileSystem::FileNameToURL, and use
it wherever a local page or image URL is built from a path. Queries such
as ?lang= are appended after the path is encoded. The wizard's printer
cover images are passed to the page as file URLs too.
* Encode the Login Error Page URL and Cover More Windows Path Forms
The login dialog's error page was still loaded from a raw resources path;
it now uses file_url_from_path like the other local pages.
The Windows file URL tests now also cover a resources path joined with a
forward-slash relative path, as the callers build them, and a UNC path.
* Build the Flush Dialog Page URLs with the Shared Helper
WipingDialog and NozzleListTable still called
wxFileSystem::FileNameToURL directly. They now go through
file_url_from_path like every other local page, so the URLs are built
in one place.
Adds a test for a resources directory with a '#' in its name, which the
plugin page check did not recognise before.
* fix: resolve filament vendor/type across split base presets
WebGuide's filament list dropped presets whose vendor and type came from different ancestors, and looped forever on inherits cycles. Walk the full inherits chain with a path-scoped guard, fill only missing values, and skip presets that still lack vendor or type. Add tests for split-base resolution and validate the real profile tree.
* Merge branch 'main' into feat/filament_dialog_fix
* Fixes unit test
* Merge branch 'main' into feat/filament_dialog_fix
* Merge branch 'main' into feat/filament_dialog_fix
* revert tests/fff_print/test_gcodewriter.cpp changes
* build: enable /Zc:lambda for MSVC
MSVC keeps its legacy lambda processor under /std:c++17, which rejects
reading a constexpr constant inside a lambda that does not capture it
(C3493). No other compiler requires that capture, and clang reports it as
an unused one, so the two cannot both be satisfied without the flag.
/Zc:lambda selects the conforming lambda parser that clang and GCC
already use. It is implied by /std:c++20 and /permissive-, so it is only
needed while we are on C++17. clang-cl is conforming already and does not
take the flag.
It requires VS2019 16.8, so build_release_vs.bat now says 16.8+.
* build: clear 237 unused lambda capture warnings
236 captures across 81 files, 142 of them `this`. Removing an unused
capture changes no behavior; clang does not report a capture whose type
has a non-trivial destructor, so nothing held only to extend an object's
lifetime is in this set.
Nine of them are the second half of the warning, "is not required to be
captured for this use", where the capture is a const or constexpr value
the body does read. Those depend on the /Zc:lambda change in the previous
commit. One of them, in FillRectilinear.cpp, had been worked around with
an #ifndef __APPLE__ guard around the capture list, which is now gone.
GUI_ObjectTableSettings.cpp captured its reset button only to read it
inside #ifdef __WXOSX_MAC__. That branch now takes the button from the
event it is already handling.
* build: fail configure on MSVC older than 19.28 instead of dropping /Zc:lambda
cl.exe answers an unrecognized /Zc: sub-option with warning D9002 and keeps
going, so on VS2019 before 16.8 the flag is silently ignored and the build
instead dies with C3493 in FillRectilinear.cpp, nowhere near the cause.
* fix: delete three locals that are now unused
Their only remaining use was the lambda capture this branch removed. The
Clang builds set -Wno-unused-variable, so the build never flagged them.
---------
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
* Add caching system for presets
* Removing user\bundle serialization and keeping it only for system presets
* Integrate caching into WebGuideDialog which speeds up time of SetupWizzard and PrinterSelection dialog
* Add CI\CD step to prepare cache file in ahead of time so user does not need to wait
* Add partial cache generation when only one of the vendros is changed to speed up recalculation time
* Handle corrupted files
* Add cache to GuideDialog as previos version didn't work as expected
* Add inspecting tool and fix CI cache generation
* Generate cache per vendor
* Simplify code by mergin it in PresetBundle
* Simplify code a bit more
* Add cereal serialize() to VendorProfile, PrinterModel, Preset, and Semver
* Remove CachedPrinterModel/VendorProfile/Preset mirror structs from VendorCache
* Fix use-after-free in CallAfter lambda; replace raw thread pointer with unique_ptr
* Use get_vendor_cache_key() to match cache keys written by the app
* Remove BOM added by VSC
* Skip invalid vendors
* Remove leftover cache file
* Fix build for windows arm64
* Revert json cache back
* Update check for stale cache
* Serealize all value fields for Preset class to minimize regression later
* Minimize field duplication by moving Cache thing into PresetBundle
* Add tests for Cache system
* Add a bit more tests
* Merge branch 'main' into feature/cache_profiles_and_optimize_loading_speed
* Rvert from per-verndor to single cache file
Replace N per-vendor .cache files with a single system_presets.cache
that holds all vendors and presets in one serialized blob.
Cache load is now all-or-nothing: on hit all vendors are applied from
the bundle (sub-second); on miss all vendors are parsed from JSON and
a fresh bundle is written to the user cache dir.
Invalidation is driven by bundle_key - a sorted concatenation of all
vendor JSON version strings. Any vendor update invalidates the whole
cache and triggers re-parse on next launch.
Guide wizard (WebGuideDialog) loads the bundled cache into a plain
PresetBundle instead of a separate VendorGuideData struct, removing
the duplicate data model.
generate_system_cache simplified from a per-vendor loop to a single
save_system_presets_cache() call producing one output file.
* Transfer all Preset fields from cache via move assignmet
apply_vendor_preset_group was copying fields manually and missed
bundle_id, user_id, base_id, sync_info, updated_time, key_values,
ini_str. Replace field-by-field copy with move assignment of the
fully-deserialized Preset, then restore the vendor pointer which
is excluded from serialization.
* Ignore cache for future
* Remove not used files
* Ship one preset cache per vendor in place of the profile JSONs
Each vendor's system presets serialize into a single <vendor>.opc built at
package time, and a shipped build carries that file alone — the profile JSON
and its sub-file tree are pruned. The vendor loader, the setup wizard's profile
list and the resource installer all read a vendor through its cache, falling
back to parsing whenever one is absent, stale or unreadable, so the cache stays
an optimization and never a source of truth. Caches hold presets in source form
and resolve inheritance at load, through the same code the JSON path uses.
* Make the preset cache self-describing and load each vendor from the system folder alone
The cached DynamicPrintConfig is keyed by name, through a per-file dictionary of the
distinct opt_keys, the type each was written as, and the distinct enum value names,
instead of by serialization_key_ordinal — a position assigned by declaration order at
static init, where inserting one option shifts every later ordinal and the lookup then
succeeds on the wrong option. Because a name-keyed payload drops the options this build
cannot place rather than being rejected wholesale, the schema fingerprint goes, and with
it the two fallbacks that existed only because an installed cache died on every app
upgrade: the second lookup tier into resources/profiles and the parse fallback to the
same place. A vendor is loaded from <data_dir>/system/ and nowhere else, as on main —
which is what makes the app write its .opc files there again.
* Simplify the preset cache internals after review
* Use the shared temp-dir helper in the preset bundle loading test
* Bound stamp string reads in the preset cache
* Speed up the setup wizard with a profile-data cache
The wizard's per-vendor fast path threw on vendors present only in
resources, falling back to a ~29 s raw JSON scan on every open. Each
vendor now loads from the directory it was found in, and the derived
model/machine/filament/process catalog is cached whole in
<data_dir>/cache/wizard_profile_data.json, stamped by each vendor's
name and version - a fresh cache makes an open one file read, with no
bundle built and no presets installed (~0.2 s vs ~2 s).
* Remove debug SVG dump from a geometry test
* Move the per-vendor cache file format into PresetCacheFormat
* Move the vendor install helpers from PresetBundle into Utils
* rename
* fix flatpak
* change cache version to 1
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Resolve preset type based on nozle diameter if printer_variant is empty
* Fix incorectly resolving plastic type (PLA, ABS, etc.)
* Revert default print-variant handling as it can be not only nozzle diameter
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Add OrcaCloud sync platform and preset bundle sharing system
Introduce OrcaCloud, a cloud sync platform for user presets, alongside
a preset bundle system that enables sharing printer/filament/process
profiles as local exportable bundles or subscribed cloud bundles.
OrcaCloud platform:
- Auth to Orca Cloud
- Encrypted token storage (file-based or system keychain)
- User preset sync with
- Profile migration from default/bambu folders on first login
- Homepage integration with entrance to cloud.orcaslicer.com
Preset bundles:
- Local bundle import/export with bundle_structure.json metadata
- Subscribed cloud bundles with version-based update checking
- Thread-safe concurrent bundle access with read-write mutex
- Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
- Bundle presets are read-only; grouped under subheaders in combo boxes
- PresetBundleDialog with auto-sync toggle, refresh, update notifications
- Hyperlinked bundle names to cloud bundle pages
Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
Co-authored-by: Derrick <derrick992110@gmail.com>
Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: Ian Chua <iancrb00@gmail.com>
Co-authored-by: Draginraptor <draginraptor@gmail.com>
Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>
* Fixed an issue on Windows it failed to login Orca Cloud with Google account
* WIP: benchmarking caching vs multi-thread parsing json
* stick to just caching, other functions does not seem to have any duplicate traversals
* Remove benchmarking code
* cleanup leftover code and clear cache when loading is done
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Fix active filament preset not matching wizard selection on first run
After completing the setup wizard with only a non-PLA filament selected
(e.g. Generic ABS), the active filament preset defaulted to Generic PLA
instead of the user's selection. This happened because load_presets()
falls back to Generic PLA when the initial printer differs from the
preferred printer, and the first_added_filament override was disabled.
Add post-load correction in apply_config() that switches the active
filament to the first compatible wizard-selected filament when the
current active filament is not in the wizard selection. Also fix the
guide JS (22.js, 23.js) to use the filalist attribute for building
the filament array, and add platform-specific build test commands to
CLAUDE.md.
* Replace @System filaments with vendor-specific overrides in wizard
When the wizard selects a generic filament like "Generic ABS @System",
check if a vendor-specific override exists (e.g. BBL "Generic ABS")
and use that instead. This ensures printer-tuned profiles are preferred,
preventing load_installed_filaments from adding unwanted BBL defaults.
When printers from the default bundle are also selected, both variants
are kept since those printers need the @System version.
Also adds diagnostic logging for filament loading in LoadProfileFamily.
* Guard against persisting presets for Default Printer and fix filament override logic
Prevent export_selections from saving stale preset settings for the
built-in "Default Printer" placeholder, which is only the initial state
before a real printer is loaded. Also require a non-default vendor printer
to be selected before replacing @System filaments with vendor-specific
overrides in the wizard, avoiding incorrect filament substitution when
only the default bundle is present.
caused by printer_model missed in the setup stage
jira: STUDIO-10966
Change-Id: I3a887de800c62c5dd355c9dce554e2b5828a1c55
(cherry picked from commit a598ce8d6127f750a0c6e514a51111b247186c41)
* Fix linux deps debug build
* Use the same DL_CACHE for release build when building debug version of deps on Linux.
This prevents downloading the same source packages twice, and avoid downloading again after deleting the build dir.
* Fix debug build
* Fix warnings "loop variable creates a copy from type" and "loop variable binds to a temporary constructed from type"
* Fix calls to depreciated wxPen constructor
* Fix use of wxTimerEvent
* Fix unrecognized character escape sequence
* Fix signed/unsigned mismatch
At least as much as possible without significantly altering parts of the application
* Clean unreferenced variables
* fix mistyped namespace selector
* Update deprecated calls
* Fix preprocessor statement
* Remove empty switch statements
* Change int vector used as bool to bool vector
* Remove empty control statements and related unused code
* Change multi character constant to string constant
* Fix discarded return value
json::parse was being called on the object, rather than statically like it should be. Also, the value was not being captured.
* Rename ICON_SIZE def used by MultiMachine
By having the definition in the header, it causes issues when other files define ICON_SIZE. By renaming it to MM_ICON_SIZE, this lessens the issue. It would probably be ideal to have the definitions in the respective .cpp that use them, but it would make it less convenient to update the values if needed in the future.
* Remove unused includes
* Fix linux/macOS compilation
* Hide unused-function errors on non-Windows systems
* Disable signed/unsigned comparison mismatch error
* Remove/Disable more unused variables
Still TODO: check double for loop in Print.cpp
* Remove unused variable that was missed
* Remove unused variables in libraries in the src folder
* Apply temporary fix for subobject linkage error
* Remove/Disable last set of unused variables reported by GCC
* remove redundant for loop
* fix misspelled ifdef check
* Update message on dialog
* Fix hard-coded platform specific modifier keys
* Remove duplicate for loop
* Disable -Wmisleading-indentation warning
* disable -Wswitch warning
* Remove unused local typedefs
* Fix -Wunused-value
* Fix pragma error on Windows from subobject linkage fix
* Fix -Waddress
* Fix null conversions (-Wconversion-null)
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>